Climbing: Difference between revisions
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m (Silvery thread in Rift requires at least 60 to guarantee not falling) |
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Climbing checks also take [[encumbrance]] and injuries into account. |
Climbing checks also take [[encumbrance]] and injuries into account. |
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{| {{prettytable}} |
{|class="wikitable sortable" {{prettytable|sortable=1}} |
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|-bgcolor="lightblue" |
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!Realm||Location||Applicable Level||Suggested Climbing Ranks||Notes |
!Realm||Location||Applicable Level||Suggested Climbing Ranks||Notes |
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|[[Wehnimer's Landing]]||[[The Graveyard]] (gate)||1+|| |
|[[Wehnimer's Landing]]||[[The Graveyard]] (gate)||1+||08||Can only climb into Graveyard, not out |
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|[[Wehnimer's Landing]]||[[Darkstone Castle]]||30+|| |
|[[Wehnimer's Landing]]||[[Darkstone Castle]]||30+||15+|| |
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|[[Wehnimer's Landing]]||[[Thanatoph]] (ledge)||50+||?||Aids in not falling |
|[[Wehnimer's Landing]]||[[Thanatoph]] (ledge)||50+||?||Aids in not falling |
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|[[River's Rest]]||Maelstrom Bay||30+||15||Also 10-15 [[Swimming]], which can be negated by<br>[[Water Walking (112)]] if properly trained in climbing |
|[[River's Rest]]||Maelstrom Bay||30+||15||Also 10-15 [[Swimming]], which can be negated by<br>[[Water Walking (112)]] if properly trained in climbing |
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|[[River's Rest]]||[[The Citadel]]||50+||15-20||[[Perception]] may play a factor in finding footholds |
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|[[Solhaven]]||Wooded Plains (wood wights)||20-25||10-15|| |
|[[Solhaven]]||Wooded Plains (wood wights)||20-25||10-15|| |
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|[[Icemule Trace]]||Hillside in [[Frozen Bramble]]||45-50|| || |
|[[Icemule Trace]]||Hillside in [[Frozen Bramble]]||45-50|| || |
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|[[The Rift]]||silvery thread||78+|| |
|[[The Rift]]||silvery thread||78+||60+|| |
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|[[Teras Isle]] || [[The F'Eyrie]] ||84+|| 60+|| Tough climb even with 60+, and survival needed in the area |
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|[[Elemental Confluence]]||everywhere||90+||60+||Reduces random roundtime when moving |
|[[Elemental Confluence]]||everywhere||90+||60+||Reduces random roundtime when moving |
Latest revision as of 11:40, 1 May 2024
Climbing represents a characters ability to climb. Although of a less importance at lower levels, climbing is necessary in accessing some areas at later levels.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 1/0 | 3/0 | 1/0 | 3/0 | 3/0 | 2/0 | 4/0 | 4/0 | - | 4/0 | 4/0 |
Locations Requiring Climbing
Climbing checks also take encumbrance and injuries into account.
Realm | Location | Applicable Level | Suggested Climbing Ranks | Notes |
---|---|---|---|---|
Wehnimer's Landing | The Graveyard (gate) | 1+ | 08 | Can only climb into Graveyard, not out |
Wehnimer's Landing | Darkstone Castle | 30+ | 15+ | |
Wehnimer's Landing | Thanatoph (ledge) | 50+ | ? | Aids in not falling |
Wehnimer's Landing | Stronghold | 57+ | 25 | |
Wehnimer's Landing | Hidden Plateau/Labyrinth | 65+ | 30-50 | |
River's Rest | Maelstrom Bay | 30+ | 15 | Also 10-15 Swimming, which can be negated by Water Walking (112) if properly trained in climbing |
River's Rest | The Citadel | 50+ | 15-20 | Perception may play a factor in finding footholds |
Solhaven | Wooded Plains (wood wights) | 20-25 | 10-15 | |
Solhaven | Noman's Land (cyclops) | 25-30 | 10-15 | |
Solhaven | Bonespear Tower | 43+ | 20 | |
Zul Logoth | Landing-Elven Nations Trail | 1+ | 10+ | Low level characters should use a travel guide |
Elven Nations | Aradhul Road | 60 | 40+ | Swimming required if Climbing checks are failed |
Icemule Trace | Pinefar and Northeast of Icemule | Wide range | 20-40 | |
Icemule Trace | Hillside in Frozen Bramble | 45-50 | ||
The Rift | silvery thread | 78+ | 60+ | |
Teras Isle | The F'Eyrie | 84+ | 60+ | Tough climb even with 60+, and survival needed in the area |
Elemental Confluence | everywhere | 90+ | 60+ | Reduces random roundtime when moving |
Resources
- Skills: Climbing, on Play.net