Sonic Armor (1014): Difference between revisions

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While singing this song, a [[Bard]] can weave vibrating air and magic, similar to [[Sonic Shield Song (1009)|Sonic Shield]] and [[Sonic Weapon Song (1012)|Sonic Weapon]]. The difference is that this spellsong forms a sonic barrier around the singer, effectively acting as magical [[armor]]. The base armor bonus is +15. For every two Bard spellsongs known, a bonus of +1 is added to the base armor bonus, for a maximum bonus of +35. For example, a [[level]] 20 Bard that knows 15 Bard spellsongs would sing song armor with a bonus of +23.
'''Sonic Armor''' weaves vibrating air and magic around the caster, creating a sonic barrier that effectively acts as magical [[armor]]. The base [[enchant]] is +15. A bonus of +1 is added to the armor's enchant, rounded up, for every two [[Bard Base]] ranks, up to a maximum of +35. Similar to [[Sonic Shield Song (1009)]] and [[Sonic Weapon Song (1012)]], Bard Base ranks known prior to learning the spell count towards the enchant bonus of the armor. Thus, upon learning the spell, a Sonic Armor with an enchant of +22.


In addition, Sonic Armor provides resistance to heat, cold, and electrical attack, and is slightly susceptible to impact attacks. The susceptibility to impact attacks will not change as the Bard gains levels, but the heat, cold, and electrical resistance will improve as the Bard learns more spellsongs. Like real armor, use of Sonic Armor is dependent upon the Bard's [[Armor Use]] skill.
In addition, Sonic Armor provides [[resistance]] to heat, cold, and electrical attacks, and is slightly susceptible to [[impact]] attacks. The susceptibility to impact attacks will not change as the Bard gains levels, but the heat, cold, and electrical resistance will improve with further training in the Bard Base circle and [[#Lore Benefit|Elemental Lore, Air]]. There will [[Bard_Base/saved_posts#Sonic_Equipment | always be]] at least one level of crit resistance, minimum. Like real armor, use of Sonic Armor is dependent upon training in [[Armor Use]].


While Sonic Weapons weigh 1/10 of a pound (16 coins), Sonic Armor weighs 25% (truncated) of the standard armor weight (e.g., Sonic Augmented Chain weighs 6 pounds). As armor, though, the reduction in weight compared to the normal weight of the ASG is subtracted from your carried weight, meaning that sonic armor actually lowers your [[encumbrance]]. Heavier ASG's have a greater effect.
Sonic Armor weighs 25% (truncated) of the standard armor weight (e.g., augmented chain weighs 6 pounds). But since it behaves as armor, the reduction in weight compared to the normal weight of the armor sub group (ASG) is subtracted from carried weight, thus lowering [[encumbrance]]. Heavier ASG's have a greater effect.


==== Renewal Cost ====
The singer can specify the Armor Sub-Group (ASG) when casting by typing SING <desired ASG>. If unspecified, the song will default to Full Leather (6).

The strength of sonic armor is 1. The base durability of sonic armor is 210 + 1/2 the character's level.
__NOTOC__
== Renewal Cost ==
5 MP
5 MP


== Lore Benefits ==
== Lore Benefit ==

Training in [[Elemental Lore, Air]] will boost the elemental damage resistance provided by the armor to a maximum of 50% (cutoffs unknown at this time).


==Usage==
* [[Elemental Lore, Air]] provides a bonus to the base durability of sonic items. A minimum of 1 Air Lore rank will provide a bonus of 5 to the item's base durability. This bonus maxes out at a durability bonus of 201, with 101 Air Lore Ranks. Training in Elemental Lore, Air will also boost the elemental damage resistance provided by the armor.
*{{boldmono|[[PREP]] 1014 {{!}} [[SING]] {ASG #} }} or {{boldmono|[[INCANT]] 1014 {ASG #} }}
:If ASG is unspecified, the song will default to the last armor summoned. If armor has never been summoned before, it will default to full leather (AsG 6)


<table><tr valign="top"><td>
==ASG Reference==
{| {{prettytable}}
{| {{prettytable}}
|- bgcolor="lightblue"
|-
!ASG #
!ASG #
!Armor Description
!Armor Description
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|12
|12
|Brigandine Armor
|Brigandine Armor
|}</td>
<td>
{| {{prettytable}}
|- bgcolor="lightblue"
!ASG #
!Armor Description
|-
|-
|13
|13
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|Full Plate
|Full Plate
|-
|-
|}</td></tr></table>
|}

== Making It Pretty ==

As a very welcome Christmas present, on 25 December 2005 [[GameMaster|GM]] Mestys announced that customized Sonic Armors were possible. All such alterations must follow the standard [[alteration]] limits, including the [[15/15/15]] rule; a "long" or "show" description is permitted.
*Such alterations are available for [[Sonic Blade Song (1012)]] as well as for [[Sonic Armor (1014)]] and [[Sonic Shield Song (1009)]].

== External Links ==


== Resources ==
*[[Sonic alteration]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1014 Bard Base Spell Circle: Sonic Armor Song], on Play.net
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1014 Bard Base Spell Circle: Sonic Armor Song], on Play.net

Latest revision as of 11:43, 2 March 2021

Sonic Armor (1014)
Mnemonic [SONICARMOR]
Duration as long as bard
sings the spellsong
Defensive Magic  
Subtype Create Armor 
Defensive Strength +15 + (SpellSongs/2) 
Enhancement Special 
Availability Self-cast 
Bard Base Spells
Holding Song (1001) Attack
Vibration Chant (1002) Attack
Fortitude Song (1003) Defensive
Purification Song (1004) Utility
Lullabye (1005) Attack
Song of Luck (1006) Utility
Kai's Triumph Song (1007) Offensive
Stunning Shout (1008) Attack
Sonic Shield Song (1009) Utility
Song of Valor (1010) Defensive
Song of Peace (1011) Utility
Sonic Weapon Song (1012) Utility
Song of Unravelling (1013) Attack
Sonic Armor (1014) Utility
Song of Depression (1015) Attack
Song of Rage (1016) Attack
Song of Noise (1017) Utility
Song of Power (1018) Utility
Song of Mirrors (1019) Defensive
Traveler's Song (1020) Utility
Singing Sword Song (1025) Utility
Song of Sonic Disruption (1030) Attack
Song of Tonis (1035) Defensive
Troubadour's Rally (1040) Utility


Sonic Armor weaves vibrating air and magic around the caster, creating a sonic barrier that effectively acts as magical armor. The base enchant is +15. A bonus of +1 is added to the armor's enchant, rounded up, for every two Bard Base ranks, up to a maximum of +35. Similar to Sonic Shield Song (1009) and Sonic Weapon Song (1012), Bard Base ranks known prior to learning the spell count towards the enchant bonus of the armor. Thus, upon learning the spell, a Sonic Armor with an enchant of +22.

In addition, Sonic Armor provides resistance to heat, cold, and electrical attacks, and is slightly susceptible to impact attacks. The susceptibility to impact attacks will not change as the Bard gains levels, but the heat, cold, and electrical resistance will improve with further training in the Bard Base circle and Elemental Lore, Air. There will always be at least one level of crit resistance, minimum. Like real armor, use of Sonic Armor is dependent upon training in Armor Use.

Sonic Armor weighs 25% (truncated) of the standard armor weight (e.g., augmented chain weighs 6 pounds). But since it behaves as armor, the reduction in weight compared to the normal weight of the armor sub group (ASG) is subtracted from carried weight, thus lowering encumbrance. Heavier ASG's have a greater effect.

Renewal Cost

5 MP

Lore Benefit

Training in Elemental Lore, Air will boost the elemental damage resistance provided by the armor to a maximum of 50% (cutoffs unknown at this time).

Usage

If ASG is unspecified, the song will default to the last armor summoned. If armor has never been summoned before, it will default to full leather (AsG 6)
ASG # Armor Description
1 Robes
5 Light Leather
6 Full Leather
7 Reinforced Leather
8 Double Leather
9 Leather Breastplate
10 Cuirbouilli Leather
11 Studded Leather
12 Brigandine Armor
ASG # Armor Description
13 Chain mail
14 Double Chain
15 Augmented Chain
16 Chain Hauberk
17 Metal Breastplate
18 Augmented Plate
19 Half Plate
20 Full Plate

Resources