Emaciated hierophant: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 66 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = emaciated |
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| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = hierophant |
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| type = Biped <!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Brawls, Magic and Maneuvers. |
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| area = |
| area = Temple Wyneb <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 240 |
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| roundtime = <!-- Creature speed --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Espadon <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 331 |
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{{Creature ability|[[Espadon]]|331 [[Attack strength|AS]]}} |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| nobolt = |
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| BTA = |
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| WD1 = Unbalance <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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{{Creature ability|[[Unbalance (110)]]|279 [[Casting strength|CS]]}} |
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| WDA = 279 |
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| OS1 = Sounds <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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{{Creature ability|[[Sounds (607)]]}} |
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| OS2 = Tangle Weed |
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| OS3 = Spike Thorn |
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| OS4 = Spirit Strike |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 260 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = ? |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 234 to 244 |
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{{creature ability|[[Sorcerer Base]] |+277 [[Target defense|TD]]}} |
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| CleTD = 268 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 268 |
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{{creature ability|[[Cleric Base]] |+268 [[Target defense|TD]]}} |
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| PalTD = ? |
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{{creature ability|[[Empath Base]] |+268 [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 277 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = ? |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = ? |
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{{creature ability|[[Major Spiritual]] |+268 [[Target defense|TD]]}} |
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| MnETD = 288 |
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{{creature ability|[[Minor Spiritual]] |+268 [[Target defense|TD]]}} |
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| MjSTD = 268 |
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| MnSTD = 268 |
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| MnMTD = ? |
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| DSP1 = Spirit Defense <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Spirit Warding II |
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| DSP3 = Fasthr's Reward |
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| DSP4 = Lesser Shroud |
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| DSP5 = Natural Colors |
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| DSP6 = Resist Elements |
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| DSP7 = Mobility |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = [[Glowing violet essence dust]] |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The emaciated hierophant stands short for a human, and might pass for one except for the storm grey eyes that swirl with unearthly energy. Long robes that appear to float in the air gap to reveal an ornate tunic and breeches with polished green leather boots to the knee. A long golden chain hangs about his neck, a small glowing red crystal suspended as a pendant there. Intricate tattoos cover his flesh, drawing ornate and unrecognizable patterns that |
<pre{{log2|margin-right=26em}}>The emaciated hierophant stands short for a human, and might pass for one except for the storm grey eyes that swirl with unearthly energy. Long robes that appear to float in the air gap to reveal an ornate tunic and breeches with polished green leather boots to the knee. A long golden chain hangs about his neck, a small glowing red crystal suspended as a pendant there. Intricate tattoos cover his flesh, drawing ornate and unrecognizable patterns that glow a dull red and seem to pulse along as if it were blood.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
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Hierophants, though [[ranger]]-style semis, are highly susceptible to [[Dark Catalyst (719)]]. This spell is normally only moderately effective against semis. |
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Hierophants will not walk around or spawn with spells prepared. However, they may, on some occasions, cast [[Spirit Strike (117)]] on themselves with no target in the room. |
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Hierophants can be stunned easily but will also break stuns during their next action window. This will slow them down and allow you to stun them again in order to prevent their most dangerous weapon: spikethorn. They are rather squishy as well. |
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==Other information== |
==Other information== |
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Hierophants are able to break through stuns and |
Hierophants are able to break through stuns and [[Web (118)]]. |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Hierophant Hierophant on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 68 |
|levelp2 = 68 |
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}} |
}} |
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[[Category:Masked Hills creatures]] |
Latest revision as of 08:06, 5 November 2024
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The emaciated hierophant stands short for a human, and might pass for one except for the storm grey eyes that swirl with unearthly energy. Long robes that appear to float in the air gap to reveal an ornate tunic and breeches with polished green leather boots to the knee. A long golden chain hangs about his neck, a small glowing red crystal suspended as a pendant there. Intricate tattoos cover his flesh, drawing ornate and unrecognizable patterns that glow a dull red and seem to pulse along as if it were blood.
Hunting strategies
Hierophants, though ranger-style semis, are highly susceptible to Dark Catalyst (719). This spell is normally only moderately effective against semis.
Hierophants will not walk around or spawn with spells prepared. However, they may, on some occasions, cast Spirit Strike (117) on themselves with no target in the room.
Hierophants can be stunned easily but will also break stuns during their next action window. This will slow them down and allow you to stun them again in order to prevent their most dangerous weapon: spikethorn. They are rather squishy as well.
Other information
Hierophants are able to break through stuns and Web (118).
References
Near-level creatures - edit | ||||||||||
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