Sabre-tooth tiger: Difference between revisions
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(changed family to feline, removed outdated play.net bestiary link. Added link to sabre-tooth tiger article on wikipedia) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = sabre-tooth_tiger.jpg |
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| level = 53 |
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| level = 53<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Quadruped |
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| family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = tiger |
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| type = Quadruped<!-- Creature body type --> |
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| attacks = Bites and Charges. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Arctic Tundra]]<br>[[Mount Aenatumgana]]<br> |
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| otherclass2 = Boss |
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| area = Arctic Tundra<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = Mount Aenatumgana |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 400 |
| hitpoints = 400 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 305 |
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{{Creature ability|Charge|315 [[Attack Strength|AS]]}} |
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| PA2 = Charge |
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| nomaneuver = |
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| PAB = 315 |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+220 [[Defensive strength|DS]]}} |
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| Melee = 220 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |+235 [[Defensive strength|DS]]}} |
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| Bolt = 225 - 243 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 186 |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |+186 [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Minor Spiritual]] |+186 [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 186 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = 150-159 |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = No |
| coins = No |
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| magic items = No |
| magic items = No |
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| boxes = No |
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| gems = No |
| gems = No |
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| boxes = No |
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| other = None |
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| skin = a tiger incisor |
| skin = a tiger incisor |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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==Hunting strategies== |
==Hunting strategies== |
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On the Frozen Tundra they are surrounded by [[major glacei]], [[ice wraith]]s, [[wooly mammoth]]s, and [[polar bear]]s. Mammoths have a knock down maneuver, wind wraiths will [[Call Wind (912)]] and [[Earthen Fury (917)]], and glacei spit chunks of ice. This is a very lethal situation without a stun breaker. Polar bears have a high AS for their level, so they are dangerous if you are prone, but with high hit points and little experience relative to the surrounding creatures. Mixed swarms can be sudden. |
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{{addmetext}} |
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Higher up the mountain the tigers and polar bears are surrounded only by [[seeker]]s, [[lesser ice elemental]]s, and possibly a rare [[ice elemental]] which can pose a [[Major Elemental Wave (435)]] hazard. Climbing can drop you on your back there in front of them. |
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Tigers do generate in several varieties of [[:Category:Boss creatures|Boss Creatures]]. |
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==Other information== |
==Other information== |
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Sabre-tooth tigers will cause diseases when they inflict damage. They can boost their AS to around 350. |
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{{addmetext}} |
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== References == |
== References == |
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* [ |
* [https://en.wikipedia.org/wiki/Smilodon Sabre-tooth tiger on Wikipedia] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 55 |
|levelp2 = 55 |
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}} |
}} |
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[[Category:Arctic Tundra creatures]] |
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[[Category:Mount Aenatumgana creatures]] |
Latest revision as of 07:17, 15 August 2020
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The huge sabre-tooth tiger is obviously a formidable predator, measuring more than 15 feet from the nose to the tip of her tail. Flexing massive shoulders above powerful forelegs, the tiger growls and snarls, exposing the elongated canines that give her her name. The tiger's magnificent striped pelt gradates from a soft tan undertone along the spine to a powder white on belly and legs.
Hunting strategies
On the Frozen Tundra they are surrounded by major glacei, ice wraiths, wooly mammoths, and polar bears. Mammoths have a knock down maneuver, wind wraiths will Call Wind (912) and Earthen Fury (917), and glacei spit chunks of ice. This is a very lethal situation without a stun breaker. Polar bears have a high AS for their level, so they are dangerous if you are prone, but with high hit points and little experience relative to the surrounding creatures. Mixed swarms can be sudden.
Higher up the mountain the tigers and polar bears are surrounded only by seekers, lesser ice elementals, and possibly a rare ice elemental which can pose a Major Elemental Wave (435) hazard. Climbing can drop you on your back there in front of them.
Tigers do generate in several varieties of Boss Creatures.
Other information
Sabre-tooth tigers will cause diseases when they inflict damage. They can boost their AS to around 350.
References
Near-level creatures - edit | ||||||||||
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