Krynch: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 31<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = biped |
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| family = Krynch<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = krynch |
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| type = Biped<!-- Creature body type --> |
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| attacks = Unknown |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Mraent Caverns]]<br> |
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| otherclass2 = Magical |
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| area = Mraent Caverns<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Pound<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 240 - 262 |
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{{creature ability|[[Pound (attack)|Pound]]|+240 to +262 [[Attack strength|AS]]}} |
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| PA2 = |
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| PAB = |
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{{creature ability|Boulder roll}} |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = [[Tremors]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = Fists into ground<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 20N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+87 to +102 [[Defensive strength|DS]]}} |
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| Melee = 92 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 98 |
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{{creature ability|[[Bard Base]] |+87 to +102 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 87 - 102 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 98 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+115 to +124 [[Target defense|TD]]}} |
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| MjETD = 106 124 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 106 124 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = 99 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 99 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = 93 |
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| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| noability = |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
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{{Creature treasure |
{{Creature treasure |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = |
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| skin = a krynch shinbone |
| skin = a krynch shinbone |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Flecked with bits of mica and quartz crystal, the krynch shimmers in even the dimmest light. Moving with a fluid grace that belies the granite composition of its body, the creature has a barrel chest and thick, powerful limbs. The krynch has no visible ears or nose on its perfectly spherical head. Its mouth is fixed in a perpetual scowl and its glossy black eyes glare at you with malevolent intensity. |
<pre{{log2|margin-right=26em}}>Flecked with bits of mica and quartz crystal, the krynch shimmers in even the dimmest light. Moving with a fluid grace that belies the granite composition of its body, the creature has a barrel chest and thick, powerful limbs. The krynch has no visible ears or nose on its perfectly spherical head. Its mouth is fixed in a perpetual scowl and its glossy black eyes glare at you with malevolent intensity.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Creature has low DS. |
Creature has low DS. |
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Creature is resistant to physical damage ( |
Creature is resistant to physical damage (full plate equivalent [[AsG]]) , immune to stuns from physical attacks and immune to fire attacks/flares. |
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<pre{{log2|margin-right=350px}}> |
<pre{{log2|margin-right=350px}}> |
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You leap from hiding to attack! |
You leap from hiding to attack! |
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</pre> |
</pre> |
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Once critically damaged, the critter can vanish (leaves the room). |
Once critically damaged, the critter can vanish (leaves the room). |
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<pre{{log2|margin-right=350px}}> |
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A krynch sinks into the ground, leaving no trace of its passing. |
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</pre> |
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AIM for the legs so that it will have to crawl away, this will give a direction where it's going and can also make it more difficult to leave. |
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<pre{{log2|margin-right=350px}}> |
<pre{{log2|margin-right=350px}}> |
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</pre> |
</pre> |
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An example of a krynch's tremors maneuver. |
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<pre{{log2|margin-right=350px}}>A krynch sinks both fists into the ground! |
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The ground begins to shake violently, making it hard to stand.</pre> |
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== References == |
== References == |
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* [[Standard_maneuver_roll/saved_posts#Krynch & Cockatrice|Applicable SMR saved post]] |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1303 Krynch on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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}} |
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[[Category: |
[[Category:Sunfist hated enemies]] |
Latest revision as of 22:57, 4 November 2021
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Flecked with bits of mica and quartz crystal, the krynch shimmers in even the dimmest light. Moving with a fluid grace that belies the granite composition of its body, the creature has a barrel chest and thick, powerful limbs. The krynch has no visible ears or nose on its perfectly spherical head. Its mouth is fixed in a perpetual scowl and its glossy black eyes glare at you with malevolent intensity.
Hunting strategies
Creature has low DS.
Creature is resistant to physical damage (full plate equivalent AsG) , immune to stuns from physical attacks and immune to fire attacks/flares.
You leap from hiding to attack! You swing a twisted drakar talon sword at a krynch! AS: +247 vs DS: +20 with AvD: +18 + d100 roll: +75 = +320 ... and hit for 69 points of damage! Hard blow breaks the femur! ** Your drakar talon sword flares with a burst of flame! ** The heat wafts over the krynch with little effect. You swing an ebon mithril longsword at a krynch! AS: +241 vs DS: +18 with AvD: +17 + d100 roll: +35 = +275 ... and hit for 44 points of damage! Well aimed shot, punctures calf! ** Your mithril longsword emits a searing bolt of lightning! ** ... 5 points of damage! Light shock to head. That stings! Roundtime: 6 sec.
Creature can easily be defeated by stance dancing.
Wait for Attack, Stance Offensive, Attack, Stance Defensive (Repeat from beginning).
Once critically damaged, the critter can vanish (leaves the room).
A krynch sinks into the ground, leaving no trace of its passing.
AIM for the legs so that it will have to crawl away, this will give a direction where it's going and can also make it more difficult to leave.
A krynch crawls east.
A krynch tries to drag itself away but collapses in agony!
Other information
An example of a successful dodging of a krynch's boulder roll maneuver:
A krynch curls its form into a large boulder, and the boulder begins to move, quickly gaining momentum!
With great poise and balance, you leap at just the right moment to dodge the boulder as it careens recklessly by!
The boulder comes to a sudden stop and rises into the form of a krynch!
An example of a krynch's tremors maneuver.
A krynch sinks both fists into the ground! The ground begins to shake violently, making it hard to stand.
References
Near-level creatures - edit |
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