Ithzir herald: Difference between revisions

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(Armor ASG 9 LBP, log2 creature description, curve blade is falchion based, defensive spells (401, 406, 414, 430),)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 93
| picture =
| level = 93<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Ithzir<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Ithzir
| type = Biped<!-- Creature body type -->
| attacks = Brawls and Magic.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Old Ta'Faendryl]]<br>
| otherclass2 = Extraplanar
| undead = No
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Falchion<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
{{creature ability|Blade|+413 [[AS]]}}
| PAA = Curved Blade 413
| warding =
| PA2 =
| PAB =
{{Creature ability|[[Vibration Chant (1002)]]|+384 [[CS]]}}
| PA3 =
{{Creature ability|[[Lullaby (1005)]]|<Not Known>}}
| PAC =
{{Creature ability|[[Song of Depression (1015)]]|+384 [[CS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{Creature ability|[[Song of Rage (1016)]]|<Not Known>}}
| BTA =
{{Creature ability|[[Song of Sonic Disruption (1030)]]|+384 [[CS]]}}
| WD1 = Lullabye (1005)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| maneuver =
| WDA = ?
{{creature ability|[[Elemental Wave (410)]]}}
| WD2 = Song of Depression (1015)
| ability =
| WDB = 384
{{creature ability|[[Mass Calm (619)]]}}
| WD3 = Song of Rage (1016)
| WDC = ?
| WD4 = Song of Sonic Disruption (1030)
| WDD = 384
| WD5 = Vibration Chant (1002)
| WDE = 384
| OS1 = Elemental Wave (410)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Mass Calm (619)
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 9<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+386 [[Defensive strength|DS]]}}
| Bolt = 386
{{creature ability|[[Bard Base]] |+358 to +371 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 358 - 371
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 364 - 380
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 349 - 361
{{creature ability|[[Cleric Base]] |+364 to +380 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+349 to +361 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |+349 to +369 [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 349 - 369
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = Elemental Defense I (401)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Elemental Defense II (406)
| DSP3 = Elemental Defense III (414)
| DSP4 = Elemental Barrier (430)
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = yes
| coins = Yes
| gems = yes
| magic items = Yes
| magic items = yes
| gems = Yes
| boxes = yes
| boxes = Yes
| skin = None
| other = crystal-edged weapons
| other = crystal-edged weapons
| noskinvalue =
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}


A trio of black tattooed stripes run from center of the [[Ithzir herald]]'s forehead and over the crown of his bald, blue-skinned head. The Ithzir herald is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue body is nonetheless alien in its appearance. The herald wears a fine silvery-blue tunic crossed with a green tabard.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>A trio of black tattooed stripes run from center of the [[Ithzir herald]]'s forehead and over the crown of his bald, blue-skinned head. The Ithzir herald is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue body is nonetheless alien in its appearance. The herald wears a fine silvery-blue tunic crossed with a green tabard.</pre>


==Hunting strategies==
==Hunting strategies==
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Ithzir heralds are [[bard]]s. They have a special ability in which they take a small circular disc and enlarge it, sending it spinning around them. This creates a [[Call Wind (912)]] effect, and provides a barrier against melee attacks. If a character attempts to swing a melee weapon at the herald, the disk will block the attack and tear off the hand(s) and arm(s) of the swinger with rank 9 crits. Only hands and arms that were used with the swing will be removed.
Ithzir heralds are [[bard]]s. They have a special ability in which they take a small circular disc and enlarge it, sending it spinning around them. This creates a [[Call Wind (912)]] effect, and provides a barrier against melee attacks. If a character attempts to swing a melee weapon at the herald, the disk will block the attack and tear off the hand(s) and arm(s) of the swinger with rank 9 crits. Only hands and arms that were used with the swing will be removed.


<div {{log|margin-right=350px}}>An Ithzir herald reaches into a pocket and produces a small silvery disc, which she tosses into the air. As the herald focuses her voice on the disc, it quickly expands to about three feet across and begins revolving rapidly around the herald!<br>
<div {{log}}>
An Ithzir herald reaches into a pocket and produces a small silvery disc, which she tosses into the air. As the herald focuses her voice on the disc, it quickly expands to about three feet across and begins revolving rapidly around the herald!<br>
Your arms are forced down to your sides!<br>
Your arms are forced down to your sides!<br>
The wind then subsides.<br>
The wind then subsides.



A large revolving disc continues to gain momentum around an Ithzir herald, whipping up a violent wind!<br>
A large revolving disc continues to gain momentum around an Ithzir herald, whipping up a violent wind!<br>
Your arms are forced down to your sides!<br>
Your arms are forced down to your sides!<br>
A war griffin is buffeted by the strong wind.<br>
A war griffin is buffeted by the strong wind.<br>
The wind then subsides.<br>
The wind then subsides.



The revolving disc around an Ithzir herald is moving so fast that it is only a blur now. It is almost imperceptible as it streaks away from the herald, high overhead, and the area is rocked by a thunderous sonic blast!<br>
The revolving disc around an Ithzir herald is moving so fast that it is only a blur now. It is almost imperceptible as it streaks away from the herald, high overhead, and the area is rocked by a thunderous sonic blast!<br>
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... 5 points of damage!<br>
... 5 points of damage!<br>
Back pops as muscles resist the vacuum!<br>
Back pops as muscles resist the vacuum!<br>
Roundtime: 11 sec.
Roundtime: 11 sec.</div>
</div>


Ithzir heralds are extraplanar beings.
Ithzir heralds are extraplanar beings.


== References ==
== References ==
* http://www.play.net/gs4/info/bestiary/
* [[Extraplanar beings (saved post)]]
* [[Extraplanar beings (saved post)]]


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|levelp2 = 95
|levelp2 = 95
}}
}}

[[Category:Old Ta'Faendryl creatures]]

Latest revision as of 11:22, 1 May 2021

Ithzir herald
Level 93
Family Ithzir family creatures
Body Type Biped
Classification(s) Living
Extraplanar
Area(s) Found Old Ta'Faendryl
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Falchion Curved Blade 413 AS
Warding Spells
Lullabye (1005) ? CS
Song of Depression (1015) 384 CS
Song of Rage (1016) ? CS
Song of Sonic Disruption (1030) 384 CS
Vibration Chant (1002) 384 CS
Misc. Offensive Spells
Elemental Wave (410)
Mass Calm (619)
Defense Attributes
Armor
Leather Breastplate ASG 9
Defensive Strength (DS)
Melee
Ranged
Bolt 386
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 358 - 371
Cleric Base 364 - 380
Empath Base 349 - 361
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 349 - 369
Major Spiritual
Minor Mental
Defensive Spells
Elemental Defense I (401)
Elemental Defense II (406)
Elemental Defense III (414)
Elemental Barrier (430)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other crystal-edged weapons
A trio of black tattooed stripes run from center of the Ithzir herald's forehead and over the crown of his bald, blue-skinned head.  The Ithzir herald is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue body is nonetheless alien in its appearance.  The herald wears a fine silvery-blue tunic crossed with a green tabard.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Ithzir heralds are bards. They have a special ability in which they take a small circular disc and enlarge it, sending it spinning around them. This creates a Call Wind (912) effect, and provides a barrier against melee attacks. If a character attempts to swing a melee weapon at the herald, the disk will block the attack and tear off the hand(s) and arm(s) of the swinger with rank 9 crits. Only hands and arms that were used with the swing will be removed.

An Ithzir herald reaches into a pocket and produces a small silvery disc, which she tosses into the air. As the herald focuses her voice on the disc, it quickly expands to about three feet across and begins revolving rapidly around the herald!

Your arms are forced down to your sides!
The wind then subsides.

A large revolving disc continues to gain momentum around an Ithzir herald, whipping up a violent wind!
Your arms are forced down to your sides!
A war griffin is buffeted by the strong wind.
The wind then subsides.

The revolving disc around an Ithzir herald is moving so fast that it is only a blur now. It is almost imperceptible as it streaks away from the herald, high overhead, and the area is rocked by a thunderous sonic blast!
... 10 points of damage!
Throat swells to near bursting!
A war griffin withstands the blast!
Person is bowled over and dazed by the blast!
... 15 points of damage!
Back strains under sudden decompression!
He is stunned!
You are bowled over and dazed by the blast!
... 5 points of damage!
Back pops as muscles resist the vacuum!

Roundtime: 11 sec.

Ithzir heralds are extraplanar beings.

References

Near-level creatures - edit
Level 91 Level 92 Level 93 Level 94 Level 95
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