Ithzir initiate: Difference between revisions

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| family = Ithzir<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Ithzir<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 = Extraplanar
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 =
| area2 =
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| area7 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 240
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
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}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 6<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee =
| Melee =
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| PalTD =
| PalTD =
| RanTD =
| RanTD =
| SorTD =
| SorTD = 395
| WizTD =
| WizTD =
| MjETD =
| MjETD =
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| DSP6 = Spirit Warding I (101)
| DSP6 = Spirit Warding I (101)
| DSP7 = Spirit Warding II (107)
| DSP7 = Spirit Warding II (107)
| DSP8 = Wall of Force (140)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
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{{Creature end}}
{{Creature end}}


The [[Ithzir initiate]] carries herself with a humble bearing, her arresting, pupil-less green eyes taking in her surroundings with confidence and surety. Even when battle rages around her, each movement of the initiate seems eerily effortless and calm. The [[Ithzir]] initiate is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The initiate wears a crisply-cut, blue tunic with a green palm-print emblazoned on the right breast.
<pre{{log2|margin-right=26em}}>The [[Ithzir initiate]] carries herself with a humble bearing, her arresting, pupil-less green eyes taking in her surroundings with confidence and surety. Even when battle rages around her, each movement of the initiate seems eerily effortless and calm. The [[Ithzir]] initiate is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The initiate wears a crisply-cut, blue tunic with a green palm-print emblazoned on the right breast.</pre>


==Hunting strategies==
==Hunting strategies==
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</pre>
</pre>


Ithzir initiates can cast a version of [[Divine Wrath (335)]] that manifests as an '''eerie crimson mist'''. Characters who directly LOOK at the mist are stunned and suffer major eye injuries.
Ithzir initiates can cast the Other/Unconverted version of [[Divine Wrath (335)]] that manifests as an '''eerie crimson mist'''. Characters who directly {{boldmono|LOOK}} at the mist are stunned and suffer major eye injuries.
<pre{{log2|margin-right=35%}}>
<pre{{log2|margin-right=35%}}>
An Ithzir initiate bows her head in supplication as an eerie silence overtakes the area. A cold mist drifts in, blanketing the area in its clammy embrace.
An Ithzir initiate bows her head in supplication as an eerie silence overtakes the area. A cold mist drifts in, blanketing the area in its clammy embrace.
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* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]
* [[Extraplanar beings (saved post)]]
* [[Extraplanar beings (saved post)]]
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1254 Ithzir initiate on Play.net bestiary]


{{Nearlevel
{{Nearlevel
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|levelp2 = 93
|levelp2 = 93
}}
}}

[[Category:Old Ta'Faendryl creatures]]
[[Category:Extraplanar creatures]]

Latest revision as of 06:36, 2 May 2021

Ithzir initiate
Level 91
Family Ithzir family creatures
Body Type Biped
Classification(s) Living
Extraplanar
Area(s) Found Old Ta'Faendryl
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Quarterstaff 433 AS
Bolt Spells
Fire Spirit (111) 407 AS
Web (118) 407 AS
Warding Spells
Bind (214) 386 CS
Divine Fury (317) 386 CS
Divine Wrath (335) 386 CS
Fervent Reproach (312) 386 CS
Mass Interference (217) 386 CS
Web (118) 398 CS
Misc. Offensive Spells
Heroism (215)
Spirit Strike (117)
Combat Maneuvers
Mind Stun
Defense Attributes
Armor
Full Leather ASG 6
Defensive Strength (DS)
Melee
Ranged
Bolt 362 - 387
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 351 - 363
Cleric Base 370 - 380
Empath Base 366
Paladin Base
Ranger Base
Sorcerer Base 395
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 357 - 373
Major Spiritual
Minor Mental
Defensive Spells
Lesser Shroud (120)
Minor Sanctuary (213)
Spell Shield (219)
Spirit Defense (103)
Spirit Shield (202)
Spirit Warding I (101)
Spirit Warding II (107)
Wall of Force (140)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin
Other
The Ithzir initiate carries herself with a humble bearing, her arresting, pupil-less green eyes taking in her surroundings with confidence and surety.  Even when battle rages around her, each movement of the initiate seems eerily effortless and calm.  The Ithzir initiate is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance.  The initiate wears a crisply-cut, blue tunic with a green palm-print emblazoned on the right breast.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

The Ithzir have a mind maneuver that can cause the target to be stunned:

A steely glint is in an Ithzir initiate's unnaturally green eyes as she focuses her gaze on you!

You reel, a mental whip lashing ruthlessly at your mind as you are captivated by the Ithzir initiate's piercing stare!
Roundtime: 10 sec.

Ithzir initiates can cast the Other/Unconverted version of Divine Wrath (335) that manifests as an eerie crimson mist. Characters who directly LOOK at the mist are stunned and suffer major eye injuries.

An Ithzir initiate bows her head in supplication as an eerie silence overtakes the area.  A cold mist drifts in, blanketing the area in its clammy embrace.

Flames from the very bowels of the world's core erupt to consume you!

>LOOK MIST
Gazing deeply into the mist, you realize to your utter horror that the swirling mist is not simple vapors but rather outlines of souls squirming in the chaotic roiling miasma.  Wisps of crimson flames leap out to you.  You realize too late as your gaze transfixes you and you cannot look away!  The utter horror and beauty of the image sears itself into your mind.

Ithzir initiates, along with Ithzir seers, can cast minor sanctuary and raise other dead Ithzir.

  • Ithzir initiates are extraplanar beings.

Resources

Near-level creatures - edit
Level 89 Level 90 Level 91 Level 92 Level 93
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