Werebear: Difference between revisions

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(removed outdated play.net bestiary link, added link to bear article on wikipedia, changed family to bear)
(Natural armor ASG 8 double leather equivalent, log 2 creature description, updated attack|defense to attributes2)
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| roundtime = 10 <!-- Creature speed -->
| roundtime = 10 <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 130
{{creature ability|[[Charge (attack)|Charge]]|+140 [[Attack strength|AS]]}}
| PA2 = Claw
{{creature ability|[[Bite (attack)|Bite]]|+130 [[Attack strength|AS]]}}
| PAB = 130
{{creature ability|[[Claw (attack)|Claw]]|+130 [[Attack strength|AS]]}}
| PA3 = Charge (attack)
| nobolt =
| nowarding =
| PAC = 140
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nomaneuver =
| noability =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+57 [[Defensive strength|DS]]}}
| Melee = 57
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |+55 [[Defensive strength|DS]]}}
| Bolt = 75
{{creature ability|[[UCS|Unarmed]] |+85 [[UDF]]}}
| UDF = 85
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = ?
{{creature ability|[[Sorcerer Base]] |<+30> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Empath Base]] |+5 [[Target defense|TD]]}}
| SorTD = 30
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = ?
{{creature ability|[[Minor Elemental]] |<+30> [[Target defense|TD]]}}
| MnETD = 30
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Minor Spiritual]] |<+30> [[Target defense|TD]]}}
| MnSTD = 30
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD = 30
{{creature ability|[[Minor Mental]] |<+30> [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Hitpoint|Hitpoints]] |150 |<N/A> [[Health]]}}
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| noability =
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->

{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
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Smaller than a normal bear, the werebear still presents a menacing aspect. Eyes that glitter with a shred of their former humanity glare out at the world with undisguised rage and hate. Thick dark fur combined with a tough hide gives the beast a solid defense, and huge paws tipped with razor sharp claws give pause to even the well-armed adventurer.
<pre{{log2|margin-right=26em}}>Smaller than a normal bear, the werebear still presents a menacing aspect. Eyes that glitter with a shred of their former humanity glare out at the world with undisguised rage and hate. Thick dark fur combined with a tough hide gives the beast a solid defense, and huge paws tipped with razor sharp claws give pause to even the well-armed adventurer.</pre>
==Hunting strategies==
==Hunting strategies==



Revision as of 20:31, 27 April 2021

Werebear
Werebear.jpg
Level 10
Family Bear family creatures
Body Type Quadruped
Classification(s) Corporeal undead
Area(s) Found Cairnfang Forest
Sentoph
BCS Unknown
HP 150
Speed 10
Attack Attributes
Physical Attacks
Bite 130 AS
Claw 130 AS
Charge (attack) 140 AS
Defense Attributes
Armor
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee 57
Ranged ?
Bolt 75
Unarmed Defense Factor
UDF 85
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 30
Wizard Base ?
Minor Elemental 30
Major Elemental ?
Minor Spiritual 30
Major Spiritual ?
Minor Mental 30
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a werebear paw
Other None


Smaller than a normal bear, the werebear still presents a menacing aspect.  Eyes that glitter with a shred of their former humanity glare out at the world with undisguised rage and hate.  Thick dark fur combined with a tough hide gives the beast a solid defense, and huge paws tipped with razor sharp claws give pause to even the well-armed adventurer.

Hunting strategies

Warriors with Shield Trample can successfully knock a werebear over EVEN IF the shield has not been blessed.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 8 Level 9 Level 10 Level 11 Level 12
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