Great boar: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Great_Boar_Colored.jpg |
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| level = 10 |
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| level = 10<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Quadruped |
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| family = Suine<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = boar |
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| type = Quadruped<!-- Creature body type --> |
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| attacks = Bites, Charges and Maneuvers. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Locksmehr Trail]]<br>[[Vornavian Coast]]<br>[[Old Mine Road]]<br>[[Yander's Farm]] |
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| otherclass2 = |
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| area = Dead Plateau<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = Old Mine Road |
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| area3 = Vornavian Coast |
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| area4 = Yander's Farm |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes<!-- All new creatures are BCS --> |
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| hitpoints = 100 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Charge<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 148 |
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{{creature ability|Charge|+148 [[Attack strength|AS]]}} |
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| PA2 = Bite |
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{{creature ability|Bite|+138 [[Attack strength|AS]]}} |
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| |
| PAB = 138 |
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| |
| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| noability = |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = Charge<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = maneuver<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+44 [[Defensive strength|DS]]}} |
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| Melee = 44 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = 26 - 29 |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |+30 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |+30 [[Target defense|TD]]}} |
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| BarTD = 30 |
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{{creature ability|[[Sorcerer Base]] |+30 [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 30 |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = 30 |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 30 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+30 [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 30 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 30 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = Hides when attacked<!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = No |
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| magic items = |
| magic items = No |
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| gems = |
| gems = No |
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| boxes = |
| boxes = No |
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| other = |
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| skin = a boar tusk |
| skin = a boar tusk |
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| other = ? |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}>The great boar snorts loudly and scrapes at the ground, peering around with his close-set, bloodshot eyes in hopes of finding something he can gore into a bloody pulp or pound into the earth. His body is covered with coarse, mottled, grey-brown hair, and gleaming tusks protrude from each side of his gaping mouth. A good six feet long from dripping snout to curly tail and weighing more than a quarter ton, the great boar moves with surprising speed and dexterity as he bears down, squealing furiously, on his intended prey. This is one mean brute.</pre> |
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The '''great boar''' snorts loudly and scrapes at the ground, peering around with his close-set, bloodshot eyes in hopes of finding something he can gore into a bloody pulp or pound into the earth. His body is covered with coarse, mottled, grey-brown hair, and gleaming tusks protrude from each side of his gaping mouth. A good six feet long from dripping snout to curly tail and weighing more than a quarter ton, the great boar moves with surprising speed and dexterity as he bears down, squealing furiously, on his intended prey.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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Great boars are immune to stun. On the other hand they are fairly slow. |
*Great boars are immune to stun. On the other hand they are fairly slow. |
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*Charge maneuver |
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<pre{{log2|margin-right=26em}}>[SMR result: -244 (Open d100: 33)] |
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A great boar charges towards you, but you leap to the side at the last instant, avoiding a gruesome fate! The great boar stumbles and falls!</pre> |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Wild_boar Boar on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 12 |
|levelp2 = 12 |
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}} |
}} |
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[[Category:Vipershroud creatures]] |
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[[Category:Vornavian Coast creatures]] |
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[[Category:Old Mine Road creatures]] |
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[[Category:Yander's Farm creatures]] |
Latest revision as of 11:24, 26 April 2021
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The great boar snorts loudly and scrapes at the ground, peering around with his close-set, bloodshot eyes in hopes of finding something he can gore into a bloody pulp or pound into the earth. His body is covered with coarse, mottled, grey-brown hair, and gleaming tusks protrude from each side of his gaping mouth. A good six feet long from dripping snout to curly tail and weighing more than a quarter ton, the great boar moves with surprising speed and dexterity as he bears down, squealing furiously, on his intended prey. This is one mean brute.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- Great boars are immune to stun. On the other hand they are fairly slow.
- Charge maneuver
[SMR result: -244 (Open d100: 33)] A great boar charges towards you, but you leap to the side at the last instant, avoiding a gruesome fate! The great boar stumbles and falls!
References
Near-level creatures - edit | ||||||||||
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