Krynch: Difference between revisions
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = [[Tremors]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = Fists into ground<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 20N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 92 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 98 |
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| UDF = |
| UDF = |
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| BarTD = 87 - 102 |
| BarTD = 87 - 102 |
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| CleTD = |
| CleTD = 98 |
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| EmpTD = |
| EmpTD = |
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| PalTD = |
| PalTD = |
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| SorTD = |
| SorTD = |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = 106 124 |
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| MnETD = |
| MnETD = 106 124 |
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| MjSTD = |
| MjSTD = 99 |
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| MnSTD = |
| MnSTD = 99 |
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| MnMTD = |
| MnMTD = 93 |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
| DSP2 = |
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| DSP3 = |
| DSP3 = |
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{{Creature end}} |
{{Creature end}} |
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Flecked with bits of mica and quartz crystal, the krynch shimmers in even the dimmest light. Moving with a fluid grace that belies the granite composition of its body, the creature has a barrel chest and thick, powerful limbs. The krynch has no visible ears or nose on its perfectly spherical head. Its mouth is fixed in a perpetual scowl and its glossy black eyes glare at you with malevolent intensity. |
<pre{{log2|margin-right=26em}}>Flecked with bits of mica and quartz crystal, the krynch shimmers in even the dimmest light. Moving with a fluid grace that belies the granite composition of its body, the creature has a barrel chest and thick, powerful limbs. The krynch has no visible ears or nose on its perfectly spherical head. Its mouth is fixed in a perpetual scowl and its glossy black eyes glare at you with malevolent intensity.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Creature has low DS. |
Creature has low DS. |
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Creature is resistant to physical damage ( |
Creature is resistant to physical damage (full plate equivalent [[AsG]]) , immune to stuns from physical attacks and immune to fire attacks/flares. |
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<pre{{log2|margin-right=350px}}> |
<pre{{log2|margin-right=350px}}> |
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You leap from hiding to attack! |
You leap from hiding to attack! |
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</pre> |
</pre> |
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An example of a krynch's tremors maneuver. |
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<pre{{log2|margin-right=350px}}>A krynch sinks both fists into the ground! |
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The ground begins to shake violently, making it hard to stand.</pre> |
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== References == |
== References == |
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* [[Standard_maneuver_roll/saved_posts#Krynch & Cockatrice|Applicable SMR saved post]] |
* [[Standard_maneuver_roll/saved_posts#Krynch & Cockatrice|Applicable SMR saved post]] |
Latest revision as of 22:57, 4 November 2021
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Flecked with bits of mica and quartz crystal, the krynch shimmers in even the dimmest light. Moving with a fluid grace that belies the granite composition of its body, the creature has a barrel chest and thick, powerful limbs. The krynch has no visible ears or nose on its perfectly spherical head. Its mouth is fixed in a perpetual scowl and its glossy black eyes glare at you with malevolent intensity.
Hunting strategies
Creature has low DS.
Creature is resistant to physical damage (full plate equivalent AsG) , immune to stuns from physical attacks and immune to fire attacks/flares.
You leap from hiding to attack! You swing a twisted drakar talon sword at a krynch! AS: +247 vs DS: +20 with AvD: +18 + d100 roll: +75 = +320 ... and hit for 69 points of damage! Hard blow breaks the femur! ** Your drakar talon sword flares with a burst of flame! ** The heat wafts over the krynch with little effect. You swing an ebon mithril longsword at a krynch! AS: +241 vs DS: +18 with AvD: +17 + d100 roll: +35 = +275 ... and hit for 44 points of damage! Well aimed shot, punctures calf! ** Your mithril longsword emits a searing bolt of lightning! ** ... 5 points of damage! Light shock to head. That stings! Roundtime: 6 sec.
Creature can easily be defeated by stance dancing.
Wait for Attack, Stance Offensive, Attack, Stance Defensive (Repeat from beginning).
Once critically damaged, the critter can vanish (leaves the room).
A krynch sinks into the ground, leaving no trace of its passing.
AIM for the legs so that it will have to crawl away, this will give a direction where it's going and can also make it more difficult to leave.
A krynch crawls east.
A krynch tries to drag itself away but collapses in agony!
Other information
An example of a successful dodging of a krynch's boulder roll maneuver:
A krynch curls its form into a large boulder, and the boulder begins to move, quickly gaining momentum!
With great poise and balance, you leap at just the right moment to dodge the boulder as it careens recklessly by!
The boulder comes to a sudden stop and rises into the form of a krynch!
An example of a krynch's tremors maneuver.
A krynch sinks both fists into the ground! The ground begins to shake violently, making it hard to stand.
References
Near-level creatures - edit |
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