Yeti: Difference between revisions

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(Fixed links)
(Updated to Template:Creature start2)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 67
| picture =
| level = 62<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Yeti<!-- Add creature to family page list, which will be linked on preview/save -->
| family = yeti
| type = Biped<!-- Creature body type -->
| attacks = Pounds and Stomps.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Griffin's Keen]]<br>
| undead = No
| otherclass2 =
| area = Griffin's Keen<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 400
| hitpoints = 400
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Hand<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 347 - 359
{{creature ability|[[Stomp]]|+347 [[Attack strength|AS]]}}
| PA2 = Stomp
{{creature ability|Hand|+347 to +359 [[Attack strength|AS]]}}
| maneuver =
| PAB = 347
| PA3 =
{{creature ability|[[Ground slap]] | [[Hurl Boulder (510)]]}}
| PAC =
{{creature ability|[[Stomp]] | single effect version of [[Tremors (909)]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->

| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Ground Slap<!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Hurl Boulder (510)
| MN3 = Stomp
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] | +223 [[Defensive strength|DS]]}}
| Melee = 223
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+226 to +247 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 226 - 247
{{creature ability|[[Sorcerer Base]] |+269 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 253
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+253 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 269
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+283 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 283
{{creature ability|[[Minor Spiritual]] |+253 [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 253
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| other = None
| other = None
| skin = None
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 08:33, 26 November 2019

Yeti
Level 62
Family Yeti family creatures
Body Type Biped
Area(s) Found Griffin's Keen
BCS Yes
HP 400
Speed
Attack Attributes
Physical Attacks
Hand 347 - 359 AS
Stomp 347 AS
Combat Maneuvers
Ground Slap
Hurl Boulder (510)
Stomp
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 223
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 226 - 247
Cleric Base
Empath Base 253
Paladin Base
Ranger Base
Sorcerer Base 269
Wizard Base
Minor Elemental 283
Major Elemental
Minor Spiritual 253
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other None

Standing almost twelve feet tall, the yeti is a large humanoid creature covered in long, stringy black and red hair. His domed pate is matted with twigs and dirt, and his heavy brow forms a shelf over his tiny black eyes. With arms nearly long enough to brush the ground, the yeti has a ferociously strong grip and excellent leverage for the tossing of heavy objects. Broad, flat feet provide stability and traction in the icy, mountainous environments that are his normal habitat.

Hunting strategies

Hunters familiar with the tactics of glacial morphs will find yeti very familiar. They do employ some maneuver attacks similar to bearhugs and one that is similar to Hurl Boulder (510), but all in all, are the least dangerous creatures found in the Griffin's Keen, if proper care is taken. Yetis can be stunned, knock them down with Unbalance or hit them in the leg with Limb Disruption. Get them stunned and down on the ground. They have no ability to break stuns.

Other information

Yetis tend to eat the dead:

A yeti grabs your right arm and twists it off and begins to slowly chew on his latest meal. Quickly tiring of the gamey meat, he tosses it to the ground.
DEAD>
Blood seeps out of a chewed on elf arm, pieces of cartilage and bone protruding from the end that was once attached to a body.

References

Near-level creatures - edit
Level 65

none

Level 66


Level 67 Level 68 Level 69
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