Ash hag: Difference between revisions

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(corrected skin to hag nose removing ash)
(Updated to Template:Creature start2)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 31
| picture =
| level = 31<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Hag<!-- Add creature to family page list, which will be linked on preview/save -->
| family = hag
| type = Biped<!-- Creature body type -->
| attacks = Bites, Claws and Magic.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Greymist Wood]]
| area = Greymist Wood<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Slap<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
|physical =
| PAA = 210
{{creature ability|[[Slap]]|+210 [[Attack Strength|AS]]}}
| BT1 = Minor Fire (906)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| warding =
| BTA = 200
{{creature ability|[[Immolation (519)]]|+183 [[Casting strength|CS]]}}
| WD1 = Immolation (519)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| bolt =
| WDA = 183
{{creature ability|[[Minor Fire (906)]]|+200 [[Attack Strength|AS]]}}
| OS1 = Elemental Wave (410) <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| maneuver =
| OS2 = Fire Storm
{{creature ability|[[Elemental Wave (410)]]}}
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
{{creature ability|[[Fire Storm]]}}
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+149 [[Defensive strength|DS]]}}
| Bolt = 149
{{creature ability|[[Bard Base]] |+110 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 110
{{creature ability|[[Sorcerer Base]] |+119 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 119
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =

| DSP1 = Elemental Defense II (406)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| ability =
{{creature ability|[[Elemental Defense II (406)]]}}
| DSP2 = Elemental Defense III (414)
| DSP3 = Thurfel's Ward (503)
{{creature ability|[[Elemental Defense III (414)]]}}
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
{{creature ability|[[Thurfel's Ward (503)]]}}
}}
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
| magic items = ?
| magic items =
| gems = Yes
| gems = Yes
| boxes = ?
| boxes =
| other = ?
| other =
| skin = a hag nose
| skin = a hag nose
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 10:44, 4 February 2019

Ash hag
Level 31
Family Hag family creatures
Body Type Biped
Area(s) Found Greymist Wood
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Slap 210 AS
Bolt Spells
Minor Fire (906) 200 AS
Warding Spells
Immolation (519) 183 CS
Misc. Offensive Spells
Elemental Wave (410)
Fire Storm
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt 149
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 110
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 119
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Elemental Defense II (406)
Elemental Defense III (414)
Thurfel's Ward (503)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items
Boxes
Skin a hag nose
Other

You are not quite sure what to make of the ash hag, as you have never seen anything that looks quite like it. Stopping a moment, you try to commit this creature to memory so that you can tell tales of it to your fellow adventurers back in the safety of the local tavern.

Hunting strategies

Other information

Geyser Flats
07/09/2008 08:52 PM CDT

The rumblings of the Eye of V'tull have exposed a southeasterly path from the Basalt Flats, in the northern range of Greymist.

Those wishing to explore this area are warned to be on the lookout for ash hags and fire ogres which might also be exploring the new scenery.

GS4-Liia

References

Near-level creatures - edit
Level 29 Level 30 Level 31 Level 32 Level 33


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