Water moccasin: Difference between revisions

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(Bard TD & MnE TD updated)
(Natural armor ASG 5 light leather equivalent, log2 creature description)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = water_moccasin.jpg
| level = 4
| level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Reptilian
| family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save -->
| family = moccasin
| type = Ophidian <!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Bites.
| otherclass2 =
| area = [[The Toadwort]]<br>[[The Graveyard]]<br>
| area = The Graveyard<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 = The Toadwort
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 50
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 68
{{creature ability|Bite|+68 [[Attack Strength|AS]]}}
| nobolt =
| PA2 =
| PAB =

| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 5N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+37 [[Defensive strength|DS]]}}
| Melee = 37
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+12 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |+12 [[Target defense|TD]]}}
| BarTD = 12
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = 12
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 12
{{creature ability|[[Major Elemental]] |+12 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+12 [[Target defense|TD]]}}
| MjETD = 12
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MnETD = 12
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| noability =
| MjSTD =
| MnSTD = 12
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = skins
| coins = No
| magic items = No
| gems = No
| boxes = No
| other =
| skin = a water moccasin skin
| skin = a water moccasin skin
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The water moccasin appears to be at least three feet long, with dark olive-colored skin. You also note a faint diamond pattern travelling down from head to tail. When the mouth opens you can see a sickly white lining within.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The water moccasin appears to be at least three feet long, with dark olive-colored skin. You also note a faint diamond pattern travelling down from head to tail. When the mouth opens you can see a sickly white lining within.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
Although they do not wear physical [[armor]], their skin provides protection equivalent to light leather (ASG 5). Since there is no actual armor worn the [[CvA]] value is +25.
{{addmetext}}


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Agkistrodon_piscivorus Water moccasin on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 58: Line 91:
|levelp2 = 6
|levelp2 = 6
}}
}}

[[Category:The Toadwort creatures]]
[[Category:The Graveyard creatures]]

Latest revision as of 10:26, 27 April 2021

Water moccasin
Water moccasin.jpg
Level 4
Family Reptilian family creatures
Body Type Ophidian
Classification(s) Living
Area(s) Found The Graveyard
The Toadwort
BCS Yes
HP 50
Speed
Attack Attributes
Physical Attacks
Bite 68 AS
Defense Attributes
Armor
Light Leather (natural) ASG 5N
Defensive Strength (DS)
Melee 37
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 12
Cleric Base
Empath Base
Paladin Base
Ranger Base 12
Sorcerer Base 12
Wizard Base
Minor Elemental 12
Major Elemental 12
Minor Spiritual 12
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin a water moccasin skin
Other
The water moccasin appears to be at least three feet long, with dark olive-colored skin.  You also note a faint diamond pattern travelling down from head to tail.  When the mouth opens you can see a sickly white lining within.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Although they do not wear physical armor, their skin provides protection equivalent to light leather (ASG 5). Since there is no actual armor worn the CvA value is +25.

References

Near-level creatures - edit
Level 2 Level 3 Level 4 Level 5 Level 6
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