Zealot (1617): Difference between revisions
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(Added note about forced stance. Changed wording slightly to match official description.) |
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{{Spell |
{{Spell |
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| mnemonic = ZEALOT |
| mnemonic = ZEALOT |
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| custdur = {{Spellbox block | duration = Indefinite (aura) | span = Until stopped/switched}} |
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| base_dur = 120 sec |
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| add_dur = +10 sec per [[Paladin Base]]<br>spell rank above 17 |
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| span = [[Refreshable]] |
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| type = Offensive |
| type = Offensive |
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| subtype = |
| subtype = Aura (enhancement) |
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| weapon = None |
| weapon = None |
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| enhancement = +30 AS (melee) |
| enhancement = +30 AS (melee) |
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| availability = |
| availability = Group |
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| navigation = {{Paladin base navigation}} |
| navigation = {{Paladin base navigation}} |
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}} |
}} |
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Focusing entirely on the offensive, '''Zealot''' enables the [[ |
Focusing entirely on the offensive, '''Zealot''' enables the [[paladin]] to bolster their resolve and that of their party. The paladin and everyone in their [[group]] gains a +30 bonus to Melee [[Attack Strength]] (AS). If anyone leaves the paladin's group, they will lose the effect of the spell. |
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Zealot is an [[Aura system|aura]] spell that will remain active until the paladin {{boldmono|[[STOP (verb)|STOP]]}}s it, dies, or switches to another aura type. A paladin can only maintain one aura at a time, but multiple paladins grouped together can benefit from each other's auras if they are different. |
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While under the effect of Zealot, characters are forced into offensive stance. |
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Training in [[#Lore Benefits|Spiritual Lore, Religion]] will increase the AS benefit. |
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Zealot can be [[stop|STOPped]], allowing the character and anyone in the group to regain their defenses. |
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==Lore Benefits== |
==Lore Benefits== |
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Training in [[Spiritual Lore, Religion]] |
Training in [[Spiritual Lore, Religion]] improves Attack Strength by a seed 1 [[summation]] of ranks. |
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:{| {{prettytable|text-align:center}} |
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!align=right|Spiritual Lore, Religion ranks||0||1||3||6||10||15||21||28||36||45||55 |
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|- |
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|align=right|AS boost||30||31||32||33||34||35||36||37||38||39||40 |
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|- |
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|colspan=12| |
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|- |
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!align=right|Spiritual Lore, Religion ranks||66||78||91||105||120||136||153||171||190||210||231 |
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|- |
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|align=right|AS boost||41||42||43||44||45||46||47||48||49||50||51 |
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|} |
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==Messaging== |
==Messaging== |
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{| class="wikitable" |
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Initial cast: |
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<pre{{log2|margin-right=400px}}> |
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! Cast |
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A surge of radiant energy coalesces around you and those nearby. |
| <pre{{log-inline}}>A surge of radiant energy coalesces around you and those nearby. |
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Your spirit is empowered with an overwhelming sense of determination and resolve. |
Your spirit is empowered with an overwhelming sense of determination and resolve. |
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Distant sounds of fifes and drums resound in the back of your mind, spurring you into a delirium of confidence and resolve -- as if compelled by some |
Distant sounds of fifes and drums resound in the back of your mind, spurring you into a delirium of confidence and resolve -- as if compelled by some irresistible divine exhortation.</pre> |
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|- |
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</pre> |
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! Expiration |
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Wearing off: |
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| <pre{{log-inline}}>You feel less resolved as the divine urging subsides, fading into obscurity.</pre> |
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⚫ | |||
⚫ | |||
|} |
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==Resources== |
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*[[Paladin spell updates (saved posts)]] |
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*[[Zealot (1917)]] |
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[[Category:Group Spells]] |
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⚫ | |||
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==External links== |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1617 Paladin Base Spell Circle: Zealot], on play.net |
Latest revision as of 12:31, 1 March 2021
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Focusing entirely on the offensive, Zealot enables the paladin to bolster their resolve and that of their party. The paladin and everyone in their group gains a +30 bonus to Melee Attack Strength (AS). If anyone leaves the paladin's group, they will lose the effect of the spell.
Zealot is an aura spell that will remain active until the paladin STOPs it, dies, or switches to another aura type. A paladin can only maintain one aura at a time, but multiple paladins grouped together can benefit from each other's auras if they are different.
Training in Spiritual Lore, Religion will increase the AS benefit.
Lore Benefits
Training in Spiritual Lore, Religion improves Attack Strength by a seed 1 summation of ranks.
Spiritual Lore, Religion ranks 0 1 3 6 10 15 21 28 36 45 55 AS boost 30 31 32 33 34 35 36 37 38 39 40 Spiritual Lore, Religion ranks 66 78 91 105 120 136 153 171 190 210 231 AS boost 41 42 43 44 45 46 47 48 49 50 51
Messaging
Cast | A surge of radiant energy coalesces around you and those nearby. Your spirit is empowered with an overwhelming sense of determination and resolve. Distant sounds of fifes and drums resound in the back of your mind, spurring you into a delirium of confidence and resolve -- as if compelled by some irresistible divine exhortation. |
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Expiration | You feel less resolved as the divine urging subsides, fading into obscurity. |
Conflict with Divine Shield (1609) active |
A surge of radiant energy coalesces around you then fades into obscurity. |