Gnoll jarl: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| level = 25<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Gnoll<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped |
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| type = Biped<!-- Creature body type --> |
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| family = gnoll |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
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| attacks = Claws, Magic and Weapons. |
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| area = Zeltoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area = [[Zeltoph]]<br> |
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| area2 = |
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| area6 = |
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| area7 = |
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| bcs = Yes<!-- All new creatures are BCS --> |
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| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|<Not Known>}} |
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| Melee = |
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{{Creature ability|[[Target Defense]]|<Not Known>}} |
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| Ranged = |
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| Bolt = |
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| UDF = |
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| BarTD = |
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| CleTD = |
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| EmpTD = |
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| RanTD = |
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| MjETD = |
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| MnETD = |
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| MjSTD = |
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| MnSTD = |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP5 = |
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| SDA1 = Hides when attacked<!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
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| magic items = |
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| gems = |
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| boxes = |
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| other = |
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| skin = None |
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{{Creature end}} |
{{Creature end}} |
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The gnoll jarl is sort of a gnollish chieftain. His beard is long and well-groomed, and wisdom sparkles in his eyes. Though just as short as other gnolls, around three feet in all, he has trained long and hard to be in peak physical and mental condition, setting an example for others. He would be a formidable foe. |
The gnoll jarl is sort of a gnollish chieftain. His beard is long and well-groomed, and wisdom sparkles in his eyes. Though just as short as other gnolls, around three feet in all, he has trained long and hard to be in peak physical and mental condition, setting an example for others. He would be a formidable foe. |
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==Hunting strategies== |
==Hunting strategies== |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 27 |
|levelp2 = 27 |
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[[Category:Zeltoph creatures]] |
Latest revision as of 16:05, 27 June 2020
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The gnoll jarl is sort of a gnollish chieftain. His beard is long and well-groomed, and wisdom sparkles in his eyes. Though just as short as other gnolls, around three feet in all, he has trained long and hard to be in peak physical and mental condition, setting an example for others. He would be a formidable foe.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
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