Cyclops: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
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{{Creature start |
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| level = 27 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped |
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| type = Biped <!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = Magical |
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| attacks = Pounds and Stomps. |
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| area = Marshtown <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area = [[Marshtown]]<br> |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| undead = No |
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| hitpoints = 350? |
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| bcs = <Not Known> |
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| roundtime = 10 <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Cudgel <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 238 |
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| PA2 = Pound (attack) |
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| PAB = 238 |
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| PA3 = Stomp (attack) |
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| PAC = 238 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 11<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|<Not Known>}} |
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| Melee = 265 |
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{{Creature ability|[[Target Defense]]|<Not Known>}} |
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| Ranged = ? |
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| Bolt = 148 |
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| UDF = 190 - 290 |
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| BarTD = 84 |
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| CleTD = 84 |
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| EmpTD = 84 |
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| PalTD = 84 |
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| RanTD = 84 |
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| SorTD = 84 |
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| WizTD = 84 |
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| MjETD = 84 |
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| MnETD = 84 |
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| MjSTD = 84 |
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| MnSTD = 84 |
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| MnMTD = 84 |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = no |
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{{Creature end}} |
{{Creature end}} |
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⚫ | <pre{{log2|margin-right=26em}}>Towering twice the height of the tallest giantman, the cyclops myopically observes the surrounding terrain through its solitary eye. Aside from these features, the cyclops would appear as any other giantman and is often found wearing animal hides. Blessed with gargantuan strength, the cyclops can wield a 100 pound tree trunk with the same effort that an adventurer wields a dagger. The cyclops, however, is cursed with poor depth perception, limiting the effect of its attack. It is not a good practice to tease the cyclops by calling it 'One Eye.'</pre> |
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⚫ | Towering twice the height of the tallest giantman, the cyclops myopically observes the surrounding terrain through its solitary eye. Aside from these features, the cyclops would appear as any other giantman and is often found wearing animal hides. Blessed with gargantuan strength, the cyclops can wield a tree trunk with the same effort that an adventurer wields a dagger. The cyclops, however, is cursed with poor depth perception, limiting the effect of its attack. It is not a good practice to tease the cyclops by calling it 'One Eye.' |
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==Hunting strategies== |
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{{addmetext}} |
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==Other information== |
==Other information== |
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{{addmetext}} |
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Cyclopes wield splintered tree trunks as [[cudgel]]s. |
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Magical weapons are required to successfully hit cyclopes. |
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Cyclopes are very slow, and though their [[Attack strength|AS]] is high, they swing very slowly. They are very susceptible to criticals and stuns, but they have a lot of [[HP]] (~350). So if one stance-dances effectively and stuns the cyclops, they are easy to knock down and kill. |
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== References == |
== References == |
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*[https://en.wikipedia.org/wiki/Cyclopes Cyclops on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
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[[Category: |
[[Category:Sunfist hated enemies]] |
Latest revision as of 16:23, 14 May 2021
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Towering twice the height of the tallest giantman, the cyclops myopically observes the surrounding terrain through its solitary eye. Aside from these features, the cyclops would appear as any other giantman and is often found wearing animal hides. Blessed with gargantuan strength, the cyclops can wield a 100 pound tree trunk with the same effort that an adventurer wields a dagger. The cyclops, however, is cursed with poor depth perception, limiting the effect of its attack. It is not a good practice to tease the cyclops by calling it 'One Eye.'
Other information
Cyclopes wield splintered tree trunks as cudgels.
Magical weapons are required to successfully hit cyclopes.
Cyclopes are very slow, and though their AS is high, they swing very slowly. They are very susceptible to criticals and stuns, but they have a lot of HP (~350). So if one stance-dances effectively and stuns the cyclops, they are easy to knock down and kill.
References
Near-level creatures - edit | ||||||||||
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