Jungle troll chieftain: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Natural armor ASG 12, Claw attack, def spells, essence shard, log2 template to creature description) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 30<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = biped |
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| family = Troll<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = troll |
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| type = Biped<!-- Creature body type --> |
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| body = |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Claws and Weapons. |
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| otherclass2 = |
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| area = [[Karazja Jungle]]<br>[[Lava Flows]]<br> |
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| area = Greymist Wood<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| area2 = Karazja Jungle |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 350 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bastard sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 212 |
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{{Creature ability|[[Bastard_sword|a vine-wrapped rusting bastard sword]] (one-handed)|212}} |
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| PA2 = Claw (attack) |
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| maneuver = |
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| PAB = 227 |
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{{Creature ability|[[Tangle Weed (610)]]}} |
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| PA3 = |
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{{Creature ability|[[Call Swarm (615)]]}} |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = Call Swarm (615)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Tangle Weed (610) |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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<!-- |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| defense = |
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| Melee = 109 |
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{{Creature ability|[[Defensive Strength]]|<N/A>([[melee]])}} |
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| Ranged = 86 |
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{{Creature ability|[[Defensive Strength]]|<N/A>([[ranged]])}} |
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| Bolt = 102 |
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{{Creature ability|[[Defensive Strength]]|<N/A>([[bolt]])}} |
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| UDF = |
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{{Creature ability|[[Target Defense]]|<N/A>([[Bard Base]])}} |
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| BarTD = 89 |
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{{Creature ability|[[Target Defense]]|<N/A>([[Ranger]])}} |
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| CleTD = |
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{{Creature ability|[[Target Defense]]|<N/A>([[Sorcerer]])}} |
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| EmpTD = 108 |
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{{Creature ability|[[Target Defense]]|<N/A>([[Wizard]])}} |
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| PalTD = |
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{{Creature ability|[[Target Defense]]|<N/A>([[Cleric]])}} |
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| RanTD = |
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{{Creature ability|[[Target Defense]]|<N/A>([[Empath]])}} |
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| SorTD = |
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{{Creature ability|[[Target Defense]]|<N/A>([[MjE]])}} |
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| WizTD = |
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{{Creature ability|[[Target Defense]]|<N/A>([[MnE]])}} |
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| MjETD = 98 |
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{{Creature ability|[[Target Defense]]|<N/A>([[MjS]]) }} |
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| MnETD = 98 |
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{{Creature ability|[[Target Defense]]|<N/A>([[MnS]])}} |
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| MjSTD = |
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--> |
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| MnSTD = |
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| MnMTD = |
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| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Self Control (613) |
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| DSP3 = Mobility (618) |
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| DSP4 = Spirit Warding I (101) |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| type = skins, boxes, coins, gems |
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| magic items = Yes |
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| skin = a scrap of troll skin |
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| gems = Yes |
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| boxes = Yes |
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| other = a glimmering blue essence shard |
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| skin = a scrap of troll skin |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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A thin, tall creature, the troll chieftain scampers over the terrain in quick bursts. The a jungle troll chieftain's dark green, mottled skin displays an oily sheen, and hair is nowhere to be found on its body. An elongated face, perhaps two feet from the end of the exaggerated chin to the tips of the pointed ears, sits atop a thin, rubbery neck. Deep orange, slitted pupils nest horizontally in the steel grey eyes, and clusters of sharp orange horns poke up from the troll chieftain's head to surround the extended ears. |
<pre{{log2|margin-right=26em}}>A thin, tall creature, the troll chieftain scampers over the terrain in quick bursts. The a jungle troll chieftain's dark green, mottled skin displays an oily sheen, and hair is nowhere to be found on its body. An elongated face, perhaps two feet from the end of the exaggerated chin to the tips of the pointed ears, sits atop a thin, rubbery neck. Deep orange, slitted pupils nest horizontally in the steel grey eyes, and clusters of sharp orange horns poke up from the troll chieftain's head to surround the extended ears.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
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When jungle troll chieftains prepare a spell, either leaving the room or casting a spell such as [[Corrupt Essence (703)]] is recommended to avoid being the victim of [[Tangle Weed (610)]]. When cast by jungle troll chieftains, this spell will lock a character in roundtime and render them prone, with each round triggering immediately before the roundtime ends. |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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== References == |
== References == |
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* http://www.play.net/gs4/info/bestiary/ |
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1650 Jungle troll chieftain on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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[[Category: |
[[Category:Sunfist hated enemies]] |
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[[Category:Lava Flows creatures]] |
Latest revision as of 08:16, 21 March 2021
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A thin, tall creature, the troll chieftain scampers over the terrain in quick bursts. The a jungle troll chieftain's dark green, mottled skin displays an oily sheen, and hair is nowhere to be found on its body. An elongated face, perhaps two feet from the end of the exaggerated chin to the tips of the pointed ears, sits atop a thin, rubbery neck. Deep orange, slitted pupils nest horizontally in the steel grey eyes, and clusters of sharp orange horns poke up from the troll chieftain's head to surround the extended ears.
Hunting strategies
When jungle troll chieftains prepare a spell, either leaving the room or casting a spell such as Corrupt Essence (703) is recommended to avoid being the victim of Tangle Weed (610). When cast by jungle troll chieftains, this spell will lock a character in roundtime and render them prone, with each round triggering immediately before the roundtime ends.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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