Greater ice giant: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Greater_ice_giant_colored.jpg
| level = 46
| level = 46<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Giant<!-- Add creature to family page list, which will be linked on preview/save -->
| family = giant
| type = Biped<!-- Creature body type -->
| attacks = Pounds, Stomps and Weapons.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Olbin Pass]]<br>
| otherclass2 = Element-based
| undead = No
| area = Olbin Pass<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes<!-- All new creatures are BCS -->
| hitpoints = 400
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Battle-axe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 306
{{Creature ability|[[frost-covered battle-axe]]|+306 [[Attack Strength|AS]]}}
| bolt =
| PA2 =
| PAB =
{{Creature ability|[[Major Cold (907)]]|+215 [[Attack Strength|AS]]}}
| ability=
| PA3 =
| PAC =
{{Creature ability|[[Spirit Dispel]]}}
| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 215
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = Spirit Dispel<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+156 [[Defensive strength|DS]]}}
| Melee = 156
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+183 [[Defensive strength|DS]]}}
| Bolt = 183
{{creature ability|[[Bard Base]] |+151 to +156 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 151 - 156
{{creature ability|[[Sorcerer Base]] |+183 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 183
{{creature ability|[[Major Elemental]] |+189 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+183 [[Target defense|TD]]}}
| MjETD = 184 - 189
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 180 - 183
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| noability =
| MjSTD =
| MnSTD =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| type = silver, gems, boxes
| magic items = Yes
| gems = Yes
| boxes = Yes
| other =
| skin = a giant scalp
| skin = a giant scalp
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


Standing nearly three times as tall as a giantman, the ice giant trails frost and snow in his wake. Seemingly carved from living ice and snow, icy blue eyes set beneath a heavily furrowed brow and a tangled mop of icy blue hair provide a splash of color against the ice giant's dull white frost-covered skin.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
Standing nearly three times as tall as a giantman, the ice giant trails frost and snow in his wake. Seemingly carved from living ice and snow, icy blue eyes set beneath a heavily furrowed brow and a tangled mop of icy blue hair provide a splash of color against the ice giant's dull white frost-covered skin.


==Hunting strategies==
==Hunting strategies==
Line 50: Line 82:


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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}}
}}


[[Category:Olbin Pass creatures]]
[[Category:Sunfist hated enemies]]

Latest revision as of 14:57, 27 June 2020

Greater ice giant
Greater ice giant colored.jpg
Level 46
Family Giant family creatures
Body Type Biped
Classification(s) Living
Element-based
Area(s) Found Olbin Pass
BCS Yes
HP 400
Speed
Attack Attributes
Physical Attacks
Battle-axe 306 AS
Bolt Spells
Major Cold (907) 215 AS
Misc. Offensive Spells
Spirit Dispel
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 156
Ranged
Bolt 183
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 151 - 156
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 183
Wizard Base
Minor Elemental 180 - 183
Major Elemental 184 - 189
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a giant scalp
Other

Standing nearly three times as tall as a giantman, the ice giant trails frost and snow in his wake. Seemingly carved from living ice and snow, icy blue eyes set beneath a heavily furrowed brow and a tangled mop of icy blue hair provide a splash of color against the ice giant's dull white frost-covered skin.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

  • Beware. There is a chance that the greater ice giant will growl/yell upon death, which can cause an avalanche within Olbin's Pass.

References

Near-level creatures - edit
Level 44 Level 45 Level 46 Level 47 Level 48
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