Jungle troll chieftain: Difference between revisions

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m (treasure info)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 30
| picture =
| level = 30<!-- This will also be used at the end of the page in the Near level creature template -->
| type = biped
| family = Troll<!-- Add creature to family page list, which will be linked on preview/save -->
| family = troll
| type = Biped<!-- Creature body type -->
| attacks = Claws and Weapons.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Karazja Jungle]]<br>[[Lava Flows]]<br>
| undead = No
| otherclass2 =
| area = Greymist Wood<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Karazja Jungle
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 350
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bastard sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 212
{{Creature ability|[[Bastard_sword|bastard sword]] (one-handed)|+212 [[Attack Strength|AS]]}}
| nobolt =
| PA2 = Claw (attack)
| nowarding =
| PAB = 227
| maneuver =
| PA3 =
| PAC =
{{Creature ability|[[Tangle Weed (610)]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{Creature ability|[[Call Swarm (615)]]}}
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = Call Swarm (615)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Tangle Weed (610)
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+109 [[Defensive strength|DS]]}}
| Melee = 109
{{creature ability|[[Ranged]] |+86 [[Defensive strength|DS]]}}
| Ranged = 86
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 102
{{creature ability|[[Bard Base]] |+89 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 89
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 108
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+108 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |+98 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+98 [[Target defense|TD]]}}
| MjETD = 98
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 98
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =

| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| ability =
| DSP2 = Self Control (613)
{{Creature ability|[[Natural Colors (601)]]}}
| DSP3 = Mobility (618)

| DSP4 = Spirit Warding I (101)
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = skins, boxes, coins, gems
| coins = Yes
| coins = Yes
| magic items = Yes
| magic items = Yes
| gems = Yes
| gems = Yes
| other = None
| boxes = Yes
| other = a glimmering blue essence shard
| boxes = Yes
| skin = a scrap of troll skin
| skin = a scrap of troll skin
}}
}}
{{Creature end}}
{{Creature end}}


A thin, tall creature, the troll chieftain scampers over the terrain in quick bursts. The a jungle troll chieftain's dark green, mottled skin displays an oily sheen, and hair is nowhere to be found on its body. An elongated face, perhaps two feet from the end of the exaggerated chin to the tips of the pointed ears, sits atop a thin, rubbery neck. Deep orange, slitted pupils nest horizontally in the steel grey eyes, and clusters of sharp orange horns poke up from the troll chieftain's head to surround the extended ears.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>A thin, tall creature, the troll chieftain scampers over the terrain in quick bursts. The a jungle troll chieftain's dark green, mottled skin displays an oily sheen, and hair is nowhere to be found on its body. An elongated face, perhaps two feet from the end of the exaggerated chin to the tips of the pointed ears, sits atop a thin, rubbery neck. Deep orange, slitted pupils nest horizontally in the steel grey eyes, and clusters of sharp orange horns poke up from the troll chieftain's head to surround the extended ears.</pre>


==Hunting strategies==
==Hunting strategies==

{{addmetext}}
When jungle troll chieftains prepare a spell, either leaving the room or casting a spell such as [[Corrupt Essence (703)]] is recommended to avoid being the victim of [[Tangle Weed (610)]]. When cast by jungle troll chieftains, this spell will lock a character in roundtime and render them prone, with each round triggering immediately before the roundtime ends.

==Other information==
==Other information==
{{addmetext}}
{{addmetext}}


== References ==
== References ==
* http://www.play.net/gs4/info/bestiary/
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1650 Jungle troll chieftain on Play.net bestiary]


{{Nearlevel
{{Nearlevel
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}}
}}


[[Category:Karazja Jungle creatures]]
[[Category:Sunfist hated enemies]]
[[Category:Fhorian Village creatures]]

Latest revision as of 08:16, 21 March 2021

Jungle troll chieftain
Level 30
Family Troll family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Greymist Wood
Karazja Jungle
BCS Yes
HP 350
Speed
Attack Attributes
Physical Attacks
Bastard sword 212 AS
Claw (attack) 227 AS
Misc. Offensive Spells
Call Swarm (615)
Tangle Weed (610)
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee 109
Ranged 86
Bolt 102
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 89
Cleric Base
Empath Base 108
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 98
Major Elemental 98
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Natural Colors (601)
Self Control (613)
Mobility (618)
Spirit Warding I (101)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a scrap of troll skin
Other a glimmering blue essence shard
A thin, tall creature, the troll chieftain scampers over the terrain in quick bursts.  The a jungle troll chieftain's dark green, mottled skin displays an oily sheen, and hair is nowhere to be found on its body.  An elongated face, perhaps two feet from the end of the exaggerated chin to the tips of the pointed ears, sits atop a thin, rubbery neck.  Deep orange, slitted pupils nest horizontally in the steel grey eyes, and clusters of sharp orange horns poke up from the troll chieftain's head to surround the extended ears.

Hunting strategies

When jungle troll chieftains prepare a spell, either leaving the room or casting a spell such as Corrupt Essence (703) is recommended to avoid being the victim of Tangle Weed (610). When cast by jungle troll chieftains, this spell will lock a character in roundtime and render them prone, with each round triggering immediately before the roundtime ends.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 28 Level 29 Level 30 Level 31 Level 32
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