Ethereal triton sentry: Difference between revisions
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(removed outdated play.net bestiary link, added link to wikipedia article on tritons) |
321FLAPTIME (talk | contribs) m (Updating to use attack atrributes2) |
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| roundtime = ?<!-- Creature speed --> |
| roundtime = ?<!-- Creature speed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| warding = |
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| PAA = |
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{{creature ability|[[Mana Disruption (702)]]|+451 [[CS]]}} |
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| PA2 = |
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{{creature ability|[[Disintegrate (705)]]|+451 [[CS]]}} |
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| PAB = |
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{{creature ability|[[Mind Jolt (706)]]|+454 [[CS]]}} |
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| PA3 = |
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{{creature ability|[[Dark Catalyst (719)]]|+451 to +457 [[CS]]}} |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{creature ability|[[Implosion (720)]]}} |
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| BTA = |
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| WD1 = Dark Catalyst (719)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = +451 to +457 |
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| WD2 = Mana Disruption (702) |
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| WDB = +451 to +457 |
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| WD3 = Disintegrate (705) |
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| WDC = +451 to +457 |
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| WD4 = Mind Jolt (706) |
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| WDD = +451 to +457 |
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| OS1 = Implosion (720)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Major Elemental Wave (435) |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes |
{{Creature defense attributes |
Latest revision as of 07:46, 18 December 2023
The triton sentry holds himself erect, as he skims along the ground on long-nailed translucent webbed feet. Obsessively alert, the creature sniffs constantly and halts to listen every few moments. Despite empty eye sockets, constantly weeping viscous green mucus, he peers into the shadows for infiltrators, his head constantly turning with rapid, jerky motions. Threadbare green-belted robes cover his insubstantial frame.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
Messaging
Spawn, death, and decay
A spiraling array of particles begins to form and swirl together, forming an ethereal triton sentry!
Movement
An ethereal triton sentry drifts in, gliding swiftly just above the floor. An ethereal triton sentry drifts in, leaving no trace of her presence upon the water's surface.
Combat
An ethereal triton sentry suddenly begins to emit a dull periodic thrumming sound, which reverberates off the walls and echoes into the distance! (calls other tritons in adjacent rooms to the Sentry) A dull, periodic thrumming passes briefly through your ears, coming from the northeast. The radical cocks her head slightly. A triton radical strides northeast, gliding swiftly through the water with a wary look on her face. (above message seen from an adjacent room) An ethereal triton sentry suddenly grows very still, her eye sockets blazing with a brilliant green. (searching for hidden adventurer) Momentarily alert, the triton sentry seeks about, but rapidly loses focus. (failing to find a hidden adventurer) An ethereal triton sentry raises a hazy pointed claw toward you in your hiding place! (finding a hidden adventurer)
Spellcasting
An ethereal triton sentry flickers slightly, a strange glow emanating from his hollow eye sockets! (casting defensive spell) An ethereal triton sentry points an ethereal, clawed finger toward you! (casting offensive spell)
Idle
References
Near-level creatures - edit | ||||||||||
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