Minotaur magi: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 78
| picture =
| level = 78<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Minotaur<!-- Add creature to family page list, which will be linked on preview/save -->
| family = minotaur
| type = Biped<!-- Creature body type -->
| attacks = Brawls, Magic and Weapons.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Wehntoph]]<br>
| undead = No
| otherclass2 =
| area = Wehntoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| asg = 11
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Runestaff<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
|physical=
| PAA = 336
{{creature ability|[[Runestaff]] (swing)| +336 [[Attack strength|AS]]}}
| warding =
| PA2 =
| PAB =
{{Creature ability|[[Divine Fury (317)]]| +336 [[CS]]}}
| bolt =
| PA3 =
| PAC =
{{creature ability|[[Fire Spirit (111)]]| +379 [[Attack strength|AS]]}}
| BT1 = Fire Spirit (111)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| ability =
| BTA = 379
{{creature ability|[[Spirit Strike (117)]]}}
| WD1 = Divine Fury (317)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{creature ability|[[Heroism (215)]]}}
| WDA = 336
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = Heroism (215)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Spirit Strike (117)
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 11<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] | +268 to +317 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 259
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] | +259 [[Target defense|TD]]}}
| SorTD = 268 - 317
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
| DSP1 = Spell Shield (219)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Spirit Warding I (101)]]}}
{{creature ability|[[Spirit Defense (103)]]}}
| DSP2 = Spirit Defense (103)
{{creature ability|[[Spirit Warding II (107)]]}}
| DSP3 = Spirit Shield (202)
{{creature ability|[[Spirit Shield (202)]]}}
| DSP4 = Spirit Warding I (101)
| DSP5 = Spirit Warding II (107)
{{creature ability|[[Spell Shield (219)]]}}
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
| gems = Yes
| magic items = Yes
| magic items = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other =
| skin = a minotaur hoof
| skin = a minotaur hoof
| other = ?
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 06:08, 20 June 2019

Minotaur magi
Level 78
Family Minotaur family creatures
Body Type Biped
Area(s) Found Wehntoph
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Runestaff 336 AS
Bolt Spells
Fire Spirit (111) 379 AS
Warding Spells
Divine Fury (317) 336 CS
Misc. Offensive Spells
Heroism (215)
Spirit Strike (117)
Defense Attributes
Armor
Studded Leather ASG 11
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base 259
Ranger Base
Sorcerer Base 268 - 317
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Spell Shield (219)
Spirit Defense (103)
Spirit Shield (202)
Spirit Warding I (101)
Spirit Warding II (107)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a minotaur hoof
Other

The minotaur magus is an ugly, brutish looking beast. Taller than most average men, the minotaur has a bull-like appearance while his muscular body is humanoid with thick arms and broad shoulders. The minotaur magi feet end in hooves that rattle the ground with every step. Despite his barbaric features, a great intelligence is reflected in the depths of his eyes and mannerisms.

Hunting strategies

Minotaur magus are a clerical type creature and the oldest non-invasion minotaur. They can cast Divine Fury which can be deadly at low endrolls. They will on occasion drag their stunned or injured comrades to another room and they can sanct and raise a dead minotaur.

Raising:

>
A minotaur magus slowly raises his gaze upward, then briefly closes his eyes.

A sense of peace and calm settles over the area.

A minotaur magus begins rumbling a spell while making mystic gestures through the air.

A minotaur magus gestures at a minotaur warrior.

A bolt of soft white light streaks down from the sky bathing a minotaur warrior in it.

A brilliant glow forms around a minotaur warrior, lingers for a moment, and finally fades.  The minotaur warrior awakens looking confused and somewhat drained.

As pures, Dark Catalyst (719) is extremely effective against them.

Other information

Minotaur magi were formerly level 25. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:

References

Near-level creatures - edit
Level 76 Level 77 Level 78 Level 79 Level 80


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