Realm Weapon: Difference between revisions

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'''Realm [[flare]]s''' premiered in the year 2000 and are both a [[script]] and flare. The type of flare will change based on where the wielder of the weapon is hunting, and might include uncommon flares where no elemental flare is appropriate. The flares are intended to be good for every [[realm]], but not optimal for every hunting ground. The [[Hot Summer Nights 2015]] update intended that no detrimental flares would occur in any realm, so if one is found, please contact GM Tamuz.
#REDIRECT [[Realm Weapon]]

Most items, except for worn [[UAC]] weapons (e.g., gloves and boots), check for the realm based on where{{boldmono| [[GET]] }}is used to wield the weapon. When traveling from realm to realm, put the weapon away and{{mono| GET }}again to reset the flare.

{| {{prettytable}}
|- bgcolor="lightblue"
!Realm||Flare
|-
|[[Duskruin Arena]]||[[grapple critical table|Grapple]]
|-
|[[Elemental Confluence]]||[[disruption critical table|Disruption]]
|-
|[[Icemule Trace]]||[[fire critical table|Fire]]
|-
|[[Zul Logoth|Kharag 'doth Dzulthu]]||[[disruption critical table|Disruption]]
|-
|[[Kraken's Fall]]||??
|-
|[[Mist Harbor]]||[[steam critical table|Steam]]
|-
|[[River's Rest]]||[[steam critical table|Steam]]
|-
|[[Open Sea Adventures|Ships]]||[[disintegration critical table|Disintegration]]
|-
|[[Solhaven]]||[[fire critical table|Fire]]
|-
|[[Ta'Illistim]]||[[acid critical table|Acid]]
|-
|[[Ta'Vaalor]]||[[acid critical table|Acid]]
|-
|[[Teras Isle]]||[[cold critical table|Ice]]
|-
|[[The Rift]]||[[disintegration critical table|Disintegration]]
|-
|Trail between WL and ZL<sup>&dagger;</sup>||[[disintegration critical table|Disintegration]]
|-
|[[Wehnimer's Landing]]||[[disruption critical table|Disruption]]
|-
|[[Caligos Isle]]||[[plasma critical table|Plasma]]
|}
:<small><sup>&dagger;</sup>You carefully survey your surroundings and guess that your current location is between Wehnimer's Landing and Zul Logoth or somewhere close to it.</small>

==See Also==
* [[/saved posts|Saved posts]]
[[Category:Functional Scripts]]
[[Category: Weapon Enhancements]]

Latest revision as of 16:39, 14 August 2022

Realm flares premiered in the year 2000 and are both a script and flare. The type of flare will change based on where the wielder of the weapon is hunting, and might include uncommon flares where no elemental flare is appropriate. The flares are intended to be good for every realm, but not optimal for every hunting ground. The Hot Summer Nights 2015 update intended that no detrimental flares would occur in any realm, so if one is found, please contact GM Tamuz.

Most items, except for worn UAC weapons (e.g., gloves and boots), check for the realm based on where GET is used to wield the weapon. When traveling from realm to realm, put the weapon away and GET again to reset the flare.

Realm Flare
Duskruin Arena Grapple
Elemental Confluence Disruption
Icemule Trace Fire
Kharag 'doth Dzulthu Disruption
Kraken's Fall ??
Mist Harbor Steam
River's Rest Steam
Ships Disintegration
Solhaven Fire
Ta'Illistim Acid
Ta'Vaalor Acid
Teras Isle Ice
The Rift Disintegration
Trail between WL and ZL Disintegration
Wehnimer's Landing Disruption
Caligos Isle Plasma
You carefully survey your surroundings and guess that your current location is between Wehnimer's Landing and Zul Logoth or somewhere close to it.

See Also