Grasp of the Grave (709): Difference between revisions

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<div class="alert alert-danger" style="text-align:center">'''AOE/Multi-target spells underwent a revamp in December 2020. Until this article is updated, be sure to read the [[Area of effect/saved posts|saved posts]]</div> <!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES-->

{{spell
{{spell
| mnemonic = GRASP
| mnemonic = GRASP
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__TOC__
__TOC__
'''Grasp of the Grave''' causes 5-6 arms to emerge and immediately attempt to pull all non-flying, un[[group]]ed targets to the ground. Most arms appear as a singular "arm," but there is a 25% chance to get a "pair of arms," which is beneficial to those with [[Grasp of the Grave (709)#Lore_Benefit|Sorcerous Lore, Necromancy]] training
<section begin=description />When {{boldmono|[[CAST]]}}, '''Grasp of the Grave''' causes 5-6 arms to emerge and immediately attempt to pull all non-flying targets to the ground. Most arms appear as a singular "arm," but there is a 25% chance to get a "pair of arms," which is beneficial to those with [[Grasp of the Grave (709)#Lore_Benefit|Sorcerous Lore, Necromancy]] training.<section end=description />


Grasp of the Grave uses a [[standard maneuver roll]], with the caster getting a bonus based upon their [[Sorcerer Base|sorcerer spell]] ranks, and [[Aura]] and [[Wisdom]] stat bonuses. Defenders get a bonus based upon [[Dodge]] ranks, [[Agility]] and [[Dexterity]] stat bonuses, but are also subject to a 5% chance of fumbling. In addition, defenders get a 1% chance to dodge regardless of anything else. A failed attempt to avoid the arms will result in 3-15 seconds of roundtime, and a knockdown if the target isn't already prone.
* Grasp of the Grave uses a [[standard maneuver roll]], with the caster getting a bonus based upon their [[Sorcerer Base|sorcerer spell]] ranks, and [[Aura]] and [[Wisdom]] stat bonuses.
* Defenders get a bonus based upon [[Dodge]] ranks, [[Agility]] and [[Dexterity]] stat bonuses, but are also subject to a 5% chance of fumbling.
* In addition, defenders get a 1% chance to dodge regardless of anything else.
* A failed attempt to avoid the arms will result in the [[Staggered]] status condition, and a knockdown if the target isn't already prone.


After the initial knockdown, the arms will periodically attempt to pull a target down one more time before decaying away. The second attempt compares the caster's sorcerer spell ranks against the target's level to determine success (70 + ((caster 700 ranks - target level) * 7), capped at 99, floored at 5). Affected targets are knocked down and subject to 3-5 seconds of roundtime.
After the initial knockdown, the arms will periodically attempt to pull a target down one more time before decaying away. The second attempt compares the caster's sorcerer spell ranks against the target's level to determine success (70 + ((caster 700 ranks - target level) * 7), capped at 99, floored at 5). Affected targets are knocked down and subject to the [[Staggered]] status affect.


The arms will decay immediately if the caster is not in the same room or not alive when it is their turn to activate. This applies to both player and critter casters.
The arms will decay immediately if the caster is not in the same room or not alive when it is their turn to activate. This applies to both player and critter casters.


==Usage==
==Usage==
*{{mono|PREP 709{{!}}[[CAST]] }}or {{mono|[[INCANT]] 709 }}(with targets in the room) to use the spell. It is an [[open cast]] spell.
*{{mono|PREP 709{{!}}[[CAST]]}} or {{mono|[[INCANT]] 709 }}(with targets in the room) to use the spell. It is an [[open cast]] spell.
*{{mono|PREP 709{{!}}[[EVOKE]]}} or {{mono|[[INCANT]] 709 EVOKE }} may hit other players, but will prioritize creatures first, unless directly targeted at a player.

*{{mono|[[STOP]] 709 }}to remove any remaining arms in a room, as the arms will affect any other character not grouped to the caster, and may harm others even when the caster does not remain in the room.
*{{mono|[[STOP]] 709 }}to remove any remaining arms in a room, as the arms will affect any other character not grouped to the caster, and may harm others even when the caster does not remain in the room.
*{{mono|INCANT SET OPEN 709 }}to always cast using INCANT, regardless of whether targets are visible in the room.
*{{mono|INCANT SET OPEN 709 }}to always cast using INCANT, regardless of whether targets are visible in the room.
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*[[Custom Grasp of the Grave]]
*[[Custom Grasp of the Grave]]
*[[/saved posts|Saved posts]]
*[[/saved posts|Saved posts]]
{{top}}

Latest revision as of 10:42, 15 January 2023

AOE/Multi-target spells underwent a revamp in December 2020. Until this article is updated, be sure to read the saved posts

Grasp of the Grave (709)
Mnemonic [GRASP]
Duration Instantaneous
Attack Magic - Damage  
Subtype Maneuver 
Target(s) Room 
Interval Instant & damage over time 
Damage Type Hitpoint 
Critical Type Grapple 
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Mind Jolt (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility

When CAST, Grasp of the Grave causes 5-6 arms to emerge and immediately attempt to pull all non-flying targets to the ground. Most arms appear as a singular "arm," but there is a 25% chance to get a "pair of arms," which is beneficial to those with Sorcerous Lore, Necromancy training.

  • Grasp of the Grave uses a standard maneuver roll, with the caster getting a bonus based upon their sorcerer spell ranks, and Aura and Wisdom stat bonuses.
  • Defenders get a bonus based upon Dodge ranks, Agility and Dexterity stat bonuses, but are also subject to a 5% chance of fumbling.
  • In addition, defenders get a 1% chance to dodge regardless of anything else.
  • A failed attempt to avoid the arms will result in the Staggered status condition, and a knockdown if the target isn't already prone.

After the initial knockdown, the arms will periodically attempt to pull a target down one more time before decaying away. The second attempt compares the caster's sorcerer spell ranks against the target's level to determine success (70 + ((caster 700 ranks - target level) * 7), capped at 99, floored at 5). Affected targets are knocked down and subject to the Staggered status affect.

The arms will decay immediately if the caster is not in the same room or not alive when it is their turn to activate. This applies to both player and critter casters.

Usage

  • PREP 709|CAST or INCANT 709 (with targets in the room) to use the spell. It is an open cast spell.
  • PREP 709|EVOKE or INCANT 709 EVOKE may hit other players, but will prioritize creatures first, unless directly targeted at a player.
  • STOP 709 to remove any remaining arms in a room, as the arms will affect any other character not grouped to the caster, and may harm others even when the caster does not remain in the room.
  • INCANT SET OPEN 709 to always cast using INCANT, regardless of whether targets are visible in the room.

Lore Benefit

Training in Sorcerous Lore, Necromancy gives a chance to impose grapple damage on the target based on a 2 × seed 2 summation of Necromancy ranks, including a small chance to outright strangle the target. Arms appearing as a "pair of arms" will have double the chance for damage and strangulation.

Sorcerous Lore, Necromancy ranks 2 5 9 14 20 27 35 44 54 65 77
% chance for grapple damage 2% 4% 6% 8% 10% 12% 14% 16% 18% 20% 22%
Sorcerous Lore, Necromancy ranks 90 104 119 135 152 170 189 209 230 252
% chance for grapple damage 24% 26% 28% 30% 32% 34% 36% 38% 40% 42%

Magical Items and Scrolls

Grasp of the Grave (709) has increased effect with Sorcerer Base spell ranks.

If cast from a magic item or a scroll, the effective spell rank is determined by the larger of either the user's natively trained Sorcerer Base spell ranks, or a phantom spell rank calculated based on Magic Item Use or Arcane Symbols, respectively. This calculated rank is identical for all activation verbs.

Effective Spell Rank (MIU/AS)
0.5 per MIU/AS rank up to caster level
0.33 per MIU/AS rank up to 2x caster level
0.1 per MIU/AS rank above 2x caster level

Messaging

Cast
You gesture at a triton combatant.
Numerous grotesque limbs in varying states of decay suddenly burst out of the floor!  With startling speed and ferocity, the arms grab at whatever they can!
The arms snatch viciously at a triton magus and drag her down to the floor!
The arms snatch viciously at a triton combatant and drag her down to the floor!
The arms snatch viciously at a water elemental and drag it down to the floor!
Cast Roundtime 3 Seconds.

A gnarled arm quickly snatches at a triton combatant, holding her down before retreating into the floor!

A pair of three-fingered arms quickly snatch at a triton combatant, holding her down before retreating into the floor!

A fleshless arm quickly snatches at a triton combatant, holding her down before retreating into the floor!
   ... 1 point of damage! {grapple damage}

A decayed arm thrashes about briefly before decaying into dust.

A pair of putrid arms thrash about briefly before decaying into dust.
STOP
>stop 709
A a fleshless arm flails briefly before decaying into dust.
A a bloody arm flails briefly before decaying into dust.

Resources

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