Revenant: Difference between revisions
Jump to navigation
Jump to search
(changed family to humanoid, removed outdated play.net bestiary link, updated link to wikipedia article on revenant) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 7 reinforced leather equivalent, log2 creature description, updated attack|defense to attributes2) |
||
(One intermediate revision by one other user not shown) | |||
Line 2: | Line 2: | ||
| picture = Revenant.jpg |
| picture = Revenant.jpg |
||
| level = 4 <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 4 <!-- This will also be used at the end of the page in the Near level creature template --> |
||
| family = |
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> |
||
| type = Biped <!-- Creature body type --> |
| type = Biped <!-- Creature body type --> |
||
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
||
Line 9: | Line 9: | ||
| area3 = The Graveyard <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area3 = The Graveyard <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
||
| bcs = <Not Known> <!-- All new creatures are BCS --> |
| bcs = <Not Known> <!-- All new creatures are BCS --> |
||
| hitpoints = |
| hitpoints = 57 |
||
| roundtime = ?<!-- Creature speed --> |
| roundtime = ?<!-- Creature speed --> |
||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Closed fist <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| physical = |
|||
| PAA = 57 |
|||
{{creature ability|[[Closed fist]]|+57 [[Attack strength|AS]]}} |
|||
| PA2 = Broadsword |
|||
{{creature ability|[[Broadsword]]|+0 [[Attack strength|AS]] GY}} |
|||
| |
| PAB = 0 |
||
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
{{creature ability|[[Blood Burst (701)]]|+40 [[Casting strength|CS]]}} |
|||
| |
| BTA = |
||
| WD1 = Blood Burst (701)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
|nomaneuver = |
|||
| WDA = 40 |
|||
|noability = |
|||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 7N<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |-29 [[Defensive strength|DS]]}} |
|||
| Melee = -29 |
|||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Ranged = ? |
|||
{{creature ability|[[Bolt]] |-35 [[Defensive strength|DS]]}} |
|||
| Bolt = -35 |
|||
{{creature ability|[[UCS|Unarmed]] |+22 [[UDF]]}} |
|||
| UDF = 22 |
|||
{{creature ability|[[Bard Base]] |+12 [[Target defense|TD]]}} |
|||
| BarTD = 12 |
|||
{{creature ability|[[Ranger Base]] |+12 [[Target defense|TD]]}} |
|||
| CleTD = 12 |
|||
{{creature ability|[[Sorcerer Base]] |+12 [[Target defense|TD]]}} |
|||
| EmpTD = ? |
|||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| PalTD = ? |
|||
{{creature ability|[[Cleric Base]] |+12 [[Target defense|TD]]}} |
|||
| RanTD = 12 |
|||
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
|||
| SorTD = 12 |
|||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
|||
| WizTD = 12 |
|||
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| MjETD = 12 |
|||
{{creature ability|[[Minor Elemental]] |+12 [[Target defense|TD]]}} |
|||
| MnETD = 12 |
|||
{{creature ability|[[Major Spiritual]] | +12 [[Target defense|TD]]}} |
|||
| MjSTD = 12 |
|||
{{creature ability|[[Minor Spiritual]] |+12 [[Target defense|TD]]}} |
|||
| MnSTD = 12 |
|||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| MnMTD = 12 |
|||
{{creature ability|[[Minor Mental]] |+12 [[Target defense|TD]]}} |
|||
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
⚫ | |||
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
|||
| noability = |
|||
⚫ | |||
{{Creature treasure |
{{Creature treasure |
||
| coins = Yes |
| coins = Yes |
||
Line 56: | Line 61: | ||
{{Creature end}} |
{{Creature end}} |
||
The '''revenant''' howls in pain, excruciatingly remembering its grisly demise. It presents a ghostly visage of skin shredded by the torturer's whip to display exposed muscles, shriveled organs, and protruding bones. This gaunt creature strikes quickly in its attempt to eradicate all that is living, thereby making sure its enemies die as well. |
<pre{{log2|margin-right=26em}}>The '''revenant''' howls in pain, excruciatingly remembering its grisly demise. It presents a ghostly visage of skin shredded by the torturer's whip to display exposed muscles, shriveled organs, and protruding bones. This gaunt creature strikes quickly in its attempt to eradicate all that is living, thereby making sure its enemies die as well.</pre> |
||
Look: |
Look: |
||
< |
<pre{{log2|margin-right=26em}}>You see a fairly typical revenant. It appears to be undead. |
||
It appears to be in good shape. |
|||
It has a wooden shield, a broadsword and some reinforced leather (worn).</pre> |
|||
Assess:<br> |
Assess:<br> |
||
< |
<pre{{log2|margin-right=26em}}>The revenant is medium in size and about five feet high in its current state.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
Latest revision as of 20:44, 27 April 2021
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
The revenant howls in pain, excruciatingly remembering its grisly demise. It presents a ghostly visage of skin shredded by the torturer's whip to display exposed muscles, shriveled organs, and protruding bones. This gaunt creature strikes quickly in its attempt to eradicate all that is living, thereby making sure its enemies die as well.
Look:
You see a fairly typical revenant. It appears to be undead. It appears to be in good shape. It has a wooden shield, a broadsword and some reinforced leather (worn).
Assess:
The revenant is medium in size and about five feet high in its current state.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Revenants are immune to cold.
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|