Ghost: Difference between revisions
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(updated family to humanoid, removed outdated play.net bestiary page, added link to ghost on wikipedia article) |
(changing family back to ghost) |
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| picture = Ghost_Colored.jpg |
| picture = Ghost_Colored.jpg |
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| level = 2 <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 2 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped <!-- Creature body type --> |
| type = Biped <!-- Creature body type --> |
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| otherclass = Non-corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Non-corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
Revision as of 06:57, 17 August 2020
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Found near graveyards and other resting places of the dead, the ghost presents itself as a pale reflection of what it once was, a living, breathing person. Eyes long rotted away, appendages barely discernable, it knows not why it fights, but attacks the living at every occasion. The ghost fights relentlessly, knowing no fear, until victorious or utterly destroyed. Its agonized, horrific moans often chill those who face it.
Hunting strategies
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Other information
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References
Near-level creatures - edit | ||||||||||
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