Spectral fisherman: Difference between revisions

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(Vornavian Coast spec fish wear double leather armor (leather aprons), beached hulk rooms with 'some muck' and electrical danger)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Spectral_fisherman.jpg
| level = 6
| level = 6 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save -->
| family = fisherman
| type = Biped <!-- Creature body type -->
| attacks = Bites, Claws and Weapons.
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Coastal Cliffs]]<br>[[Vornavian Coast]]<br>
| area = Coastal Cliffs
| undead = Yes
| area2 = Vornavian Coast <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| bcs = <Not Known> <!-- All new creatures are BCS -->
| hitpoints = 90
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Trident <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = +94
{{creature ability|[[Trident]] |+94 [[Attack strength|AS]]}}
| nobolt =
| PA2 = Bite
| nowarding =
| PAB =
| PA3 = Claw (attack){{!}}Claw
| nomaneuver =
| noability =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->

| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |-2 to +15 [[Defensive strength|DS]]}}
| Melee = 15
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |-22 [[Defensive strength|DS]]}}
| Bolt = 7
{{creature ability|[[Bard Base]] |+18 [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 18
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 18
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] |+18 [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = ?
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |+18 [[Target defense|TD]]}}
| MjETD = 18
{{creature ability|[[Major Spiritual]] |+18 [[Target defense|TD]]}}
| MnETD = 18
{{creature ability|[[Minor Spiritual]] |+18 [[Target defense|TD]]}}
| MjSTD = 18
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 18
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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{{Creature end}}
{{Creature end}}


Excruciating pain reflected in his tired eyes and weathered face, the spectral fisherman still guards his now-destroyed fishing grounds, held by his love of the sea and the curse that binds his soul to the shore. Human in appearance, the spectral fisherman wields his weapon capably in defense of what he considers to be his, by right, by ancestry, and earned long ago by his own hand.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>Excruciating pain reflected in his tired eyes and weathered face, the spectral fisherman still guards his now-destroyed fishing grounds, held by his love of the sea and the curse that binds his soul to the shore. Human in appearance, the spectral fisherman wields his weapon capably in defense of what he considers to be his, by right, by ancestry, and earned long ago by his own hand.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
*Spectral fisherman in the [[Vornavian Coast]] beached hulk wear double leather armor (leather aprons).
{{addmetext}}

*There are a few rooms in the beached hulk that contain '''some muck'''. Adventurers should avoid using [[Electrical critical table|electrical]] based spells at these locations. The result can be painful.

<pre{{log2|margin-right=26em}}>The electricity carries itself through a spectral fisherman and surges through the water!


As the crackling energy strikes, you feel an agonizing sensation! The powerful current carries through the water surrounding you, blasting you with an intense shock!
== References ==
... 20 points of damage!
* http://www.play.net/gs4/info/bestiary/
Heavy shock to right leg. Gonna limp for awhile.
You are stunned for 3 rounds!</pre>


{{Nearlevel
{{Nearlevel
|levelm2 = 4
|levelm2 = 4
|levelm1 = 5
|levelm1 = 5
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|levelp2 = 8
|levelp2 = 8
}}
}}

[[Category:Coastal Cliffs creatures]]
[[Category:Vornavian Coast creatures]]

Latest revision as of 07:33, 15 May 2021

Spectral fisherman
Spectral fisherman.jpg
Level 6
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Coastal Cliffs
Vornavian Coast
BCS <Not Known>
HP 90
Speed ?
Attack Attributes
Physical Attacks
Trident +94 AS
Bite
Claw
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 15
Ranged ?
Bolt 7
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 18
Cleric Base 18
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental 18
Major Elemental 18
Minor Spiritual 18
Major Spiritual 18
Minor Mental ?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other None
Excruciating pain reflected in his tired eyes and weathered face, the spectral fisherman still guards his now-destroyed fishing grounds, held by his love of the sea and the curse that binds his soul to the shore.  Human in appearance, the spectral fisherman wields his weapon capably in defense of what he considers to be his, by right, by ancestry, and earned long ago by his own hand.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

  • Spectral fisherman in the Vornavian Coast beached hulk wear double leather armor (leather aprons).
  • There are a few rooms in the beached hulk that contain some muck. Adventurers should avoid using electrical based spells at these locations. The result can be painful.
The electricity carries itself through a spectral fisherman and surges through the water!

As the crackling energy strikes, you feel an agonizing sensation!  The powerful current carries through the water surrounding you, blasting you with an intense shock!
   ... 20 points of damage!
   Heavy shock to right leg.  Gonna limp for awhile.
   You are stunned for 3 rounds!


Near-level creatures - edit
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