Rejuvenation (1607): Difference between revisions
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<section begin=description />By focusing spiritual magic through the '''Rejuvenation''' spell, the Paladin is able to restore [[health]] and [[stamina]]. This spell is self-cast only.<section end=description /> |
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The base version of the spell restores 15 Health & Stamina Points at a cost of 7 [[Mana Point]]s (MP). The amount of health and stamina restored increases with training in [[Spiritual Lore, Blessings]], but the mana cost does not increase. |
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The base [[mana]] point (MP) cost for Rejuvenation is 7 MPs for a gain of 15 Health & Stamina Points. The base restoration can be increased by lore knowledge. |
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The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes. |
The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes. |
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When{{boldmono| [[EVOKE]]d}}, Rejuvenation will restore health without triggering the stamina restoration/buff mechanic. |
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==Mana Control Benefit== |
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The base mana cost is 50% of the maximum health or stamina points restored. Training in [[Spiritual Mana Control]] reduces the cost by 1% for every 3 ranks, though the spell will never cost less than 7 MPs. |
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==Lore Benefit== |
==Lore Benefit== |
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Training in [[Spiritual Lore, Blessings]] increases the rejuvenation gain by +3 at 1 rank to a maximum of +57 at 190 ranks. |
Training in [[Spiritual Lore, Blessings]] increases the rejuvenation gain by +3 HP/stam per seed 1 [[summation]], starting at +3 HP/stam at 1 rank to a maximum of +57 HP at 190 ranks. This effects the once every 5 minute hit of health + stamina. The stamina regen isn't impacted by lore. |
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==Resources== |
==Resources== |
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* [[/saved posts|Saved posts]] |
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* [[Paladin spell updates (saved posts)]] |
* [[Paladin spell updates (saved posts)]] |
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* [[Rejuvenation (1607) update (saved post)]] |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1607 Paladin Base Spell Circle: Rejuvenation], on play.net |
Latest revision as of 21:49, 19 January 2023
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By focusing spiritual magic through the Rejuvenation spell, the Paladin is able to restore health and stamina. This spell is self-cast only.
The base version of the spell restores 15 Health & Stamina Points at a cost of 7 Mana Points (MP). The amount of health and stamina restored increases with training in Spiritual Lore, Blessings, but the mana cost does not increase.
The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes.
When EVOKEd, Rejuvenation will restore health without triggering the stamina restoration/buff mechanic.
Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will only return health (including lore bonuses) but no stamina.
Lore Benefit
Training in Spiritual Lore, Blessings increases the rejuvenation gain by +3 HP/stam per seed 1 summation, starting at +3 HP/stam at 1 rank to a maximum of +57 HP at 190 ranks. This effects the once every 5 minute hit of health + stamina. The stamina regen isn't impacted by lore.