Spotted gak: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 6 full leather equivalent, log2 creature description updated) |
||
(16 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| picture = Spotted_gak.jpg |
|||
⚫ | |||
| level = 2<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| type = Quadruped |
|||
| family = Bovine <!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| family = gak |
|||
| type = Quadruped<!-- Creature body type --> |
|||
⚫ | |||
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| attacks = Tusks. |
|||
| otherclass2 = |
|||
| area = [[Wehnimer's Environs]]<br> |
|||
| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
⚫ | |||
| |
| area2 = |
||
⚫ | |||
| area4 = |
|||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes <!-- All new creatures are BCS --> |
|||
| hitpoints = 70 |
|||
| roundtime = <!-- Creature speed --> |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Impale<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| PAA = 48 |
|||
⚫ | |||
⚫ | |||
| PA3 = |
|||
| PAC = |
|||
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
| BTA = |
|||
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = |
|||
| WD2 = |
|||
| WDB = |
|||
| WD3 = |
|||
| WDC = |
|||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 6N<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
⚫ | |||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}} |
|||
| Melee = 26 |
|||
{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
|||
| Ranged = |
|||
{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}} |
|||
| Bolt = 18 |
|||
{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
|||
| UDF = 60 |
|||
{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
|||
| BarTD = |
|||
{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}} |
|||
| CleTD = |
|||
{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}} |
|||
| EmpTD = |
|||
{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}} |
|||
| PalTD = |
|||
{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}} |
|||
| RanTD = |
|||
{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}} |
|||
| SorTD = 6 |
|||
{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}} |
|||
| WizTD = |
|||
{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}} |
|||
| MjETD = 6 |
|||
{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}} |
|||
| |
| MnETD = |
||
| MjSTD = |
|||
| MnSTD = 6 |
|||
| MnMTD = |
|||
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
| DSP2 = |
|||
| DSP3 = |
|||
| DSP4 = |
|||
| DSP5 = |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| |
| coins = No |
||
| |
| magic items = No |
||
| |
| gems = No |
||
| |
| boxes = No |
||
⚫ | |||
| skin = a gak hide |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
The gak is a big, ugly beast with a heavy spotted brown pelt. A marked odor of dung and musty wool |
<pre{{log2|margin-right=26em}}>The spotted gak is a big, ugly beast with a heavy spotted brown pelt. A marked odor of dung and musty wool surrounds him in a noxious cloud. The gak chomps vicious-looking teeth, a mix of distrust and hatred in his large doe-like eyes. A pair of sharp horns curves up above his short, broad head in a shape that resembles a lyre. The animal looks ungainly with his tall shoulders and shorter hindquarters, which give his a jerky, uneven gait. Suddenly, he bares his bovine ivories and brays loudly!</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
||
{{addmetext}} |
{{addmetext}} |
||
==Other information== |
==Other information== |
||
Although they do not wear physical armor, their skin provides protection equivalent to light leather AsG 5. Since there is no actual armor worn the CvA value is +25. |
|||
{{addmetext}} |
|||
== References == |
|||
* http://www.play.net/gs4/info/bestiary/ |
|||
{{Nearlevel |
{{Nearlevel |
||
Line 54: | Line 88: | ||
|levelp2 = 4 |
|levelp2 = 4 |
||
}} |
}} |
||
[[Category:Wehnimer's Environs creatures]] |
Latest revision as of 13:21, 12 May 2021
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
The spotted gak is a big, ugly beast with a heavy spotted brown pelt. A marked odor of dung and musty wool surrounds him in a noxious cloud. The gak chomps vicious-looking teeth, a mix of distrust and hatred in his large doe-like eyes. A pair of sharp horns curves up above his short, broad head in a shape that resembles a lyre. The animal looks ungainly with his tall shoulders and shorter hindquarters, which give his a jerky, uneven gait. Suddenly, he bares his bovine ivories and brays loudly!
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Although they do not wear physical armor, their skin provides protection equivalent to light leather AsG 5. Since there is no actual armor worn the CvA value is +25.
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|