Jungle troll chieftain: Difference between revisions
Jump to navigation
Jump to search
GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 12, Claw attack, def spells, essence shard, log2 template to creature description) |
||
(One intermediate revision by one other user not shown) | |||
Line 4: | Line 4: | ||
| family = Troll<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Troll<!-- Add creature to family page list, which will be linked on preview/save --> |
||
| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
||
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
||
| otherclass2 = |
| otherclass2 = |
||
| area = Greymist Wood<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Greymist Wood<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
||
Line 20: | Line 20: | ||
| PA1 = Bastard sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Bastard sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
||
| PAA = 212 |
| PAA = 212 |
||
| PA2 = |
| PA2 = Claw (attack) |
||
| PAB = |
| PAB = 227 |
||
| PA3 = |
| PA3 = |
||
| PAC = |
| PAC = |
||
Line 40: | Line 40: | ||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
||
| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
||
| Melee = 109 |
| Melee = 109 |
||
Line 59: | Line 59: | ||
| MnMTD = |
| MnMTD = |
||
| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
||
| DSP2 = |
| DSP2 = Self Control (613) |
||
| DSP3 = |
| DSP3 = Mobility (618) |
||
| DSP4 = |
| DSP4 = Spirit Warding I (101) |
||
| DSP5 = |
| DSP5 = |
||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
||
Line 70: | Line 70: | ||
| gems = Yes |
| gems = Yes |
||
| boxes = Yes |
| boxes = Yes |
||
| other = |
| other = a glimmering blue essence shard |
||
| skin = a scrap of troll skin |
| skin = a scrap of troll skin |
||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
A thin, tall creature, the troll chieftain scampers over the terrain in quick bursts. The a jungle troll chieftain's dark green, mottled skin displays an oily sheen, and hair is nowhere to be found on its body. An elongated face, perhaps two feet from the end of the exaggerated chin to the tips of the pointed ears, sits atop a thin, rubbery neck. Deep orange, slitted pupils nest horizontally in the steel grey eyes, and clusters of sharp orange horns poke up from the troll chieftain's head to surround the extended ears. |
<pre{{log2|margin-right=26em}}>A thin, tall creature, the troll chieftain scampers over the terrain in quick bursts. The a jungle troll chieftain's dark green, mottled skin displays an oily sheen, and hair is nowhere to be found on its body. An elongated face, perhaps two feet from the end of the exaggerated chin to the tips of the pointed ears, sits atop a thin, rubbery neck. Deep orange, slitted pupils nest horizontally in the steel grey eyes, and clusters of sharp orange horns poke up from the troll chieftain's head to surround the extended ears.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
||
Line 95: | Line 95: | ||
}} |
}} |
||
[[Category: |
[[Category:Sunfist hated enemies]] |
||
[[Category:Greymist Wood creatures]] |
Latest revision as of 08:16, 21 March 2021
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
A thin, tall creature, the troll chieftain scampers over the terrain in quick bursts. The a jungle troll chieftain's dark green, mottled skin displays an oily sheen, and hair is nowhere to be found on its body. An elongated face, perhaps two feet from the end of the exaggerated chin to the tips of the pointed ears, sits atop a thin, rubbery neck. Deep orange, slitted pupils nest horizontally in the steel grey eyes, and clusters of sharp orange horns poke up from the troll chieftain's head to surround the extended ears.
Hunting strategies
When jungle troll chieftains prepare a spell, either leaving the room or casting a spell such as Corrupt Essence (703) is recommended to avoid being the victim of Tangle Weed (610). When cast by jungle troll chieftains, this spell will lock a character in roundtime and render them prone, with each round triggering immediately before the roundtime ends.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|