Sleek black kiramon stalker: Difference between revisions

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| area = The Hive <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = The Hive <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 325
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}


{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = Claw
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA2 = Stinger (attack)
| PAA =
| PAA =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
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| WDA =
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Eviscerate
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Coup de Grace
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| MN3 = Dirtkick
| AB1 = Weapon Web
| AB2 = Stealth
| AB3 = On the Hunt
| AB4 = Durable Carapace
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
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}}
}}
{{Creature end}}
{{Creature end}}
<pre{{log2|margin-right=26em}}>Glittering, spherical eyes stand out from the matte black of the kiramon stalker's carapace, which is so dark that it seems to drink the surrounding light. The stalker is a creature seemingly tailored for speed and stealth. Roughly shaped like a mantis, it balances on stick-like legs with powerful hindquarters, and it looks ever ready to spring. Wings like gossamer shadows enfold the stalker's thorax like a dusky cloak.</pre>
<pre{{log2|margin-right=26em}}><!-- Creature description text from in-game verb DESCRIBE goes here.--> </pre>


==Hunting Strategies==
==Hunting Strategies==
Kiramon stalkers are stealthy square enemies who move in concealment in the Hive and attack from hiding using both physical attacks and rogue maneuvers. They have the On the Hunt ability, which allows them to move directly to your location from elsewhere if you are disabled, making them an ever-present danger if things go wrong. Kneeling is not sufficient for this, but being stunned or webbed is. Immediately using AOE control effects after you recover may be a good idea to prevent the oncoming ambush.
{{addmetext}} <!-- Remove when adding to section -->

Kiramon stalkers have a durable carapace which can reduce some damage instances to 1 damage.

Kiramon stalkers have a web-based SMR attack which, if it succeeds, will tangle your weapon in webbing, rendering it useless in combat. The webbing can be removed by PRYing your weapon, which induces roundtime.


==Other Information==
==Other Information==

{{addmetext}} <!-- Remove when adding to section -->
A stalker is nearby if:

<pre{{log2|margin-right=26em}}>
Something stirs in the shadows.</pre>

Weapon-webbing:
<pre{{log2|margin-right=26em}}>
[SMR result: 113 (Open d100: 49, Bonus: 6)]
A sleek black kiramon stalker spreads its gossamer wings and arches its back, spraying coarse webbing toward your vultite sledgehammer!
The webbing entangles your sledgehammer, rendering it useless!

You try to pry your vultite sledgehammer free from the webbing entangling it, but it is difficult to work with the coarse, dark silk of the sloppy cocoon.
Roundtime: 4 sec.

You pry your vultite sledgehammer free from the webbing entangling it.
Roundtime: 6 sec.</pre>



<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->

Latest revision as of 16:25, 23 April 2024

Sleek black kiramon stalker
Level 108
Family Kiramon family creatures
Body Type Insect
Area(s) Found The Hive
BCS Yes
HP 325
Speed
Attack Attributes
Physical Attacks
Claw
Stinger (attack)
Combat Maneuvers
Eviscerate
Coup de Grace
Dirtkick
Special Offensive Abilities
Weapon Web
Stealth
On the Hunt
Durable Carapace
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins ?
Gems yes
Magic Items ?
Skin a mottled kiramon poison gland
Other ?
Glittering, spherical eyes stand out from the matte black of the kiramon stalker's carapace, which is so dark that it seems to drink the surrounding light.  The stalker is a creature seemingly tailored for speed and stealth.  Roughly shaped like a mantis, it balances on stick-like legs with powerful hindquarters, and it looks ever ready to spring.  Wings like gossamer shadows enfold the stalker's thorax like a dusky cloak.

Hunting Strategies

Kiramon stalkers are stealthy square enemies who move in concealment in the Hive and attack from hiding using both physical attacks and rogue maneuvers. They have the On the Hunt ability, which allows them to move directly to your location from elsewhere if you are disabled, making them an ever-present danger if things go wrong. Kneeling is not sufficient for this, but being stunned or webbed is. Immediately using AOE control effects after you recover may be a good idea to prevent the oncoming ambush.

Kiramon stalkers have a durable carapace which can reduce some damage instances to 1 damage.

Kiramon stalkers have a web-based SMR attack which, if it succeeds, will tangle your weapon in webbing, rendering it useless in combat. The webbing can be removed by PRYing your weapon, which induces roundtime.

Other Information

A stalker is nearby if:

Something stirs in the shadows.

Weapon-webbing:

[SMR result: 113 (Open d100: 49, Bonus: 6)]
A sleek black kiramon stalker spreads its gossamer wings and arches its back, spraying coarse webbing toward your vultite sledgehammer!
The webbing entangles your sledgehammer, rendering it useless!

You try to pry your vultite sledgehammer free from the webbing entangling it, but it is difficult to work with the coarse, dark silk of the sloppy cocoon.
Roundtime: 4 sec.

You pry your vultite sledgehammer free from the webbing entangling it.
Roundtime: 6 sec.


Near-level creatures - edit
Level 106 Level 107


Level 108 Level 109


Level 110


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