Thrak: Difference between revisions

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(MnE TD updated)
(Natural armor ASG 11 studded leather equivalent, log2 creature description, MnE|MjE TDs)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 8
| picture =
| level = 8<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save -->
| family = thrak
| type = Quadruped<!-- Creature body type -->
| attacks = Bites, Charges and Claws.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Vornavian Coast]]<br>[[Old Mine Road]]<br>
| undead = No
| otherclass2 =
| area = Old Mine Road<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Vornavian Coast
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 80
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 110
{{creature ability|bite|+110 [[Attack strength|AS]]}}
| PA2 = Charge
{{creature ability|claw|+110 [[Attack strength|AS]]}}
| PAB = 120
{{creature ability|charge|+120 [[Attack strength|AS]]}}
| PA3 = Claw

| nobolt =
| PAC = 110
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nowarding =
| nomaneuver =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| noability =
| WDA =

| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 11N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+68 [[Defensive strength|DS]]}}
| Melee = 68
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = 57
{{creature ability|[[Bolt]] |+57 [[Defensive strength|DS]]}}
| Bolt = 57
{{creature ability|[[Bard Base]] |+24 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 24
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 24
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |+24 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 24
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = 24
{{creature ability|[[Minor Elemental]] |+24 [[Target defense|TD]]}}
| MjETD = 24
{{creature ability|[[Major Spiritual]] |+24 [[Target defense|TD]]}}
| MnETD = 24
{{creature ability|[[Minor Spiritual]] |+24 [[Target defense|TD]]}}
| noability =
| MjSTD = 24
| MnSTD = 24
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = general treasure
| coins = Yes
| skin = thrak hide
| magic items = Yes
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other = None
| skin = a thrak hide
}}
}}
{{Creature end}}
{{Creature end}}


This odd creature looks unnatural, as though some wizard had been meddling with its shape. It looks like a large, 4-foot-long lizard, with an uncomfortably large variety of teeth in its long snout.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>This odd creature looks unnatural, as though some wizard had been meddling with its shape. It looks like a large, 4-foot-long lizard, with an uncomfortably large variety of teeth in its long snout.</pre>


==Hunting strategies==
==Hunting strategies==
Line 52: Line 80:
==Other information==
==Other information==
{{addmetext}}
{{addmetext}}

== References ==
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel

Latest revision as of 14:40, 14 May 2021

Thrak
Level 8
Family Reptilian family creatures
Body Type Quadruped
Classification(s) Living
Area(s) Found Old Mine Road
Vornavian Coast
BCS Yes
HP 80
Speed
Attack Attributes
Physical Attacks
Bite 110 AS
Charge 120 AS
Claw 110 AS
Defense Attributes
Armor
Studded Leather (natural) ASG 11N
Defensive Strength (DS)
Melee 68
Ranged 57
Bolt 57
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 24
Cleric Base 24
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 24
Wizard Base 24
Minor Elemental 24
Major Elemental 24
Minor Spiritual 24
Major Spiritual 24
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a thrak hide
Other None
This odd creature looks unnatural, as though some wizard had been meddling with its shape.  It looks like a large, 4-foot-long lizard, with an uncomfortably large variety of teeth in its long snout.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

Near-level creatures - edit
Level 6 Level 7 Level 8 Level 9 Level 10
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