Greater water elemental: Difference between revisions
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(greater water elemental created) |
321FLAPTIME (talk | contribs) (Adding 530 to attacks and some warning advice in strategies) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 105<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = N/A |
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| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = elemental |
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| type = Elemental<!-- Creature body type --> |
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| body = elemental |
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| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = |
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| otherclass2 = |
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| area = [[Ruined Temple]]<br> |
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| area = Ruined Temple<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = N/A |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Pound<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 441 |
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| PA2 = |
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| PAB = |
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| PA3 = |
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| PAC = |
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| BT1 = Minor Water (903)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = 540 |
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| WD1 = Elemental Strike (415)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = 495 |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = Major Elemental Wave (435) |
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| OS2 = Elemental Disjunction (530)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = Water blast<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 348 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 534 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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| MnSTD = |
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| MnMTD = |
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| DSP1 = Elemental Defense I (401) <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Elemental Defense II (406) |
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| DSP3 = Elemental Defense III (414) |
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| DSP4 = Elemental Targeting (425) |
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| DSP5 = Elemental Barrier (430) |
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| DSP6 = Elemental Bias (508) |
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| DSP7 = Spirit Shield (202) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
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| magic items = |
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| gems = |
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| boxes = |
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| other = |
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| skin = |
| skin = |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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==Hunting strategies== |
==Hunting strategies== |
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Most players avoid these enemies when possible, but those that choose not to would be advised to use any spells or skills at their disposal to prevent them from casting. [[Elemental Disjunction (530)]] can shred your defenses in an instant and [[Major Elemental Wave (435)]] is an SMR attack that can be tough for all players due to elementals' high level. |
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{{addmetext}} |
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==Other information== |
==Other information== |
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* Spawns with the following spells already cast: [[Elemental Defense I (401)]], [[Elemental Defense II (406)]], [[Elemental Defense III (414)]], [[Elemental Targeting (425)]], [[Elemental Bias (508)]] and can cast [[Spirit Shield (202)]] and [[Elemental Barrier (430)]] as well. |
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{{addmetext}} |
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==Messaging== |
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Spawn, death, and decay |
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<pre{{log2|margin-right=350px}}> |
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A greater water elemental gushes noisily as it forms from a whirling watery vortex! |
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The water elemental gurgles eerily and collapses into the water. '''(death without a gem drop)''' |
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The glimmer of a <gem> catches your eye as the water elemental gurgles eerily and collapses into a puddle of water. '''(death with a gem drop)''' |
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</pre> |
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Movement |
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<pre{{log2|margin-right=350px}}> |
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A greater water elemental sloshes in, gurgling noisily. |
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A greater water elemental spins quickly back to an upright position! '''(standing up)''' |
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</pre> |
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Combat |
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<pre{{log2|margin-right=350px}}> |
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A greater water elemental suddenly draws back and roars with the deafening crash of the ocean's swell, bidding allies to its side! |
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A greater water elemental ripples while twisting on its vortex to survey the area. '''(searching for hidden adventurer)''' |
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The water elemental spins suspiciously as a ripple undulates through its form. '''(failing to find hidden adventurer)''' |
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</pre> |
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Spellcasting |
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<pre{{log2|margin-right=350px}}> |
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A greater water elemental utters an incantation in an unfamiliar, bubbling language. |
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A greater water elemental raises its arms and spins about on its whirling lower body! '''(casting defensive spell)''' |
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A greater water elemental raises its hands, palms outward toward you! '''(casting offensive spell)''' |
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</pre> |
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Idle |
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<pre{{log2|margin-right=350px}}> |
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A faint sparkle catches your eye as something drifts through a greater water elemental's aqueous torso. |
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A greater water elemental slowly rolls and swishes its lower body in a graceful dance on the water, hardly disturbing the surface. |
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Small droplets of water fall from a greater water elemental's torso, dribbling to the floor. |
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</pre> |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Elemental_(disambiguation) Elemental on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 107 |
|levelp2 = 107 |
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}} |
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[[Category:Unknown creatures]] |
Latest revision as of 15:49, 16 April 2024
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The water elemental's upper body is that of a humanoid, while its lower body forms a turbulent, watery vortex. The facial features of the elemental creature are vague and shifting, rippling with every contortion of its face. Sloshing and splashing noises accompany each movement of the water elemental, along with an odd gurgling.
Hunting strategies
Most players avoid these enemies when possible, but those that choose not to would be advised to use any spells or skills at their disposal to prevent them from casting. Elemental Disjunction (530) can shred your defenses in an instant and Major Elemental Wave (435) is an SMR attack that can be tough for all players due to elementals' high level.
Other information
- Spawns with the following spells already cast: Elemental Defense I (401), Elemental Defense II (406), Elemental Defense III (414), Elemental Targeting (425), Elemental Bias (508) and can cast Spirit Shield (202) and Elemental Barrier (430) as well.
Messaging
Spawn, death, and decay
A greater water elemental gushes noisily as it forms from a whirling watery vortex! The water elemental gurgles eerily and collapses into the water. (death without a gem drop) The glimmer of a <gem> catches your eye as the water elemental gurgles eerily and collapses into a puddle of water. (death with a gem drop)
Movement
A greater water elemental sloshes in, gurgling noisily. A greater water elemental spins quickly back to an upright position! (standing up)
Combat
A greater water elemental suddenly draws back and roars with the deafening crash of the ocean's swell, bidding allies to its side! A greater water elemental ripples while twisting on its vortex to survey the area. (searching for hidden adventurer) The water elemental spins suspiciously as a ripple undulates through its form. (failing to find hidden adventurer)
Spellcasting
A greater water elemental utters an incantation in an unfamiliar, bubbling language. A greater water elemental raises its arms and spins about on its whirling lower body! (casting defensive spell) A greater water elemental raises its hands, palms outward toward you! (casting offensive spell)
Idle
A faint sparkle catches your eye as something drifts through a greater water elemental's aqueous torso. A greater water elemental slowly rolls and swishes its lower body in a graceful dance on the water, hardly disturbing the surface. Small droplets of water fall from a greater water elemental's torso, dribbling to the floor.
References
Near-level creatures - edit |
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