Rabid squirrel: Difference between revisions
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SPYRIDONM3 (talk | contribs) (log2 creature description,) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = rabid_squirrel.jpg |
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| level = 2<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Quadruped |
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| family = Rodent <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Quadruped<!-- Creature body type --> |
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| attacks = Claws and Nips. |
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| otherclass = Living<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Kobold Village]]<br>[[Icemule Environs]]<br> |
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| otherclass2 = |
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| area = Icemule Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = Kobold Village |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 36 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Nip (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = |
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{{Creature ability|Nip|+46 [[AS]]}} |
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| PA2 = |
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| PAB = |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{Creature ability|Nip|disease}} |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+14 to +29 [[Defensive strength|DS]]}} |
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| Melee = 14 - 29 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 27 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = 48 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 6 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 6 |
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{{creature ability|[[Cleric Base]] |+6 [[Target defense|TD]]}} |
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| PalTD = 6 |
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{{creature ability|[[Empath Base]] |+6 [[Target defense|TD]]}} |
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| RanTD = 6 |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 6 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] | +6 [[Target defense|TD]]}} |
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| MnETD = 6 |
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{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}} |
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| MjSTD = 6 |
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| MnSTD = 6 |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = None |
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| magic items = None |
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| gems = None |
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| boxes = None |
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| other = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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A rabid squirrel is twice the size of your average squirrel. Its beady little eyes are blood-shot and watery and its mangy coat is a lusterless grey. The evil little creature slavers constantly and moves with terrifying speed. |
<pre{{log2|margin-right=26em}}>A rabid squirrel is twice the size of your average squirrel. Its beady little eyes are blood-shot and watery and its mangy coat is a lusterless grey. The evil little creature slavers constantly and moves with terrifying speed.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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==Other information== |
==Other information== |
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The melee DS strength of the squirrels in the Kobold Village is approximately +29, whereas around Icemule they are approximately +14. |
The melee DS strength of the squirrels in the Kobold Village is approximately +29, whereas around Icemule they are approximately +14. |
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Squirrels do not wear armor (ASG 1). |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Squirrel Squirrel on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 4 |
|levelp2 = 4 |
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}} |
}} |
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[[Category:Kobold Village creatures]] |
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[[Category:Icemule Environs creatures]] |
Latest revision as of 06:39, 6 May 2021
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A rabid squirrel is twice the size of your average squirrel. Its beady little eyes are blood-shot and watery and its mangy coat is a lusterless grey. The evil little creature slavers constantly and moves with terrifying speed.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
The melee DS strength of the squirrels in the Kobold Village is approximately +29, whereas around Icemule they are approximately +14.
Squirrels do not wear armor (ASG 1).
References
Near-level creatures - edit | ||||||||||
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