Great stag: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 13
| picture =
| level = 13<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Deer<!-- Add creature to family page list, which will be linked on preview/save -->
| family = stag
| type = Quadruped<!-- Creature body type -->
| attacks = Charges, Maneuvers and Tusks.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Yegharren Plains]]<br> [[Yander's Farm]] <br>
| undead = No
| otherclass2 =
| area = Yander's Farm<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Yegharren Plains
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes<!-- All new creatures are BCS -->
| hitpoints = 120
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Charge (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 165
{{creature ability|Charge|+165 [[Attack strength|AS]]}}
| PA2 = Impale (attack)
| nobolt =
| nowarding =
| PAB = 165
| noability =
| PA3 =
| maneuver =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|Charge}}
| BTA =

| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |+90 [[Defensive strength|DS]]}}
| Ranged = 90
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+39 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |+39 [[Target defense|TD]]}}
| BarTD = 39
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = 39
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |+39 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+33 to +39 [[Target defense|TD]]}}
| MjETD = 39
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 33 - 39
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = Hides when attacked<!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| gems = No
| gems = No
| boxes = No
| boxes = No
| other = None
| other = No
| skin = antlers (special)
| skin = antlers (special)
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


<pre{{log2|margin-right=26em}}>Standing almost a foot taller than an average human, the '''great stag''' is the preeminent example of majesty in the wilds. Its soft brown coat and strong muscled legs offer the duality of nature incarnate, calm and peaceful but powerful. The antlers atop the stag's head reach towards the sky in regal beauty.</pre>

Standing almost a foot taller than an average human, the '''great stag''' is the preeminent example of majesty in the wilds. Its soft brown coat and strong muscled legs offer the duality of nature incarnate, calm and peaceful but powerful. The antlers atop the stag's head reach towards the sky in regal beauty.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>


==Hunting strategies==
==Hunting strategies==
Line 59: Line 82:


An example of a great stag's charge maneuver:
An example of a great stag's charge maneuver:
<pre{{log2|margin-right=350px}}>A great stag charges suddenly, and you make a feeble attempt to avoid his vicious antlers. Stars explode before your eyes as the stag hammers into you, slamming you to the ground!<br>
<div {{log}}>
... 15 points of damage!
A great stag charges suddenly, and you make a feeble attempt to avoid his vicious antlers. Stars explode before your eyes as the stag hammers into you, slamming you to the ground!<br>
Loud *crack* as your sternum breaks!

You are stunned for 2 rounds!
&nbsp;&nbsp;&nbsp;... 15 points of damage!<br>
Roundtime: 12 sec.</pre>
&nbsp;&nbsp;&nbsp;Loud *crack* as your sternum breaks!<br>
&nbsp;&nbsp;&nbsp;You are stunned for 2 rounds!<br>
Roundtime: 12 sec.
</div>


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Deer Deer on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 15
|levelp2 = 15
}}
}}

[[Category:Yegharren Plains creatures]]
[[Category:Yander's Farm creatures]]

Latest revision as of 17:39, 23 April 2021

Great stag
Level 13
Family Deer family creatures
Body Type Quadruped
Classification(s) Living
Area(s) Found Yander's Farm
Yegharren Plains
BCS Yes
HP 120
Speed
Attack Attributes
Physical Attacks
Charge (attack) 165 AS
Impale (attack) 165 AS
Defense Attributes
Armor
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee
Ranged 90
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 39
Cleric Base
Empath Base
Paladin Base
Ranger Base 39
Sorcerer Base
Wizard Base
Minor Elemental 33 - 39
Major Elemental 39
Minor Spiritual
Major Spiritual
Minor Mental
Special Defensive Abilities
Hides when attacked
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin antlers (special)
Other No
Standing almost a foot taller than an average human, the great stag is the preeminent example of majesty in the wilds. Its soft brown coat and strong muscled legs offer the duality of nature incarnate, calm and peaceful but powerful. The antlers atop the stag's head reach towards the sky in regal beauty.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

The great stag can have a varying size of antlers. The sizes range from spike antlers (a single tine) to a huge rack of ten-tined antlers. The larger the rack, the more valuable it is to the furrier. For example, a rack of eight-tined antlers can be valued around 15,000 silver coins. The larger the rack, the less common it is. Many hunters likely have not seen a full ten-tined rack.

An example of a great stag's charge maneuver:

A great stag charges suddenly, and you make a feeble attempt to avoid his vicious antlers.  Stars explode before your eyes as the stag hammers into you, slamming you to the ground!
... 15 points of damage! Loud *crack* as your sternum breaks! You are stunned for 2 rounds! Roundtime: 12 sec.

References

Near-level creatures - edit
Level 11 Level 12 Level 13 Level 14 Level 15
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