Snowy cockatrice: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Natural armor ASG 1, log2 creature description, bolt DS, Mje|MnE TDs) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 6<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Hybrid |
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| family = Basilisk<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = cockatrice |
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| type = Hybrid<!-- Creature body type --> |
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| body = |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Charges, Claws, Pincers and Special. |
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| otherclass2 = |
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| area = [[Snowflake Vale]]<br> |
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| area = Snowflake Vale<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 69 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Charge (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 109 |
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| PA2 = Claw |
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| PAB = 99 |
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| PA3 = Pincer (attack) |
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| PAC = 99 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = Stare<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = [[RT]]<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}} |
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| Melee = 38 |
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{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
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| Ranged = |
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{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}} |
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| Bolt = 31 |
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{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
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| UDF = 49 - 63 |
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{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
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| BarTD = 18 |
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{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}} |
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| CleTD = |
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{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}} |
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| EmpTD = |
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{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}} |
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| PalTD = |
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{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}} |
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| RanTD = |
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{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}} |
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| SorTD = 18 |
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{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}} |
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| WizTD = |
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{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}} |
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| MjETD = 18 |
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{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}} |
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| MnETD = 18 |
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| MjSTD = |
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| MnSTD = 18 |
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| MnMTD = 18 |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = |
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| skin = snowy cockatrice tailfeather |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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A smaller relative of the basilisk, the cockatrice has a serpentine body, with feathered head, wings, and legs. Having the cold, freezing gaze of its larger cousin, the cockatrice should not be treated lightly. A sharp beak and raking claws complete this small but deadly package of evil. |
<pre{{log2|margin-right=26em}}>A smaller relative of the basilisk, the cockatrice has a serpentine body, with feathered head, wings, and legs. Having the cold, freezing gaze of its larger cousin, the cockatrice should not be treated lightly. A sharp beak and raking claws complete this small but deadly package of evil.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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The snowy cockatrice has the ability to look at you during combat, which causes you to spin away from the melee and suffer a six second [[RT]]. |
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{{addmetext}} |
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<pre{{log2|margin-right=350px}}>A snowy cockatrice turns its gaze in your direction and you begin to feel strange. Quickly you spin away from the melee!</pre> |
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Like its cousins the cockatrice and the plumed cockatrice, the snowy cockatrice has a staring attack which may immobilize, calm, or depress an opponent. Remaining in offensive stance may mitigate the effects of the attack. |
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<pre{{log2|margin-right=350px}}> |
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You struggle to resist the cockatrice's mental attack, but to no avail! Your resistance is replaced with submission as your arms drop to your sides and you kneel before the snowy cockatrice! |
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Roundtime: 10 sec. |
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CKR> |
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</pre> |
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<pre{{log2|margin-right=350px}}> |
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Feelings of insecurity flood your mind, and you feel yourself slowing down in a depressed state. |
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Roundtime: 5 sec. |
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You no longer feel the dulling effect of depression. |
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</pre> |
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<pre{{log2|margin-right=350px}}> |
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A snowy cockatrice focuses its eyes on you! |
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A wash of dread and hopelessness floods your senses as you realize that you have no chance to survive against such an awesome foe! The overwhelming despair and knowledge of your imminent death are too much to handle, and you find yourself mentally retreating from reality. Everything surrounding you fades to black. |
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</pre> |
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The last attack is particularly nasty as you fall flat on your face in full offensive--and you are then stuck in extended round time (generally 10 seconds) before you can change stances or can stand up once more. |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Cockatrice Cockatrice on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 8 |
|levelp2 = 8 |
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}} |
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[[Category:Snowflake Vale creatures]] |
Latest revision as of 09:09, 19 May 2021
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A smaller relative of the basilisk, the cockatrice has a serpentine body, with feathered head, wings, and legs. Having the cold, freezing gaze of its larger cousin, the cockatrice should not be treated lightly. A sharp beak and raking claws complete this small but deadly package of evil.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
The snowy cockatrice has the ability to look at you during combat, which causes you to spin away from the melee and suffer a six second RT.
A snowy cockatrice turns its gaze in your direction and you begin to feel strange. Quickly you spin away from the melee!
Like its cousins the cockatrice and the plumed cockatrice, the snowy cockatrice has a staring attack which may immobilize, calm, or depress an opponent. Remaining in offensive stance may mitigate the effects of the attack.
You struggle to resist the cockatrice's mental attack, but to no avail! Your resistance is replaced with submission as your arms drop to your sides and you kneel before the snowy cockatrice! Roundtime: 10 sec. CKR>
Feelings of insecurity flood your mind, and you feel yourself slowing down in a depressed state. Roundtime: 5 sec. You no longer feel the dulling effect of depression.
A snowy cockatrice focuses its eyes on you! A wash of dread and hopelessness floods your senses as you realize that you have no chance to survive against such an awesome foe! The overwhelming despair and knowledge of your imminent death are too much to handle, and you find yourself mentally retreating from reality. Everything surrounding you fades to black.
The last attack is particularly nasty as you fall flat on your face in full offensive--and you are then stuck in extended round time (generally 10 seconds) before you can change stances or can stand up once more.
References
Near-level creatures - edit | ||||||||||
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