Muscular supplicant: Difference between revisions
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Ranged = ? |
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| Bolt = ? |
| Bolt = ? |
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==Other information== |
==Other information== |
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Muscular supplicants have an extremely quick roundtime between swings, approximately 3 seconds. In addition to this, they regularly perform three swing multistrikes. They also have the ability to break stuns - this ability seems to have about a 50% chance to fail, leaving them still stunned. They are moderately difficult to stun - shots that would easily stun a hierophant or dogmatist might not stun a supplicant. |
Muscular supplicants have an extremely quick roundtime between swings, approximately 3 seconds. In addition to this, they regularly perform three swing multistrikes. They also have the ability to break stuns - this ability seems to have about a 50% chance to fail, leaving them still stunned plus they can also break bind on their next turn. They are moderately difficult to stun - shots that would easily stun a hierophant or dogmatist might not stun a supplicant. |
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Supplicants pose very little threat if your DS is high enough. A pure standing in guarded will find them to be completely harmless. |
Supplicants pose very little threat if your DS is high enough. A pure standing in guarded will find them to be completely harmless. |
Latest revision as of 04:15, 6 November 2024
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Standing somewhere near average height for a human, the muscular supplicant is a lean frame of wiry muscle covered by scarred and dry skin. A great mop of greasy hair covers her eyes, twisted up in long braids. Intricate tattoos cover the exposed flesh, drawing unrecognizable patterns.
Hunting strategies
Like other creatures that use two-handed weapons, removing an arm will remove them from being a threat.
Supplicants can be very quick. Weapon users might want to wait till they have performed a mstrike - the extra roundtime can be quite helpful.
Other information
Muscular supplicants have an extremely quick roundtime between swings, approximately 3 seconds. In addition to this, they regularly perform three swing multistrikes. They also have the ability to break stuns - this ability seems to have about a 50% chance to fail, leaving them still stunned plus they can also break bind on their next turn. They are moderately difficult to stun - shots that would easily stun a hierophant or dogmatist might not stun a supplicant.
Supplicants pose very little threat if your DS is high enough. A pure standing in guarded will find them to be completely harmless.
While emaciated hierophants and hunch-backed dogmatists seem to regard supplicants as an ally, casting defensive spells on them or resurrecting them, the supplicants seem to share no such affinity, and will attack them freely.
References
Near-level creatures - edit | ||||||||||
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