Consecrate (1604): Difference between revisions

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(Separate out ordinary weapons / food and drink for more logical flow, and changes to log formatting.)
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<div class="alert alert-danger" style="text-align:center">'''Blessing underwent a revamp in December 2021. Until this article is updated, be sure to read the [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless System Proposal 2.0]</div> <!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES-->

{{spell
{{spell
| mnemonic = CONSECRATE
| mnemonic = CONSECRATE
Line 6: Line 8:
| subtype = Weapon Enhancement<br>plus special
| subtype = Weapon Enhancement<br>plus special
| skill = None
| skill = None
| components = [[Bless Item (304)|Blessable]] weapon/food/drink
| components = [[Bless (304)|Blessable]] weapon/food/drink
| availability = Special
| availability = Special
| navigation = {{paladin base navigation}}
| navigation = {{paladin base navigation}}
}}
}}
{{TOC limit|2}}
{{TOC limit|2}}
Calling on the favor of his patron, the Paladin can '''Consecrate''' weapons as a preparatory measure, as well as to enhance their effectiveness against the [[undead]]. When cast upon a holy weapon ([[sanctified]]), the Paladin may channel her spiritual energy into the weapon, causing it to randomly [[flare]] with [[Plasma critical table|plasma criticals]] up to two times against a foe. The spell will also allow the Paladin to reduce or eliminate the amount of spoil in certain food and drink items.
Calling on the favor of her patron, the Paladin can '''Consecrate''' [[holy armament]]s as a preparatory measure, as well as to enhance their effectiveness against the [[undead]]. <section begin=description />When cast upon a holy weapon, shield, or piece of armor, the Paladin may channel her spiritual energy into the item, causing it to randomly [[flare]] with [[Plasma critical table|plasma criticals]] against a foe.<section end=description /> The spell will also allow the Paladin to reduce or eliminate the amount of spoil in certain food and drink items. Consecrated holy armor does not have reactive flares but can flare on offensive combat maneuvers. Consecrated shields can also trigger a flare when blocking while in a more aggressive [[stance]] (forward/advanced/offensive).

[[Shield]]s and [[armor]] can also be consecrated, similar to weapons, either for blessing against undead or to apply flares to sanctified items.


''Consecrate will also open the [[The Graveyard|Graveyard]] gate near [[Wehnimer's Landing]]!''
''Consecrate will also open the [[The Graveyard|Graveyard]] gate near [[Wehnimer's Landing]]!''


== Ordinary Weapons ==
== Extended Blessing ==


When cast on a non-sanctified weapon, Consecrate will increase the duration (number of swings) of the next cast of [[Bless Item (304)]], as well as the [[Order of Voln]]'s [[Symbol of Blessing]], by 50% when cast beforehand, within 10 minutes of the blessing. Furthermore, it can be cast upon weapons that are normally unblessable to make them blessed for one swing or one minute, whichever is expended first.
When cast on a blessable weapon, Consecrate will increase the duration (number of swings) of the next cast of [[Bless (304)]], as well as the [[Order of Voln]]'s [[Symbol of Blessing]], by 50% when cast beforehand, within 10 minutes of the blessing. Furthermore, it can be cast upon weapons that are normally unblessable to make them blessed for one swing or one minute, whichever is expended first.


Consecrate is also used to prepare a non-sanctified weapon for [[Sanctify (1625)]].
Consecrate is also used to prepare a non-sanctified weapon for [[Holy Weapon (1625)]].


To use Consecrate in this manner:
To use Consecrate in this manner:
#Cast '''Consecrate (1604)''' at the weapon
#Cast '''Consecrate (1604)''' at the weapon
#Cast [[Bless Item (304)]], [[Symbol of Blessing]], or [[Sanctify (1625)]] at the weapon within the next 10 minutes
#Cast [[Bless (304)]], [[Symbol of Blessing]], or [[Holy Weapon (1625)]] at the weapon within the next 10 minutes


=== Lore Benefits ===
=== Lore Benefits 1 ===


[[Spiritual Lore, Blessings]] provides a +5% blessing duration increase per rank (added to the base 50%), up to a maximum of 100% duration increase at 10 ranks.
[[Spiritual Lore, Blessings]] provides a +5% blessing duration increase per rank (added to the base 50%), up to a maximum of 100% duration increase at 10 ranks.


:{| class="wikitable" style="text-align:center"
== Holy Weapons (Guiding Light) ==
! align=right|Spiritual Lore, Blessings ranks||0||1||2||3||4||5||6||7||8||9||10
|-
| align=right|Total % blesses added||50%||55%||60%||65%||70%||75%||80%||85%||90%||95%||100%
|}

== Guiding Light ==

When cast on a [[holy armament]], Consecrate bestows '''Guiding Light''' [[flare]]s on the item, causing plasma criticals at the standard flare rate. If the weapon is enchanted or magical, the caster's Paladin Base spell ranks plus Spiritual Lore, Blessings ranks must be 15 or greater to affect the weapon. These plasma flares will flare against any creature, but only for Paladins and Clerics who wield the consecrated weapon. In addition, upon triggering the first flare, there is a chance of a second plasma flare on the same hit. The chance and potency of the second flare can be increased with lore training.

The spell duration is 20 + (3 * [[Paladin Base|Paladin]] spell ranks) swings.

If desired, an active Guiding Light on a holy armament can be removed using [[Spirit Dispel (119)]].


=== Restrictions ===
When cast on a [[sanctified]] weapon, Consecrate bestows '''Guiding Light''' [[flare]]s on the weapon, causing random plasma criticals. Consecrate may even be cast upon magical sanctified weapons if the caster's Paladin Spell ranks + Spiritual Lore, Blessing ranks = 15 or greater. The plasma criticals will flare on any type of creature, but only for Paladins and Clerics who wield the holy weapon.


Generally, a weapon only receives Guiding Light flares if the weapon does not already possess [[flare]]s or [[weighting]] above heavy. If the weapon has critical or damage weighting, the potency of the Guiding Light flares will be diminished. This effect starts at 1 point of effective combat weighting, and essentially caps out at 10 points of weighting ("heavily weighted"). Trying to apply Guiding Light flares on something heavy or over will block it outright. This restriction does ''not'' apply to the version of Guiding Light flares applied by 1625.
The spell has a base duration of 50 swings. [[Paladin Base]] spell training will increase the number of swings by +1 for every Paladin spell rank over 8 to a maximum of 25 additional swings (75 total swings).


Guiding Light, whether applied through 1604 or 1625, occupies the "standard" flare slot (see [[item properties]]: "Category B"). As such, Guiding Light will not apply to any items that already have another standard flare or "Category B" property.
Each time the weapon fails to flare, the base percent chance it will flare increases each successful hit until a flare occurs.


However, script-based flares ("Category D") can coexist as long as they do not also occupy a "Category B" slot, as can flares or weighting resulting from [[Bane weapon|Creature Bane]] or [[Bless]]/[[Sanctify]] ("Category C").
If the weapon has critical or damage [[weighting]], the potency of the flares will be diminished. This effect starts at 1 point of effective combat weighting, and essentially caps out at 10 points of weighting ("heavily weighted"). Trying to apply Guiding Light flares on something heavy or over will block it outright.


=== Lore Benefits ===
=== Lore Benefits ===
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[[Spiritual Lore, Blessings]] increases the duration, adding +1 swing for every rank. The base chance for a second flare increases by 4% per [[Summation|seed 3 summation]], from an additional 4% chance at 3 ranks to a maximum bonus of 68% at 187 ranks.
[[Spiritual Lore, Blessings]] increases the duration, adding +1 swing for every rank. The base chance for a second flare increases by 4% per [[Summation|seed 3 summation]], from an additional 4% chance at 3 ranks to a maximum bonus of 68% at 187 ranks.


[[Spiritual Lore, Summoning]] increases the potency of the secondary lore flares by increasing the critical rank by 0.2 per seed 6 summation. For example, 40 ranks in Spiritual Lore, Summoning will increase the critical rank by +1. Intermediate training also helps. If the Paladin's lore ranks would give a 0.8 increase in critical rank, then the critical rank level would be increased by +1 80% of the time.
[[Spiritual Lore, Summoning]] increases the potency of the secondary lore flares by increasing the critical rank by 0.2 per seed 6 summation. For example, 40 ranks in Spiritual Lore, Summoning will increase the critical rank by +1. Intermediate training also helps. If the Paladin's lore ranks would give a 0.8 increase in critical rank, then the critical rank level would be increased by +1 80% of the time. This critical rank increase only affects the ''second'' flare (whose chance of occurring is determined by Spiritual Lore, Blessings as described above).


== Food and Drink ==
== Food and Drink ==
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! colspan=2 | Preparing an ordinary weapon for Bless Item or Sanctify
! colspan=2 | Preparing an ordinary weapon for Bless or Sanctify
|-
|-
! style="width:200px;" | Cast
! style="width:200px;" | Cast

Latest revision as of 01:29, 24 February 2023

Blessing underwent a revamp in December 2021. Until this article is updated, be sure to read the Bless System Proposal 2.0

Consecrate (1604)
Mnemonic [CONSECRATE]
Duration 50% additional swings
plus special
Utility Magic  
Subtype Weapon Enhancement
plus special 
Components Blessable weapon/food/drink 
Availability Special 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Battle Standard (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

Calling on the favor of her patron, the Paladin can Consecrate holy armaments as a preparatory measure, as well as to enhance their effectiveness against the undead. When cast upon a holy weapon, shield, or piece of armor, the Paladin may channel her spiritual energy into the item, causing it to randomly flare with plasma criticals against a foe. The spell will also allow the Paladin to reduce or eliminate the amount of spoil in certain food and drink items. Consecrated holy armor does not have reactive flares but can flare on offensive combat maneuvers. Consecrated shields can also trigger a flare when blocking while in a more aggressive stance (forward/advanced/offensive).

Consecrate will also open the Graveyard gate near Wehnimer's Landing!

Extended Blessing

When cast on a blessable weapon, Consecrate will increase the duration (number of swings) of the next cast of Bless (304), as well as the Order of Voln's Symbol of Blessing, by 50% when cast beforehand, within 10 minutes of the blessing. Furthermore, it can be cast upon weapons that are normally unblessable to make them blessed for one swing or one minute, whichever is expended first.

Consecrate is also used to prepare a non-sanctified weapon for Holy Weapon (1625).

To use Consecrate in this manner:

  1. Cast Consecrate (1604) at the weapon
  2. Cast Bless (304), Symbol of Blessing, or Holy Weapon (1625) at the weapon within the next 10 minutes

Lore Benefits 1

Spiritual Lore, Blessings provides a +5% blessing duration increase per rank (added to the base 50%), up to a maximum of 100% duration increase at 10 ranks.

Spiritual Lore, Blessings ranks 0 1 2 3 4 5 6 7 8 9 10
Total % blesses added 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

Guiding Light

When cast on a holy armament, Consecrate bestows Guiding Light flares on the item, causing plasma criticals at the standard flare rate. If the weapon is enchanted or magical, the caster's Paladin Base spell ranks plus Spiritual Lore, Blessings ranks must be 15 or greater to affect the weapon. These plasma flares will flare against any creature, but only for Paladins and Clerics who wield the consecrated weapon. In addition, upon triggering the first flare, there is a chance of a second plasma flare on the same hit. The chance and potency of the second flare can be increased with lore training.

The spell duration is 20 + (3 * Paladin spell ranks) swings.

If desired, an active Guiding Light on a holy armament can be removed using Spirit Dispel (119).

Restrictions

Generally, a weapon only receives Guiding Light flares if the weapon does not already possess flares or weighting above heavy. If the weapon has critical or damage weighting, the potency of the Guiding Light flares will be diminished. This effect starts at 1 point of effective combat weighting, and essentially caps out at 10 points of weighting ("heavily weighted"). Trying to apply Guiding Light flares on something heavy or over will block it outright. This restriction does not apply to the version of Guiding Light flares applied by 1625.

Guiding Light, whether applied through 1604 or 1625, occupies the "standard" flare slot (see item properties: "Category B"). As such, Guiding Light will not apply to any items that already have another standard flare or "Category B" property.

However, script-based flares ("Category D") can coexist as long as they do not also occupy a "Category B" slot, as can flares or weighting resulting from Creature Bane or Bless/Sanctify ("Category C").

Lore Benefits

Spiritual Lore, Blessings increases the duration, adding +1 swing for every rank. The base chance for a second flare increases by 4% per seed 3 summation, from an additional 4% chance at 3 ranks to a maximum bonus of 68% at 187 ranks.

Spiritual Lore, Summoning increases the potency of the secondary lore flares by increasing the critical rank by 0.2 per seed 6 summation. For example, 40 ranks in Spiritual Lore, Summoning will increase the critical rank by +1. Intermediate training also helps. If the Paladin's lore ranks would give a 0.8 increase in critical rank, then the critical rank level would be increased by +1 80% of the time. This critical rank increase only affects the second flare (whose chance of occurring is determined by Spiritual Lore, Blessings as described above).

Food and Drink

Spoiling food and drink items will be renewed. Spiritual Lore, Blessings training keeps food/drink fresh for a longer period of time.

Consecrate will have diminished returns when reducing the spoilage of Manna bread, determined by the Paladin's skill. The mana regeneration rate will be set to 3 + seed 2 summation of Spiritual Lore, Blessings. The maximum mana lore bonus will be set to 10 + (5 * seed 5 summation of Spiritual Lore, Blessings). If the existing effectiveness is less than the Paladin's skill set, then the stats are not affected, but the food is no longer spoiled.

Messaging

Preparing an ordinary weapon for Bless or Sanctify
Cast
Silvery tendrils rise up and wreathe their way around the (weapon) before sinking into its surface.
Applying Guiding Light flares to a sanctified weapon
Cast
A violet tongue of flame enfolds the (weapon) for a moment and then appears to become incorporated into it.
Look at weapon
Heatless violet flames burn across the (weapon).
Failure or attempt to recast before effect expires
A sullen violet flame burns briefly around the (weapon), but it quickly returns to normal.
Double flare
You swing a maple-hafted eonake flail at a cave troll!
  AS: +205 vs DS: +136 with AvD: +39 + d100 roll: +25 = +133
   ... and hit for 20 points of damage!
   Torn muscle in the cave troll's right leg!

 ** Your eonake flail pulses with a burst of plasma energy! **

   ... 10 points of damage!
   Stinging burn to the cave troll's hand.

 ** Your eonake flail sprays with a burst of plasma energy! **

   ... 25 points of damage!
   Stinging burn to the cave troll's hand.
Roundtime: 5 sec.
Expiration
Your (weapon) returns to normal.
Purifying food/drink or manna bread
Cast
Silvery tendrils rise up and wreathe their way around your crusty ale bread.  As they continue to swirl, you notice some of the bread's blemishes completely disappear.

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