Werebear: Difference between revisions
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(removed outdated play.net bestiary link, added link to bear article on wikipedia, changed family to bear) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 8 double leather equivalent, log 2 creature description, updated attack|defense to attributes2) |
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| roundtime = 10 <!-- Creature speed --> |
| roundtime = 10 <!-- Creature speed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 130 |
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{{creature ability|[[Charge (attack)|Charge]]|+140 [[Attack strength|AS]]}} |
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| PA2 = Claw |
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{{creature ability|[[Bite (attack)|Bite]]|+130 [[Attack strength|AS]]}} |
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| PAB = 130 |
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{{creature ability|[[Claw (attack)|Claw]]|+130 [[Attack strength|AS]]}} |
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| PA3 = Charge (attack) |
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| PAC = 140 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| nomaneuver = |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+57 [[Defensive strength|DS]]}} |
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| Melee = 57 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |+55 [[Defensive strength|DS]]}} |
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| Bolt = 75 |
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{{creature ability|[[UCS|Unarmed]] |+85 [[UDF]]}} |
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| UDF = 85 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = ? |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = ? |
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{{creature ability|[[Sorcerer Base]] |<+30> [[Target defense|TD]]}} |
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| EmpTD = ? |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = ? |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Empath Base]] |+5 [[Target defense|TD]]}} |
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| SorTD = 30 |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = ? |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = ? |
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{{creature ability|[[Minor Elemental]] |<+30> [[Target defense|TD]]}} |
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| MnETD = 30 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = ? |
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{{creature ability|[[Minor Spiritual]] |<+30> [[Target defense|TD]]}} |
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| MnSTD = 30 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = 30 |
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{{creature ability|[[Minor Mental]] |<+30> [[Target defense|TD]]}} |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{creature ability|[[Hitpoint|Hitpoints]] |150 |<N/A> [[Health]]}} |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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| noability = |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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Smaller than a normal bear, the werebear still presents a menacing aspect. Eyes that glitter with a shred of their former humanity glare out at the world with undisguised rage and hate. Thick dark fur combined with a tough hide gives the beast a solid defense, and huge paws tipped with razor sharp claws give pause to even the well-armed adventurer. |
<pre{{log2|margin-right=26em}}>Smaller than a normal bear, the werebear still presents a menacing aspect. Eyes that glitter with a shred of their former humanity glare out at the world with undisguised rage and hate. Thick dark fur combined with a tough hide gives the beast a solid defense, and huge paws tipped with razor sharp claws give pause to even the well-armed adventurer.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Revision as of 20:31, 27 April 2021
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Smaller than a normal bear, the werebear still presents a menacing aspect. Eyes that glitter with a shred of their former humanity glare out at the world with undisguised rage and hate. Thick dark fur combined with a tough hide gives the beast a solid defense, and huge paws tipped with razor sharp claws give pause to even the well-armed adventurer.
Hunting strategies
Warriors with Shield Trample can successfully knock a werebear over EVEN IF the shield has not been blessed.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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