Spectral fisherman: Difference between revisions
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(changed family to ghost) |
SPYRIDONM3 (talk | contribs) (Vornavian Coast spec fish wear double leather armor (leather aprons), beached hulk rooms with 'some muck' and electrical danger) |
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| area2 = Vornavian Coast <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area2 = Vornavian Coast <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> <!-- All new creatures are BCS --> |
| bcs = <Not Known> <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 90 |
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| roundtime = ?<!-- Creature speed --> |
| roundtime = ?<!-- Creature speed --> |
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}} |
}} |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |-2 to +15 [[Defensive strength|DS]]}} |
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| Melee = 15 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |-22 [[Defensive strength|DS]]}} |
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| Bolt = 7 |
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{{creature ability|[[Bard Base]] |+18 [[Target defense|TD]]}} |
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| UDF = ? |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 18 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 18 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = ? |
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{{creature ability|[[Cleric Base]] |+18 [[Target defense|TD]]}} |
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| PalTD = ? |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = ? |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = ? |
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{{creature ability|[[Minor Elemental]] |+18 [[Target defense|TD]]}} |
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| MjETD = 18 |
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{{creature ability|[[Major Spiritual]] |+18 [[Target defense|TD]]}} |
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| MnETD = 18 |
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{{creature ability|[[Minor Spiritual]] |+18 [[Target defense|TD]]}} |
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| MjSTD = 18 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 18 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| |
| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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{{Creature end}} |
{{Creature end}} |
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Excruciating pain reflected in his tired eyes and weathered face, the spectral fisherman still guards his now-destroyed fishing grounds, held by his love of the sea and the curse that binds his soul to the shore. Human in appearance, the spectral fisherman wields his weapon capably in defense of what he considers to be his, by right, by ancestry, and earned long ago by his own hand. |
<pre{{log2|margin-right=26em}}>Excruciating pain reflected in his tired eyes and weathered face, the spectral fisherman still guards his now-destroyed fishing grounds, held by his love of the sea and the curse that binds his soul to the shore. Human in appearance, the spectral fisherman wields his weapon capably in defense of what he considers to be his, by right, by ancestry, and earned long ago by his own hand.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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*Spectral fisherman in the [[Vornavian Coast]] beached hulk wear double leather armor (leather aprons). |
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{{addmetext}} |
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*There are a few rooms in the beached hulk that contain '''some muck'''. Adventurers should avoid using [[Electrical critical table|electrical]] based spells at these locations. The result can be painful. |
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<pre{{log2|margin-right=26em}}>The electricity carries itself through a spectral fisherman and surges through the water! |
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As the crackling energy strikes, you feel an agonizing sensation! The powerful current carries through the water surrounding you, blasting you with an intense shock! |
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... 20 points of damage! |
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Heavy shock to right leg. Gonna limp for awhile. |
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You are stunned for 3 rounds!</pre> |
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{{Nearlevel |
{{Nearlevel |
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|levelm2 = 4 |
|levelm2 = 4 |
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|levelm1 = 5 |
|levelm1 = 5 |
Latest revision as of 07:33, 15 May 2021
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Excruciating pain reflected in his tired eyes and weathered face, the spectral fisherman still guards his now-destroyed fishing grounds, held by his love of the sea and the curse that binds his soul to the shore. Human in appearance, the spectral fisherman wields his weapon capably in defense of what he considers to be his, by right, by ancestry, and earned long ago by his own hand.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- Spectral fisherman in the Vornavian Coast beached hulk wear double leather armor (leather aprons).
- There are a few rooms in the beached hulk that contain some muck. Adventurers should avoid using electrical based spells at these locations. The result can be painful.
The electricity carries itself through a spectral fisherman and surges through the water! As the crackling energy strikes, you feel an agonizing sensation! The powerful current carries through the water surrounding you, blasting you with an intense shock! ... 20 points of damage! Heavy shock to right leg. Gonna limp for awhile. You are stunned for 3 rounds!
Near-level creatures - edit | ||||||||||
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