Rabid squirrel: Difference between revisions
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GS4-NAIKEN (talk | contribs) m (added picture from play.net) |
SPYRIDONM3 (talk | contribs) (log2 creature description,) |
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| picture = rabid_squirrel.jpg |
| picture = rabid_squirrel.jpg |
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| level = 2<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 2<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Rodent <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Quadruped<!-- Creature body type --> |
| type = Quadruped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Icemule Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Icemule Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 14 - 29 |
| Melee = 14 - 29 |
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| EmpTD = 6 |
| EmpTD = 6 |
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| PalTD = 6 |
| PalTD = 6 |
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| RanTD = |
| RanTD = 6 |
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| SorTD = 6 |
| SorTD = 6 |
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| WizTD = |
| WizTD = |
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{{Creature end}} |
{{Creature end}} |
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A rabid squirrel is twice the size of your average squirrel. Its beady little eyes are blood-shot and watery and its mangy coat is a lusterless grey. The evil little creature slavers constantly and moves with terrifying speed. |
<pre{{log2|margin-right=26em}}>A rabid squirrel is twice the size of your average squirrel. Its beady little eyes are blood-shot and watery and its mangy coat is a lusterless grey. The evil little creature slavers constantly and moves with terrifying speed.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Squirrel Squirrel on Wikipedia] |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1441 Rabid squirrel on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 4 |
|levelp2 = 4 |
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}} |
}} |
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[[Category:Kobold Village creatures]] |
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[[Category:Icemule Environs creatures]] |
Latest revision as of 06:39, 6 May 2021
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A rabid squirrel is twice the size of your average squirrel. Its beady little eyes are blood-shot and watery and its mangy coat is a lusterless grey. The evil little creature slavers constantly and moves with terrifying speed.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
The melee DS strength of the squirrels in the Kobold Village is approximately +29, whereas around Icemule they are approximately +14.
Squirrels do not wear armor (ASG 1).
References
Near-level creatures - edit | ||||||||||
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