Massive pyrothag: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Natural armor ASG 12, attack attributes, massive glaes club is modified quarterstaff, log2 creature description) |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = |
| PA1 = Quarterstaff<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 302 |
| PAA = 302 |
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| PA2 = |
| PA2 = Stomp (attack) |
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| PAB = |
| PAB = 253 |
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| PA3 = |
| PA3 = Pound (attack) |
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| PAC = |
| PAC = 283 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 211 - |
| Melee = 211 - 281 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = |
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| PalTD = |
| PalTD = |
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| RanTD = |
| RanTD = |
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| SorTD = |
| SorTD = 229; 238 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = |
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| MnETD = |
| MnETD = 241; 244 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 191; 219 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = glowing violet mote of essence |
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| skin = a pyrothag hide |
| skin = a pyrothag hide |
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{{Creature end}} |
{{Creature end}} |
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The pyrothag is a huge creature, towering over the tallest of giantmen. Scorched black by the heat of its environment, its thick skin protects it from blows and the hostile lava flows. The most striking thing aside from its size, is the lack of facial features. A smooth face matching its smooth black skin leaves one wondering how such a thing could have evolved. |
<pre{{log2|margin-right=350px}}>The pyrothag is a huge creature, towering over the tallest of giantmen. Scorched black by the heat of its environment, its thick skin protects it from blows and the hostile lava flows. The most striking thing aside from its size, is the lack of facial features. A smooth face matching its smooth black skin leaves one wondering how such a thing could have evolved.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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</pre> |
</pre> |
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==Other information== |
==Other information== |
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Their massive glaes club is a modified [[quarterstaff]] and weighs approximately 95 lbs. |
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If their club attack misses you, there is a chance it will strike the ground sending shards flying at every player in the room. These shards are dodgeable, but are potentially lethal if they hit you. <P> |
If their club attack misses you, there is a chance it will strike the ground sending shards flying at every player in the room. These shards are dodgeable, but are potentially lethal if they hit you. <P> |
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Example text: |
Example text: |
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</pre> |
</pre> |
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Pyrothags are weak against vibration attacks and flares, and will suffer from an additional crit cycle whenever damaged is received from a vibration source, such as a bard's [[Sonic Blade Song (1012)|sonic weapon]] flares. |
Pyrothags are weak against vibration attacks and flares, and will suffer from an additional crit cycle whenever damaged is received from a vibration source, such as a bard's [[Sonic Blade Song (1012)|sonic weapon]] flares. |
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== References == |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1425 Massive pyrothag on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 11:13, 25 March 2021
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The pyrothag is a huge creature, towering over the tallest of giantmen. Scorched black by the heat of its environment, its thick skin protects it from blows and the hostile lava flows. The most striking thing aside from its size, is the lack of facial features. A smooth face matching its smooth black skin leaves one wondering how such a thing could have evolved.
Hunting strategies
You weave another verse into your harmony, directing the sound of your voice at a massive pyrothag. CS: +292 - TD: +202 + CvA: +25 + d100: +56 == +171 Warding failed! A massive pyrothag reels under the force of the sonic vibrations! Sound waves disrupt for 69 damage! ... 55 points of damage! The massive pyrothag's spinal fluid boils, rupturing spinal cord. It is knocked to the ground! The massive pyrothag is stunned! ** Your sonic runestaff unleashes a blast of sonic energy at a massive pyrothag! ** ... 25 points of damage! Blow grazes left leg. The massive pyrothag reels under the vibration of the attack! ... 60 points of damage! Brain driven into neck by mammoth downswing! The massive pyrothag vibrates violently one final time and then lies still. Sing Roundtime 3 Seconds.
Other information
Their massive glaes club is a modified quarterstaff and weighs approximately 95 lbs.
If their club attack misses you, there is a chance it will strike the ground sending shards flying at every player in the room. These shards are dodgeable, but are potentially lethal if they hit you.
Example text:
A massive pyrothag swings a massive glaes club at you! A clean miss. A massive pyrothag smashes its massive club into the ground, spraying the area with shards of razor-edged rock! You barely duck out of the way, as a shard of rock comes flying at you!
Pyrothags are weak against vibration attacks and flares, and will suffer from an additional crit cycle whenever damaged is received from a vibration source, such as a bard's sonic weapon flares.
Near-level creatures - edit | ||||||||||
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