Multi Opponent Combat: Difference between revisions

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Training in '''Multi Opponent Combat''' (MOC) gives a character an advantage against multiple opponents, as the name implies. Effectively, training in MOC makes the character less susceptable to [[Multi Opponent Combat#Force on Force|Force on Force]], a system that lowers a character's stance based on how many enemies are attacking said character at once. Additionally, this skill allows the use of the [[MSTRIKE (verb)|MSTRIKE]] verb, and affects how many targets will be attacked with its use, or, if using the focused version, how many times one opponent is attacked.
Training in '''Multi Opponent Combat''' (MOC) gives a character an advantage against multiple opponents, as the name implies. Effectively, training in MOC makes the character less susceptible to [[Multi Opponent Combat#Force on Force|Force on Force]], a system that lowers a character's stance based on how many enemies are attacking said character at once. Additionally, this skill allows the use of {{boldmono|[[MSTRIKE (verb)|MSTRIKE]]}}, and affects how many targets will be attacked with its use, or, if using the focused version, how many times one opponent is attacked.


{{Skill|
{{Skill|
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| Clericranks = 1 || Clericcost = 15/8
| Clericranks = 1 || Clericcost = 15/8
| Empathranks = 1 || Empathcost = 15/10
| Empathranks = 1 || Empathcost = 15/10
| Monkranks = 2 || Monkcost = 5/2
| Rangerranks = 1 || Rangercost = 10/4
| Rangerranks = 1 || Rangercost = 10/4
| Rogueranks = 1 || Roguecost = 10/3
| Rogueranks = 1 || Roguecost = 10/3
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}}
}}
== Force on Force ==
== Force on Force ==
{| {{prettytable|float:right;}}
{{Main|Force on Force}}
|+'''Force on Force, Like-Level Opponents'''
Force on Force is a system that lowers a character's defensive [[STANCE (verb)|stance]] upon being attacked by multiple opponents. Each opponent lowers the character's stance by 25% until the character is treated to be in a fully offensive stance. Beyond 4 opponents, the defending character's [[defensive strength]] is further lowered, making Force on Force a very deadly thing to any character not trained in Multi Opponent Combat. However, a character who is trained in this skill requires more opponents to have the same effect. These offset benefits used to be gained at ranks 10, 25, 45, and every 25 ranks thereafter; however, [[GameMaster]] Coase rolled in a set of changes in May of 2008 which updated the ranks required to offset an opponent. See the "Summary of Benefits" chart at the bottom of this article page for the most up-to-date effects of training.
| scope="col"|MOC Ranks
| scope="col"| Foes Ignored<br>(beyond one)
|-
| scope="row"|10
| 1
|-
| scope="row"|25
| 2
|-
| scope="row"|45
| 3
|-
| scope="row"|70
| 4
|-
| scope="row"|+25
| +1
|}
'''Force on Force''' is a system that lowers a character's defenses upon being attacked by multiple opponents. There is a very short grace period immediately when a character enters into a room during which all incoming attacks disregard Force on Force to allow the character the chance to retreat. There is no messaging associated with Force on Force aside from the noticeable drop in defenses. This system works both ways and Force on Force penalties can be applied to creatures as well.

===Weighting and Effect===

Force on Force weighting is applied based on a comparison of each opponent's level with the character's. Each resulting whole point of Force on Force lowers the character's stance by 25% until the character is treated as if in a fully offensive stance. Beyond 4 points, the defending character's [[Defensive Strength]] (DS) is further lowered and their ability to evade, block, and parry is eroded, making Force on Force very deadly. Training in Multi Opponent Combat mitigates Force on Force.

Like level opponents count as one Force on Force point. Each extra level an opponent has on its target adds 0.05 to the Force on Force points, up to opponents 10 or more levels higher which count as 1.5 each. Lower level opponents become less effective, down to a minimum of counting as 0.5 Force on Force points each.

Force on Force also lowers the character's defense against combat maneuvers and warding spells. [[Target Defense]] (TD) is believed to be lowered by 2.5% of its base value (that is, {{mono|[3 &times; Level]}}) per FOF point, before defensive spells and enhancive bonuses are taken into account.

Rooted opponents and prone opponents are at half-effectiveness for determining Force on Force points.

The {{boldmono|[[Verb:COMBATANT|COMBAT DEFENSE]]}} command takes FOF into account, so the output can fluctuate when fighting multiple enemies at once.

===Mitigation===

A character can mitigate one additional Force on Force point (2 total) with no ill effects after 10 MOC ranks, two beyond the first after 25 ranks, and so on following the table to the right. These are not hard breakpoints; each rank of Multi Opponent Combat lessens the effect of Force on Force by a fractional amount. See below examples.

Examples:

* A character has 5 ranks of Multi Opponent Combat. They are facing two like-level opponents. The first one is disregarded. The second one creates one Force on Force point which is half mitigated. The character has a 12.5% DS pushdown.
* A character with 35 ranks of Multi Opponent Combat would have mitigation for 2.5 Force on Force points. When facing four like-level opponents (3 Force on Force points), they first three opponents would have no effect and the last opponent would cause a 12.5% DS pushdown (instead of 25%).
* A level 48 character in combat with 3 opponents of levels 51, 55 and 60 would acquire {{mono|1=1.15 + 1.35 + 1.5 = 4}} Force on Force points (or be equivalent to 4 like level opponents), and require 70 rather than 45 MOC ranks to eliminate it.

== Combat Roundtime Uses ==

:{| {{Prettytable|float:right;}}
|+'''ForceRT Uses'''
|-
! MOC Ranks || Uses <br>
|-
| 10 || 1
|-
| 35 || 2
|-
| 75 || 3
|-
| 125 || 4
|}

Certain combat actions add combat roundtime to the player. These actions can be easily referenced by using {{boldmono|[[QSTRIKE (verb)|QSTRIKE]]}}. Multi-Opponent Combat training allows the player to use skills from the [[Player System Manager|PSM]] while in roundtime from a combat action. The player must add {{boldmono|FORCERT}} to the activation, e.g., {{boldmono|SHIELD BASH GIANT RAT FORCERT}}.

Alternatively, the player may toggle automatic use through the {{boldmono|FORCERT}} option for relevant commands, e.g., {{boldmono|SHIELD FORCERT}} or {{boldmono|CMAN FORCERT}}. Using a skill while in roundtime comes at the cost of additional stamina:

{{equation box|1=Stamina Cost = (Original Stamina + (Original Stamina * (25 + (10 * Uses)) / 100))}}

The first use costs 25% additional stamina, the second 35%, and so on until the player runs out of uses.


== Multi-strike ==
== Multi-strike ==
{{main|MSTRIKE (verb)}}
{{main|MSTRIKE (verb)}}
:{| {{Prettytable|float:right;}}
A character who has 5 ranks in Multi Opponent Combat will attack two targets if unfocused, but a character needs 30 ranks before getting two strikes on a single target, using the focused version of MSTRIKE.
|+'''Focused Multi-strike (NOT Assaults)'''
|-
! MOC Ranks || Strikes <br> (at once)
|-
| 30 || 2
|-
| 55 || 3
|-
| 90 || 4
|-
| 135 || 5
|-
| 190 || 6
|}
:{| {{Prettytable|float:right;}}
|+'''Unfocused Multi-strike
|-
! MOC Ranks || Targets <br> (at once)
|-
| 5 || 2
|-
| 15 || 3
|-
| 35 || 4
|-
| 60 || 5
|-
| 100 || 6
|-
| 155 || 7
|}
Training in Multi Opponent Combat gives characters the ability to strike more than one foe at a time in melee combat. At first, a character can target more than one opponent in the room at once, but with enough training, he will strike the same opponent multiple times. A multi-strike is faster than usual, requires a cooldown.


=== Unfocused Multi-strike ===
The unfocused version of MSTRIKE will attack a number of opponents equal to what they can ignore from the Force on Force system (see [[Multi Opponent Combat#Force on Force|above]]). The focused version is two strikes at 30 ranks, and an additional strike every 25 ranks thereafter.
:''Note: a character trained in [[Two Weapon Combat]] swings both weapons for every strike.''


A character gains the ability to do an unfocused multi-strike when they achieve 5 ranks of Multi Opponent Combat. Once the character hits each of the following thresholds, they can attack an additional target.
=== Multi-strike Roundtime ===
The [[roundtime]] associated with a multi-strike increases as the number of strikes increase. It also depends on the speed of the weapons being used to make such a strike.
;Roundtime = Weapon Speed + ((Number of Strikes - 1) * (Weapon Speed / 2)) + 1
If a character is using two weapons, the "weapon speed" is calculated as '''Primary weapon speed + secondary weapon speed - 2'''. If the off-hand weapon is slower than the primary hand weapon, a +2 penalty is applied to the roundtime when using two weapons. If the off-hand weapon goes above the off-hand weapon weight limit (the limit depends on the character's strength), an additional +1 penalty is applied to the base speed of the two-weapon attack.


=== Focused Multi-strike ===
For example, a character using two sais (base roundtime: 2) will see a weapon speed of 2 seconds for the pair of sais. If the character then makes a four-strike multi-strike, the roundtime for the attack will be 2 + (4 - 1) * (2 / 2) + 1 = 6 seconds. If the character has a bonus to roundtime due to having high [[agility]] and [[dexterity]] scores, this roundtime will be reduced by that much, down to the minimum for the weapon combination they chose (4 seconds, for a pair of sais). A character making the same attack with a pair of katars would instead get (3 + 3 - 2) + (4 - 1) * (3 + 3 - 2)/2 + 1 = 11 seconds.


A character gains the ability to do a focused multi-strike when they achieve 30 ranks of Multi Opponent Combat. Once the character hits each of the following thresholds, they can attack a single target with an additional strike.
==Summary of Benefits==

Per the post by [[GameMaster]] Coase on 26 May 2008, the required skill levels for certain benefits have ''changed'', in some cases dramatically. The updated skill requirements are:
=== Weapon Techniques ===

Assault and AoE [[Weapon Technique|Weapon Techniques]] may also have additional swings with sufficient ranks of Multi Opponent Combat. AoE techniques have as many swings as unfocused multi-strikes. Assaults have (1 + (MoC Skill Bonus/ 50)) swings, capped at 7.

== Mstrike Fire ==

For most professions, MOC rank thresholds, targets, and roundtimes are the same as melee. Bows have a 7/6/5 base RT. Crossbows have a 7/6 base RT.

For the purpose of determining MOC rank thresholds, Rogues and Rangers are considered to have 1.5x MOC ranks per 1 rank of MOC trained. For rogues, this bonus applies to crossbows and hurling weapons. For rangers, this bonus applies to bows and crossbows.

:{| {{Prettytable}}
|+ '''Focused Multi-strike Fire (Rangers/Rogues)'''
|-
! MOC Ranks || Strikes <br> (at once)
|-
| 20 || 2
|-
| 37 || 3
|-
| 60 || 4
|-
| 90 || 5
|-
| 127 || 6
|}

== Magic ==

A character who trains in [[Multi Opponent Combat]] also gains more control over certain magics that can affect multiple foes at once, such as [[Bolt spell#Ball Spell|ball spells]] and [[Implosion (720)|Focused Implosion]]. In general, when a spell-caster trains in Multi Opponent Combat, they are usually guaranteed to hit more targets with a secondary effect of the spell.

== Summary of Benefits Chart ==
:{|{{Prettytable}}
:{|{{Prettytable}}
! MOC Ranks || Unfocused Targets || Focused MSTRIKE || FoF Offset || Combat RT Uses || Assault Swings
|MoC Ranks
|Number of Targets
|Focused Mstrike
|FoF Offset
|-
|-
| 5 || 2 || 1 || 0 || 0 || 1
|5
|2
|1
|0
|-
|-
| 10 || 2 || 1 || '''1''' || '''1''' || '''2'''
|10
|2
|1
|1
|-
|-
| 15 || '''3''' || 1 || 1 || 1 || 2
|15
|3
|1
|1
|-
|-
| 24 || 3 || 1 || 1 || 1 || '''3'''
|25
|3
|1
|2
|-
|-
| 25 || 3 || 1 || '''2''' || 1 || 3
|30
|3
|2
|2
|-
|-
|30 || 3 || '''2''' || 2 || 1 || 3
|35
|4
|2
|2
|-
|-
|35 || '''4''' || 2 || 2 || '''2''' || 3
|45
|4
|2
|3
|-
|-
|45 || 4 || 2 || '''3''' || 2 || 3
|55
|4
|3
|3
|-
|-
| 50 || 4 || 2 || 3 || 2 || '''4'''
|60
|5
|3
|3
|-
|-
|55 || 4 || '''3''' || 3 || 2 || 4
|70
|5
|3
|4
|-
|-
|60 || '''5''' || 3 || 3 || 2 || 4
|80
|5
|3
|4
|-
|-
|70 || 5 || 3 || '''4''' || 2 || 4
|85
|5
|3
|4
|-
|-
|75 || 5 || 3 || 4 || '''3''' || 4
|90
|5
|4
|4
|-
|-
|90 || 5 || '''4''' || 4 || 3 || 4
|95
|5
|4
|5
|-
|-
|95 || 5 || 4 || '''5''' || 3 || 4
|100
|6
|4
|5
|-
|-
|100 || '''6''' || 4 || 5 || 3 || '''5'''
|105
|6
|4
|5
|-
|-
|120 || 6 || 4 || '''6''' || 3 || 5
|110
|6
|4
|5
|-
|-
|125 || 6 || 4 || 6 || '''4''' || 5
|120
|6
|4
|6
|-
|-
|135 || 6 || '''5''' || 6 || 4 || 5
|135
|6
|5
|6
|-
|-
|145 || 6 || 5 || '''7''' || 4 || 5
|145
|6
|5
|7
|-
|-
| 150 || 6 || 5 || 7 || 4 || '''6'''
|155
|7
|5
|7
|-
|-
|155 || '''7''' || 5 || 7 || 4 || 6
|170
|7
|5
|8
|-
|-
|170 || 7 || 5 || '''8''' || 4 || 6
|190
|7
|6
|8
|-
|-
|190 || 7 || '''6''' || 8 || 4 || 6
|195
|7
|-
|195 || 7 || 6 || '''9''' || 4 || 6
|6
|9
|-
| 200 || 7 || 6 || 9 || 4 || '''7'''
|-
|-
|}
|}
:Where number of targets is an unfocused strike, and the focused is how many times you can strike a single foe. The FoF offset is how many creatures you can engage <b>above one</b> before a DS pushdown.
:Where number of targets is an unfocused strike, and the focused is how many times you can strike a single foe. The FoF offset is how many creatures you can engage <b>above one</b> before a DS pushdown.

== References ==
== Resources ==
*http://www.play.net/gs4/info/skills.asp#multiopponentcombat
*[[/saved posts|Saved posts]]
*http://www.play.net/gs4/info/combatguide.asp#multiopponents
*[[MSTRIKE (verb)/saved posts|MSTRIKE saved posts]]
*[[Duck and Weave]]

Latest revision as of 06:19, 25 September 2024

Training in Multi Opponent Combat (MOC) gives a character an advantage against multiple opponents, as the name implies. Effectively, training in MOC makes the character less susceptible to Force on Force, a system that lowers a character's stance based on how many enemies are attacking said character at once. Additionally, this skill allows the use of MSTRIKE, and affects how many targets will be attacked with its use, or, if using the focused version, how many times one opponent is attacked.

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 1 2 2 1 1 1 1 1 - 1 1
Training Point Cost 10/3 4/3 5/2 7/3 5/2 10/4 15/8 15/10 - 15/10 15/10

Force on Force

Force on Force, Like-Level Opponents
MOC Ranks Foes Ignored
(beyond one)
10 1
25 2
45 3
70 4
+25 +1

Force on Force is a system that lowers a character's defenses upon being attacked by multiple opponents. There is a very short grace period immediately when a character enters into a room during which all incoming attacks disregard Force on Force to allow the character the chance to retreat. There is no messaging associated with Force on Force aside from the noticeable drop in defenses. This system works both ways and Force on Force penalties can be applied to creatures as well.

Weighting and Effect

Force on Force weighting is applied based on a comparison of each opponent's level with the character's. Each resulting whole point of Force on Force lowers the character's stance by 25% until the character is treated as if in a fully offensive stance. Beyond 4 points, the defending character's Defensive Strength (DS) is further lowered and their ability to evade, block, and parry is eroded, making Force on Force very deadly. Training in Multi Opponent Combat mitigates Force on Force.

Like level opponents count as one Force on Force point. Each extra level an opponent has on its target adds 0.05 to the Force on Force points, up to opponents 10 or more levels higher which count as 1.5 each. Lower level opponents become less effective, down to a minimum of counting as 0.5 Force on Force points each.

Force on Force also lowers the character's defense against combat maneuvers and warding spells. Target Defense (TD) is believed to be lowered by 2.5% of its base value (that is, [3 × Level]) per FOF point, before defensive spells and enhancive bonuses are taken into account.

Rooted opponents and prone opponents are at half-effectiveness for determining Force on Force points.

The COMBAT DEFENSE command takes FOF into account, so the output can fluctuate when fighting multiple enemies at once.

Mitigation

A character can mitigate one additional Force on Force point (2 total) with no ill effects after 10 MOC ranks, two beyond the first after 25 ranks, and so on following the table to the right. These are not hard breakpoints; each rank of Multi Opponent Combat lessens the effect of Force on Force by a fractional amount. See below examples.

Examples:

  • A character has 5 ranks of Multi Opponent Combat. They are facing two like-level opponents. The first one is disregarded. The second one creates one Force on Force point which is half mitigated. The character has a 12.5% DS pushdown.
  • A character with 35 ranks of Multi Opponent Combat would have mitigation for 2.5 Force on Force points. When facing four like-level opponents (3 Force on Force points), they first three opponents would have no effect and the last opponent would cause a 12.5% DS pushdown (instead of 25%).
  • A level 48 character in combat with 3 opponents of levels 51, 55 and 60 would acquire 1.15 + 1.35 + 1.5 = 4 Force on Force points (or be equivalent to 4 like level opponents), and require 70 rather than 45 MOC ranks to eliminate it.

Combat Roundtime Uses

ForceRT Uses
MOC Ranks Uses
10 1
35 2
75 3
125 4

Certain combat actions add combat roundtime to the player. These actions can be easily referenced by using QSTRIKE. Multi-Opponent Combat training allows the player to use skills from the PSM while in roundtime from a combat action. The player must add FORCERT to the activation, e.g., SHIELD BASH GIANT RAT FORCERT.

Alternatively, the player may toggle automatic use through the FORCERT option for relevant commands, e.g., SHIELD FORCERT or CMAN FORCERT. Using a skill while in roundtime comes at the cost of additional stamina:

Stamina Cost = (Original Stamina + (Original Stamina * (25 + (10 * Uses)) / 100))

The first use costs 25% additional stamina, the second 35%, and so on until the player runs out of uses.

Multi-strike

Main article: MSTRIKE (verb)
Focused Multi-strike (NOT Assaults)
MOC Ranks Strikes
(at once)
30 2
55 3
90 4
135 5
190 6
Unfocused Multi-strike
MOC Ranks Targets
(at once)
5 2
15 3
35 4
60 5
100 6
155 7

Training in Multi Opponent Combat gives characters the ability to strike more than one foe at a time in melee combat. At first, a character can target more than one opponent in the room at once, but with enough training, he will strike the same opponent multiple times. A multi-strike is faster than usual, requires a cooldown.

Unfocused Multi-strike

A character gains the ability to do an unfocused multi-strike when they achieve 5 ranks of Multi Opponent Combat. Once the character hits each of the following thresholds, they can attack an additional target.

Focused Multi-strike

A character gains the ability to do a focused multi-strike when they achieve 30 ranks of Multi Opponent Combat. Once the character hits each of the following thresholds, they can attack a single target with an additional strike.

Weapon Techniques

Assault and AoE Weapon Techniques may also have additional swings with sufficient ranks of Multi Opponent Combat. AoE techniques have as many swings as unfocused multi-strikes. Assaults have (1 + (MoC Skill Bonus/ 50)) swings, capped at 7.

Mstrike Fire

For most professions, MOC rank thresholds, targets, and roundtimes are the same as melee. Bows have a 7/6/5 base RT. Crossbows have a 7/6 base RT.

For the purpose of determining MOC rank thresholds, Rogues and Rangers are considered to have 1.5x MOC ranks per 1 rank of MOC trained. For rogues, this bonus applies to crossbows and hurling weapons. For rangers, this bonus applies to bows and crossbows.

Focused Multi-strike Fire (Rangers/Rogues)
MOC Ranks Strikes
(at once)
20 2
37 3
60 4
90 5
127 6

Magic

A character who trains in Multi Opponent Combat also gains more control over certain magics that can affect multiple foes at once, such as ball spells and Focused Implosion. In general, when a spell-caster trains in Multi Opponent Combat, they are usually guaranteed to hit more targets with a secondary effect of the spell.

Summary of Benefits Chart

MOC Ranks Unfocused Targets Focused MSTRIKE FoF Offset Combat RT Uses Assault Swings
5 2 1 0 0 1
10 2 1 1 1 2
15 3 1 1 1 2
24 3 1 1 1 3
25 3 1 2 1 3
30 3 2 2 1 3
35 4 2 2 2 3
45 4 2 3 2 3
50 4 2 3 2 4
55 4 3 3 2 4
60 5 3 3 2 4
70 5 3 4 2 4
75 5 3 4 3 4
90 5 4 4 3 4
95 5 4 5 3 4
100 6 4 5 3 5
120 6 4 6 3 5
125 6 4 6 4 5
135 6 5 6 4 5
145 6 5 7 4 5
150 6 5 7 4 6
155 7 5 7 4 6
170 7 5 8 4 6
190 7 6 8 4 6
195 7 6 9 4 6
200 7 6 9 4 7
Where number of targets is an unfocused strike, and the focused is how many times you can strike a single foe. The FoF offset is how many creatures you can engage above one before a DS pushdown.

Resources