Ethereal mage apprentice: Difference between revisions
SPYRIDONM1 (talk | contribs) (Creature defense attributes) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 54 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = biped |
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| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = Citadel soldier |
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| type = Biped <!-- Creature body type --> |
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| attacks = N/A |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[The Citadel]]<br> |
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| area = The Citadel <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 240 |
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| roundtime = ?<!-- Creature speed --> |
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{{Creature attack attributes |
{{Creature attack attributes |
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| physical = |
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{{Creature ability|[[Runestaff]]|+303 [[Attack strength|AS]]}} |
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| bolt = |
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{{Creature ability|[[Hurl Boulder (510)]]|+288 [[Attack strength|AS]]}} |
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{{Creature ability|[[Minor Acid (904)]]|+288 [[Attack strength|AS]]}} |
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{{Creature ability|[[Minor Fire (906)]]|+288 [[Attack strength|AS]]}} |
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{{Creature ability|[[Major Fire (908)]]|+271 [[Attack strength|AS]]}} |
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| warding = |
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{{Creature ability|[[Weapon Fire (915)]]|+268 [[Casting strength|CS]]}} |
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{{Creature ability|[[Immolation (519)]]|+260 [[Casting strength|CS]]}} |
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| ability = |
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{{creature ability|[[Weapon Deflection (412)|Weapon Deflection]]}} |
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| nomaneuver = |
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}} |
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{{Creature defense attributes |
{{Creature defense attributes |
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| defense = |
| defense = |
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{{creature ability|[[Melee]]| |
{{creature ability|[[Melee]]|+291 [[Defensive strength|DS]]}} |
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{{creature ability|[[Ranged]]| |
{{creature ability|[[Ranged]]|+290 [[Defensive strength|DS]]}} |
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{{creature ability|[[Bolt]]| |
{{creature ability|[[Bolt]]|+298 [[Defensive strength|DS]]}} |
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{{creature ability|[[Bard Base]]|+239 [[Target defense|TD]]}} |
{{creature ability|[[Bard Base]]|+239 [[Target defense|TD]]}} |
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{{creature ability|[[Ranger Base]]|<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Ranger Base]]|<N/A> [[Target defense|TD]]}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| other = [[Glowing violet essence dust]] |
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| boxes = Yes |
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| skin = none |
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| nobox = |
| nobox = |
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| noskinvalue = |
| noskinvalue = |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
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Ethereal mage apprentices are noncorporeal, so they cannot be stunned and and will not receive critical injuries. Spells or maneuvers which can induce roundtime are effective at preventing them from casting their spells if those are a concern, however any of the other denizens of the Citadel that happen to also be in the room should be a higher priority. |
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==Other information== |
==Other information== |
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== References == |
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*[[River's Rest hunting expansion (saved post)]] |
*[[River's Rest hunting expansion (saved post)]] |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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[[Category:The Citadel creatures]] |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 07:30, 17 August 2020
Twisted and warped in the service of the Council of Twelve, the apprentice floats several inches over the floor, hunched over, gazing at his surroundings with abnormally large yellow-hued eyes framed by translucent, rotting and pestilent skin. Draped over his broken form are the remnants of a once simple, but finely crafted robe. Cinching the robe at the waist is a thick black belt, adorned with numerous leather pouches once used to hold the supplies desired by his arcane master.
Hunting strategies
Ethereal mage apprentices are noncorporeal, so they cannot be stunned and and will not receive critical injuries. Spells or maneuvers which can induce roundtime are effective at preventing them from casting their spells if those are a concern, however any of the other denizens of the Citadel that happen to also be in the room should be a higher priority.
Other information
References
Near-level creatures - edit | ||||||||||
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