Dhu goleras: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:Dhu_Goleras_Colored.jpg|thumb|upright=0.75|left]]
| picture = Dhu_Goleras_Colored.jpg
| level = 78<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 78
| family = Goleras<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Hybrid
| type = Hybrid<!-- Creature body type -->
| family = goleras
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Claws and Ensnares.
| otherclass2 = Magical
| area = [[Blighted Forest]]<br>
| undead = No
| otherclass3 = Boss
| area = Blighted Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| asg = 10
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 240
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Dagger<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 379
{{Creature ability|bone-handled [[dagger]]|+379 [[Attack strength|AS]]}}
| bolt =
| PA2 =
| PAB =
{{Creature ability|[[Balefire (713)]]|+364 [[Attack strength|AS]]}}
| warding =
| PA3 =
| PAC =
{{Creature ability|[[Unbalance (110)]]|+?? [[Casting strength|CS]]}}
| BT1 = Balefire (713)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{Creature ability|[[Calm (201)]]|+342 [[Casting strength|CS]]}}
| BTA = 364
{{Creature ability|[[Bind (214)]]|+342 [[Casting strength|CS]]}}
| WD1 = Bind (214)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{Creature ability|[[Blood Burst (701)]]|+353 [[Casting strength|CS]]}}
| WDA = 342
{{Creature ability|[[Corrupt Essence (703)]]|+353 [[Casting strength|CS]]}}
| WD2 = Blood Burst (701)
{{Creature ability|[[Disintegrate (705)]]|+353 [[Casting strength|CS]]}}
| WDB = 353
{{Creature ability|[[Mind Jolt (706)]]|+353 [[Casting strength|CS]]}}
| WD3 = Calm (201)
{{Creature ability|[[Limb Disruption (708)]]|+353 [[Casting strength|CS]]}}
| WDC = 342
{{Creature ability|[[Pain (711)]]|+353 [[Casting strength|CS]]}}
| WD4 = Corrupt Essence (703)
{{Creature ability|[[Curse (715)]]|+353 [[Casting strength|CS]]}}
| WDD = 353
{{Creature ability|[[Torment (718)]]|+353 [[Casting strength|CS]]}}
| WD5 = Curse (715)
{{Creature ability|[[Dark Catalyst (719)]]|+353 [[Casting strength|CS]]}}
| maneuver =
| WDE = 353
| WD6 = Dark Catalyst (719)
{{creature ability|[[Quake (709)]]}}
| WDF = 353
{{creature ability|[[Energy Maelstrom (710)]]}}
| WD7 = Disintegrate (705)

| WDG = 353

| WD8 = Limb Disruption (708)
| WDH = 353
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Energy Maelstrom (710)<!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Quake (709)
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 10<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+292 [[Defensive strength|DS]]}}
| Bolt = 292
{{creature ability|[[Bard Base]] |+302 to +314 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 302 - 314
{{creature ability|[[Sorcerer Base]] |+329 to +350 [[Target defense|TD]]}}
| CleTD = 312 - 336
{{creature ability|[[Wizard Base]] |+365 [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |+312 to +336 [[Target defense|TD]]}}
| PalTD = 276
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 329 - 350
{{creature ability|[[Major Elemental]] |+356-365 [[Target defense|TD]]}}
| WizTD = 365
{{creature ability|[[Minor Elemental]] |+363 [[Target defense|TD]]}}
| MjETD = 356 - 365
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 363
{{creature ability|[[Minor Spiritual]] |+307 to +331 [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 307 - 331
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
| gems = Yes
| magic items = Yes
| magic items = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| skin = ?
| other =
| other = ?
| skin = None
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
<pre{{log2|margin-right=26em}}>Dull, mottled, grey skin covers the dhu goleras's stubby, wrinkled torso. The arms appear twice as long as they should be, ending in long, twig-like fingers. The legs are the opposite. Short and misshapen, they have three knees each, giving the dhu goleras a peculiar, hobbling gait, yet with incredible quickness. Huge, lidless, moon-shaped eyes with white irises bulge from a bony cranium atop a long, thin, rubbery neck. Green ichor drips from around the eyes, running down the sunken cheeks. The dhu goleras extends his long white tongue and licks off what ichor he can reach, consuming it with relish.</pre>

Dull, mottled, grey skin covers the '''dhu goleras's''' stubby, wrinkled torso. The arms appear twice as long as they should be, ending in long, twig-like fingers. The legs are the opposite. Short and misshapen, they have three knees each, giving the dhu goleras a peculiar, hobbling gait, yet with incredible quickness. Huge, lidless, moon-shaped eyes with white irises bulge from a bony cranium atop a long, thin, rubbery neck. Green ichor drips from around the eyes, running down the sunken cheeks. The dhu goleras extends his long white tongue and licks off what ichor he can reach, consuming it with relish.


==Hunting strategies==
==Hunting strategies==


Dhu Goleras are melee capable pures which spend about half of their time using CS based spiritual/sorcerer spells and the other half using average melee attacks. They cast frequently, and many of their spells, such as [[Dark Catalyst (719)|Dark Catalyst]] and the itchy [[Curse (715)|Curse]] can be extremely dangerous even on minor endrolls. With this in mind, preventing casting through the use of [[Silence (210)|Silence]], [[Corrupt Essence (703)|Corrupt Essence]], Stun, or disabling maneuvers is a must. They have a very wide array of spells, so expect anything if they manage to cast a spell. They have no maneuvers to speak of other than spells such as [[Quake (709)]] and [[Energy Maelstrom (710)]]. Their CS is fairly high, so even against a like leveled, fully spelled up pure, they may have a small warding margin. They do not spawn with a prepared spell, nor do they prepare spells while wandering or spell themselves up. However, their TD is relatively high compared to the other denizens of the Labyrinth. If their casting can be prevented, they offer little risk on their own.
Dhu goleras are melee-capable [[pure]]s which spend about half of their time using [[CS]]-based spiritual/sorcerer spells and the other half using average melee attacks. They cast frequently, and many of their spells, such as [[Dark Catalyst (719)]] and the itchy [[Curse (715)]] can be extremely dangerous even on minor endrolls. With this in mind, preventing casting through the use of [[Silence (210)]], [[Corrupt Essence (703)]], [[stun]]s, or disabling maneuvers is a must. They have a very wide array of spells, so expect anything if they manage to cast a spell. They have no maneuvers to speak of other than spells such as [[Quake (709)]] and [[Energy Maelstrom (710)]]. Their CS is fairly high, so even against a like leveled, fully spelled up pure, they may have a small warding margin. They do not spawn with a prepared spell, nor do they prepare spells while wandering or spell themselves up. However, their TD is relatively high compared to the other denizens of the Labyrinth. If their casting can be prevented, they offer little risk on their own.


Despite the danger of their spells and their higher level, they have a good bit less health than either [[Moulis]] or [[Shrickhen]]. They are not particularly hostile towards each other, but the Moulis' [[Cone of Elements (518)]] and the Shrickhen's [[Major Elemental Wave (435)]] will hit and damage them. Shrickhen may also cast beneficial spells such as [[Elemental Defense III (414)]] on them while wandering the Labyrinth, so expect occasional Dhu Goleras to possess a higher DS and TD than normal. If left with a prepared spell, they may also cast an open maelstrom, which can be very dangerous should an unaware hunter wander into a room with one.
Despite the danger of their spells and their higher level, they have a good bit less health than either [[moulis]] or [[shrickhen]]. They are not particularly hostile towards each other, but the moulis' [[Cone of Elements (518)]] and the shrickhen's [[Major Elemental Wave (435)]] will hit and damage them. Shrickhen may also cast beneficial spells such as [[Elemental Defense III (414)]] on them while wandering the Labyrinth, so expect occasional dhu goleras to possess a higher [[DS]] and [[TD]] than normal. If left with a prepared spell, they may also cast an open maelstrom, which can be very dangerous should an unaware hunter wander into a room with one.


==Other information==
==Other information==
{{addmetext}}
{{addmetext}}

== References ==
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1287 Dhu goleras on Play.net bestiary]


{{Nearlevel
{{Nearlevel
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|levelp2 = 80
|levelp2 = 80
}}
}}

[[Category:Blighted Forest creatures]]

Latest revision as of 12:42, 10 April 2021

Dhu goleras
Dhu Goleras Colored.jpg
Level 78
Family Goleras family creatures
Body Type Hybrid
Classification(s) Living
Magical
Boss
Area(s) Found Blighted Forest
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Dagger 379 AS
Bolt Spells
Balefire (713) 364 AS
Warding Spells
Bind (214) 342 CS
Blood Burst (701) 353 CS
Calm (201) 342 CS
Corrupt Essence (703) 353 CS
Curse (715) 353 CS
Dark Catalyst (719) 353 CS
Disintegrate (705) 353 CS
Limb Disruption (708) 353 CS
Combat Maneuvers
Energy Maelstrom (710)
Quake (709)
Defense Attributes
Armor
Cuirbouilli Leather ASG 10
Defensive Strength (DS)
Melee
Ranged
Bolt 292
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 302 - 314
Cleric Base 312 - 336
Empath Base
Paladin Base 276
Ranger Base
Sorcerer Base 329 - 350
Wizard Base 365
Minor Elemental 363
Major Elemental 356 - 365
Minor Spiritual 307 - 331
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other
Dull, mottled, grey skin covers the dhu goleras's stubby, wrinkled torso.  The arms appear twice as long as they should be, ending in long, twig-like fingers.  The legs are the opposite.  Short and misshapen, they have three knees each, giving the dhu goleras a peculiar, hobbling gait, yet with incredible quickness.  Huge, lidless, moon-shaped eyes with white irises bulge from a bony cranium atop a long, thin, rubbery neck.  Green ichor drips from around the eyes, running down the sunken cheeks.  The dhu goleras extends his long white tongue and licks off what ichor he can reach, consuming it with relish.

Hunting strategies

Dhu goleras are melee-capable pures which spend about half of their time using CS-based spiritual/sorcerer spells and the other half using average melee attacks. They cast frequently, and many of their spells, such as Dark Catalyst (719) and the itchy Curse (715) can be extremely dangerous even on minor endrolls. With this in mind, preventing casting through the use of Silence (210), Corrupt Essence (703), stuns, or disabling maneuvers is a must. They have a very wide array of spells, so expect anything if they manage to cast a spell. They have no maneuvers to speak of other than spells such as Quake (709) and Energy Maelstrom (710). Their CS is fairly high, so even against a like leveled, fully spelled up pure, they may have a small warding margin. They do not spawn with a prepared spell, nor do they prepare spells while wandering or spell themselves up. However, their TD is relatively high compared to the other denizens of the Labyrinth. If their casting can be prevented, they offer little risk on their own.

Despite the danger of their spells and their higher level, they have a good bit less health than either moulis or shrickhen. They are not particularly hostile towards each other, but the moulis' Cone of Elements (518) and the shrickhen's Major Elemental Wave (435) will hit and damage them. Shrickhen may also cast beneficial spells such as Elemental Defense III (414) on them while wandering the Labyrinth, so expect occasional dhu goleras to possess a higher DS and TD than normal. If left with a prepared spell, they may also cast an open maelstrom, which can be very dangerous should an unaware hunter wander into a room with one.

Other information

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