Consecrate (1604): Difference between revisions
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<div class="alert alert-danger" style="text-align:center">'''Blessing underwent a revamp in December 2021. Until this article is updated, be sure to read the [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless System Proposal 2.0]</div> <!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--> |
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Calling on the favor of |
Calling on the favor of her patron, the Paladin can '''Consecrate''' [[holy armament]]s as a preparatory measure, as well as to enhance their effectiveness against the [[undead]]. <section begin=description />When cast upon a holy weapon, shield, or piece of armor, the Paladin may channel her spiritual energy into the item, causing it to randomly [[flare]] with [[Plasma critical table|plasma criticals]] against a foe.<section end=description /> The spell will also allow the Paladin to reduce or eliminate the amount of spoil in certain food and drink items. Consecrated holy armor does not have reactive flares but can flare on offensive combat maneuvers. Consecrated shields can also trigger a flare when blocking while in a more aggressive [[stance]] (forward/advanced/offensive). |
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[[Shield]]s and [[armor]] can also be consecrated, similar to weapons, either for blessing against undead or to apply flares to sanctified items. Consecrated holy armor does not have reactive flares but can flare on offensive combat maneuvers. |
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''Consecrate will also open the [[The Graveyard|Graveyard]] gate near [[Wehnimer's Landing]]!'' |
''Consecrate will also open the [[The Graveyard|Graveyard]] gate near [[Wehnimer's Landing]]!'' |
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== |
== Extended Blessing == |
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When cast on a |
When cast on a blessable weapon, Consecrate will increase the duration (number of swings) of the next cast of [[Bless (304)]], as well as the [[Order of Voln]]'s [[Symbol of Blessing]], by 50% when cast beforehand, within 10 minutes of the blessing. Furthermore, it can be cast upon weapons that are normally unblessable to make them blessed for one swing or one minute, whichever is expended first. |
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Consecrate is also used to prepare a non-sanctified weapon for [[ |
Consecrate is also used to prepare a non-sanctified weapon for [[Holy Weapon (1625)]]. |
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To use Consecrate in this manner: |
To use Consecrate in this manner: |
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#Cast '''Consecrate (1604)''' at the weapon |
#Cast '''Consecrate (1604)''' at the weapon |
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#Cast [[Bless (304)]], [[Symbol of Blessing]], or [[ |
#Cast [[Bless (304)]], [[Symbol of Blessing]], or [[Holy Weapon (1625)]] at the weapon within the next 10 minutes |
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=== Lore Benefits 1 === |
=== Lore Benefits 1 === |
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== |
== Guiding Light == |
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When cast on a [[ |
When cast on a [[holy armament]], Consecrate bestows '''Guiding Light''' [[flare]]s on the item, causing plasma criticals at the standard flare rate. If the weapon is enchanted or magical, the caster's Paladin Base spell ranks plus Spiritual Lore, Blessings ranks must be 15 or greater to affect the weapon. These plasma flares will flare against any creature, but only for Paladins and Clerics who wield the consecrated weapon. In addition, upon triggering the first flare, there is a chance of a second plasma flare on the same hit. The chance and potency of the second flare can be increased with lore training. |
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The spell |
The spell duration is 20 + (3 * [[Paladin Base|Paladin]] spell ranks) swings. |
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If desired, an active Guiding Light on a holy armament can be removed using [[Spirit Dispel (119)]]. |
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Each time the weapon fails to flare, the base percent chance it will flare increases each successful hit until a flare occurs. |
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=== Restrictions === |
=== Restrictions === |
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Generally, a |
Generally, a weapon only receives Guiding Light flares if the weapon does not already possess [[flare]]s or [[weighting]] above heavy. If the weapon has critical or damage weighting, the potency of the Guiding Light flares will be diminished. This effect starts at 1 point of effective combat weighting, and essentially caps out at 10 points of weighting ("heavily weighted"). Trying to apply Guiding Light flares on something heavy or over will block it outright. This restriction does ''not'' apply to the version of Guiding Light flares applied by 1625. |
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Guiding Light, whether applied through 1604 or 1625, occupies the "standard" flare slot (see [[item properties]]: "Category B"). As such, Guiding Light will not apply to any items that already have another standard flare or "Category B" property. |
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If the weapon has critical or damage weighting, the potency of the Guiding Light flares will be diminished. This effect starts at 1 point of effective combat weighting, and essentially caps out at 10 points of weighting ("heavily weighted"). Trying to apply Guiding Light flares on something heavy or over will block it outright. |
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However, script-based flares ("Category D") can coexist as long as they do not also occupy a "Category B" slot, as can flares or weighting resulting from [[Bane weapon|Creature Bane]] or [[Bless]]/[[Sanctify]] ("Category C"). |
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=== Lore Benefits === |
=== Lore Benefits === |
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[[Spiritual Lore, Summoning]] increases the potency of the secondary lore flares by increasing the critical rank by 0.2 per seed 6 summation. For example, 40 ranks in Spiritual Lore, Summoning will increase the critical rank by +1. Intermediate training also helps. If the Paladin's lore ranks would give a 0.8 increase in critical rank, then the critical rank level would be increased by +1 80% of the time. This critical rank increase only affects the ''second'' flare (whose chance of occurring is determined by Spiritual Lore, Blessings as described above). |
[[Spiritual Lore, Summoning]] increases the potency of the secondary lore flares by increasing the critical rank by 0.2 per seed 6 summation. For example, 40 ranks in Spiritual Lore, Summoning will increase the critical rank by +1. Intermediate training also helps. If the Paladin's lore ranks would give a 0.8 increase in critical rank, then the critical rank level would be increased by +1 80% of the time. This critical rank increase only affects the ''second'' flare (whose chance of occurring is determined by Spiritual Lore, Blessings as described above). |
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===Messaging=== |
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When cast: |
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<pre{{log2}}> |
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You gesture at an eonake cudgel. |
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A violet tongue of flame enfolds the eonake cudgel for a moment and then appears to become incorporated into it. |
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</pre> |
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When you look at the weapon which has Guiding Light flares: |
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<pre{{log2}}> |
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Heatless violet flames burn across the cudgel. |
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</pre> |
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== Food and Drink == |
== Food and Drink == |
Latest revision as of 01:29, 24 February 2023
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Calling on the favor of her patron, the Paladin can Consecrate holy armaments as a preparatory measure, as well as to enhance their effectiveness against the undead. When cast upon a holy weapon, shield, or piece of armor, the Paladin may channel her spiritual energy into the item, causing it to randomly flare with plasma criticals against a foe. The spell will also allow the Paladin to reduce or eliminate the amount of spoil in certain food and drink items. Consecrated holy armor does not have reactive flares but can flare on offensive combat maneuvers. Consecrated shields can also trigger a flare when blocking while in a more aggressive stance (forward/advanced/offensive).
Consecrate will also open the Graveyard gate near Wehnimer's Landing!
Extended Blessing
When cast on a blessable weapon, Consecrate will increase the duration (number of swings) of the next cast of Bless (304), as well as the Order of Voln's Symbol of Blessing, by 50% when cast beforehand, within 10 minutes of the blessing. Furthermore, it can be cast upon weapons that are normally unblessable to make them blessed for one swing or one minute, whichever is expended first.
Consecrate is also used to prepare a non-sanctified weapon for Holy Weapon (1625).
To use Consecrate in this manner:
- Cast Consecrate (1604) at the weapon
- Cast Bless (304), Symbol of Blessing, or Holy Weapon (1625) at the weapon within the next 10 minutes
Lore Benefits 1
Spiritual Lore, Blessings provides a +5% blessing duration increase per rank (added to the base 50%), up to a maximum of 100% duration increase at 10 ranks.
Spiritual Lore, Blessings ranks 0 1 2 3 4 5 6 7 8 9 10 Total % blesses added 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%
Guiding Light
When cast on a holy armament, Consecrate bestows Guiding Light flares on the item, causing plasma criticals at the standard flare rate. If the weapon is enchanted or magical, the caster's Paladin Base spell ranks plus Spiritual Lore, Blessings ranks must be 15 or greater to affect the weapon. These plasma flares will flare against any creature, but only for Paladins and Clerics who wield the consecrated weapon. In addition, upon triggering the first flare, there is a chance of a second plasma flare on the same hit. The chance and potency of the second flare can be increased with lore training.
The spell duration is 20 + (3 * Paladin spell ranks) swings.
If desired, an active Guiding Light on a holy armament can be removed using Spirit Dispel (119).
Restrictions
Generally, a weapon only receives Guiding Light flares if the weapon does not already possess flares or weighting above heavy. If the weapon has critical or damage weighting, the potency of the Guiding Light flares will be diminished. This effect starts at 1 point of effective combat weighting, and essentially caps out at 10 points of weighting ("heavily weighted"). Trying to apply Guiding Light flares on something heavy or over will block it outright. This restriction does not apply to the version of Guiding Light flares applied by 1625.
Guiding Light, whether applied through 1604 or 1625, occupies the "standard" flare slot (see item properties: "Category B"). As such, Guiding Light will not apply to any items that already have another standard flare or "Category B" property.
However, script-based flares ("Category D") can coexist as long as they do not also occupy a "Category B" slot, as can flares or weighting resulting from Creature Bane or Bless/Sanctify ("Category C").
Lore Benefits
Spiritual Lore, Blessings increases the duration, adding +1 swing for every rank. The base chance for a second flare increases by 4% per seed 3 summation, from an additional 4% chance at 3 ranks to a maximum bonus of 68% at 187 ranks.
Spiritual Lore, Summoning increases the potency of the secondary lore flares by increasing the critical rank by 0.2 per seed 6 summation. For example, 40 ranks in Spiritual Lore, Summoning will increase the critical rank by +1. Intermediate training also helps. If the Paladin's lore ranks would give a 0.8 increase in critical rank, then the critical rank level would be increased by +1 80% of the time. This critical rank increase only affects the second flare (whose chance of occurring is determined by Spiritual Lore, Blessings as described above).
Food and Drink
Spoiling food and drink items will be renewed. Spiritual Lore, Blessings training keeps food/drink fresh for a longer period of time.
Consecrate will have diminished returns when reducing the spoilage of Manna bread, determined by the Paladin's skill. The mana regeneration rate will be set to 3 + seed 2 summation of Spiritual Lore, Blessings. The maximum mana lore bonus will be set to 10 + (5 * seed 5 summation of Spiritual Lore, Blessings). If the existing effectiveness is less than the Paladin's skill set, then the stats are not affected, but the food is no longer spoiled.
Messaging
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