Ithzir initiate: Difference between revisions
Jump to navigation
Jump to search
(removed outdated play.net bestiary link) |
MOD-GSMOTTE (talk | contribs) m (→Other information: added boldmono template around verb.) |
||
(One intermediate revision by one other user not shown) | |||
Line 14: | Line 14: | ||
| area7 = |
| area7 = |
||
| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
||
| hitpoints = |
| hitpoints = 240 |
||
| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
||
}} |
}} |
||
Line 48: | Line 48: | ||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
||
| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 6<!-- Insert asg # and template will automatically convert to include type of armor --> |
||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
||
| Melee = |
| Melee = |
||
Line 59: | Line 59: | ||
| PalTD = |
| PalTD = |
||
| RanTD = |
| RanTD = |
||
| SorTD = |
| SorTD = 395 |
||
| WizTD = |
| WizTD = |
||
| MjETD = |
| MjETD = |
||
Line 73: | Line 73: | ||
| DSP6 = Spirit Warding I (101) |
| DSP6 = Spirit Warding I (101) |
||
| DSP7 = Spirit Warding II (107) |
| DSP7 = Spirit Warding II (107) |
||
| DSP8 = Wall of Force (140) |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
||
}} |
}} |
||
Line 85: | Line 86: | ||
{{Creature end}} |
{{Creature end}} |
||
The [[Ithzir initiate]] carries herself with a humble bearing, her arresting, pupil-less green eyes taking in her surroundings with confidence and surety. Even when battle rages around her, each movement of the initiate seems eerily effortless and calm. The [[Ithzir]] initiate is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The initiate wears a crisply-cut, blue tunic with a green palm-print emblazoned on the right breast. |
<pre{{log2|margin-right=26em}}>The [[Ithzir initiate]] carries herself with a humble bearing, her arresting, pupil-less green eyes taking in her surroundings with confidence and surety. Even when battle rages around her, each movement of the initiate seems eerily effortless and calm. The [[Ithzir]] initiate is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The initiate wears a crisply-cut, blue tunic with a green palm-print emblazoned on the right breast.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
||
Line 98: | Line 99: | ||
</pre> |
</pre> |
||
Ithzir initiates can cast the Other/Unconverted version of [[Divine Wrath (335)]] that manifests as an '''eerie crimson mist'''. Characters who directly LOOK at the mist are stunned and suffer major eye injuries. |
Ithzir initiates can cast the Other/Unconverted version of [[Divine Wrath (335)]] that manifests as an '''eerie crimson mist'''. Characters who directly {{boldmono|LOOK}} at the mist are stunned and suffer major eye injuries. |
||
<pre{{log2|margin-right=35%}}> |
<pre{{log2|margin-right=35%}}> |
||
An Ithzir initiate bows her head in supplication as an eerie silence overtakes the area. A cold mist drifts in, blanketing the area in its clammy embrace. |
An Ithzir initiate bows her head in supplication as an eerie silence overtakes the area. A cold mist drifts in, blanketing the area in its clammy embrace. |
Latest revision as of 06:36, 2 May 2021
The Ithzir initiate carries herself with a humble bearing, her arresting, pupil-less green eyes taking in her surroundings with confidence and surety. Even when battle rages around her, each movement of the initiate seems eerily effortless and calm. The Ithzir initiate is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The initiate wears a crisply-cut, blue tunic with a green palm-print emblazoned on the right breast.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
The Ithzir have a mind maneuver that can cause the target to be stunned:
A steely glint is in an Ithzir initiate's unnaturally green eyes as she focuses her gaze on you! You reel, a mental whip lashing ruthlessly at your mind as you are captivated by the Ithzir initiate's piercing stare! Roundtime: 10 sec.
Ithzir initiates can cast the Other/Unconverted version of Divine Wrath (335) that manifests as an eerie crimson mist. Characters who directly LOOK at the mist are stunned and suffer major eye injuries.
An Ithzir initiate bows her head in supplication as an eerie silence overtakes the area. A cold mist drifts in, blanketing the area in its clammy embrace. Flames from the very bowels of the world's core erupt to consume you! >LOOK MIST Gazing deeply into the mist, you realize to your utter horror that the swirling mist is not simple vapors but rather outlines of souls squirming in the chaotic roiling miasma. Wisps of crimson flames leap out to you. You realize too late as your gaze transfixes you and you cannot look away! The utter horror and beauty of the image sears itself into your mind.
Ithzir initiates, along with Ithzir seers, can cast minor sanctuary and raise other dead Ithzir.
- Ithzir initiates are extraplanar beings.
Resources
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|