Elder tree spirit: Difference between revisions
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(changed family to tree, removed outdated play.net bestiary link) |
SPYRIDONM1 (talk | contribs) (Updated templates to creature attributes 2, log2 creature description) |
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| roundtime = ?<!-- Creature speed --> |
| roundtime = ?<!-- Creature speed --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| maneuver = |
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| PAA = |
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{{Creature ability|[[Earthen Fury (917)]]}} |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| OS1 = Earthen Fury (917) <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+138 [[Defensive strength|DS]]}} |
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| Melee = 138 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = ? |
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| UDF = ? |
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{{creature ability|[[Bard Base]] |+99 [[Target defense|TD]]}} |
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| BarTD = 99 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 109 |
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{{creature ability|[[Sorcerer Base]] |+115 [[Target defense|TD]]}} |
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| EmpTD = ? |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = ? |
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{{creature ability|[[Cleric Base]] |+109 [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 115 |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = ? |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = ? |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = ? |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = ? |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = ? |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = ? |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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| noability = |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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| other = Yes |
| other = Yes |
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| skin = None |
| skin = None |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The undead tree spirit resides among its living brethren, barely distinguishable from them until it is awakened from its slumber. It resembles many different types of towering trees, for a tree spirit is able to take on the shape and appearance of the forest around it. Being spirit, though, it is not quite solid, not quite sharply defined, and its appearance shifts slightly as it moves. Many are fooled by a tree spirit's soft, soothing whispering, only to realize with horror that it is the preparation of a lethal spell. |
<pre{{log2|margin-right=26em}}>The undead tree spirit resides among its living brethren, barely distinguishable from them until it is awakened from its slumber. It resembles many different types of towering trees, for a tree spirit is able to take on the shape and appearance of the forest around it. Being spirit, though, it is not quite solid, not quite sharply defined, and its appearance shifts slightly as it moves. Many are fooled by a tree spirit's soft, soothing whispering, only to realize with horror that it is the preparation of a lethal spell.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
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{{Nearlevel |
{{Nearlevel |
Revision as of 10:19, 11 November 2023
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The undead tree spirit resides among its living brethren, barely distinguishable from them until it is awakened from its slumber. It resembles many different types of towering trees, for a tree spirit is able to take on the shape and appearance of the forest around it. Being spirit, though, it is not quite solid, not quite sharply defined, and its appearance shifts slightly as it moves. Many are fooled by a tree spirit's soft, soothing whispering, only to realize with horror that it is the preparation of a lethal spell.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
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