Seraceris: Difference between revisions
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SPYRIDONM1 (talk | contribs) (link, non-corp) |
SPYRIDONM3 (talk | contribs) (HPs (240), armor ASG 2 robes, log2 creature description, update infobox, defensive spells, TDs) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Seraceris.jpg |
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⚫ | |||
| level = 78 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = seraceris |
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| type = Biped <!-- Creature body type --> |
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| attacks = Claws, Ensnares and Magic. |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[The Rift]]<br> |
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| area = The Rift <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = Yes ([[non-corporeal]]) |
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| bcs = Yes |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 240 |
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| roundtime = ?<!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Claw (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| warding = |
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| PAA = 291 |
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{{creature ability|[[Vibration Chant (1002)]]|+N/A [[CS]]}} |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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⚫ | |||
| WD1 = Holding Song (1001) <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = 346 |
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| WD2 = Vibration Chant (1002) |
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| WDB = 346 |
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| WD3 = Curse (715) |
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| WDC = 341 |
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| WD4 = Evil Eye (717) |
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| WDD = |
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| WD5 = Disintegrate (705) |
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| WDE = 341 |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 2 <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 311 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 313 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = 500+ at times |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = ? |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = ? |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = ? |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = ? |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 351 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = ? |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = ? |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 365 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = 336 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = ? |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| |
| MnMTD = ? |
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| DSP1 = Elemental Defense I (401) |
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| DSP2 = Elemental Defense II (406) |
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| DSP3 = Elemental Defense III (414) |
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| DSP4 = Spirit Warding II (107) |
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| DSP5 = Lesser Shroud (120) |
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| DSP6 = Wall of Force (140)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| gems = |
| gems = Yes |
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| magic items = |
| magic items = Yes |
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| boxes = |
| boxes = Yes |
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| skin = |
| skin = None |
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| other = ? |
| other = ? |
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| noskinvalue = |
| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The |
<pre{{log2|margin-right=26em}}>The seraceris stands tall and slender, its body appearing almost two-dimensional as it moves. In the creature's angular face sit two pools of blinding white light, and rays extend from the eye sockets in stark beams which arc around it in a nightmarish aurora. Waves of energy shed by the malign magic permeating the seraceris lift its ragged robes in a jagged halo, echoing its long, gnarled fingers as they dance in a constant blur of spell-summoning.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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== References == |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1489 Seraceris on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 80 |
|levelp2 = 80 |
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}} |
}} |
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[[Category:The Rift creatures]] |
Latest revision as of 12:21, 29 March 2021
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The seraceris stands tall and slender, its body appearing almost two-dimensional as it moves. In the creature's angular face sit two pools of blinding white light, and rays extend from the eye sockets in stark beams which arc around it in a nightmarish aurora. Waves of energy shed by the malign magic permeating the seraceris lift its ragged robes in a jagged halo, echoing its long, gnarled fingers as they dance in a constant blur of spell-summoning.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
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