Black forest ogre: Difference between revisions
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{{Creature attack attributes |
{{Creature attack attributes |
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| physical = |
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{{Creature ability|[[Dhara]] (Rogues)|340}} |
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{{Creature ability|[[Closed Fist]] (Wizards)|294}} |
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| bolt = |
| bolt = |
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{{Creature ability|[[ |
{{Creature ability|[[Bolt Attack Strength]]|379}} |
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{{Creature ability|[[Hand of Tonis (505)]]}} |
{{Creature ability|[[Hand of Tonis (505)]]}} |
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{{Creature ability|[[Minor Acid (904)]]}} |
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{{Creature ability|[[Minor Fire (906)]]}} |
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{{Creature ability|[[Major Cold (907)]]}} |
{{Creature ability|[[Major Cold (907)]]}} |
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| warding = |
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{{Creature ability|[[Casting strength]]|222}} |
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{{Creature ability|[[Ice Patch (512)]]}} |
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| maneuver = |
| maneuver = |
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{{Creature ability|[[Cheapshots#Eyepoke|Cheapshot: Eyepoke]]}} |
{{Creature ability|[[Cheapshots#Eyepoke|Cheapshot: Eyepoke]]}} |
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| ability = |
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{{Creature ability|[[Elemental Dispel (417)]]}} |
{{Creature ability|[[Elemental Dispel (417)]]}} |
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{{Creature ability|Foam (Increases AS)}} |
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{{Creature defense attributes |
{{Creature defense attributes |
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| defense = |
| defense = |
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{{Creature ability|[[Defensive Strength]]| |
{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}} |
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{{Creature ability|[[ |
{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
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{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}} |
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{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
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{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
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{{Creature ability|[[Target Defense]]|([[Sorcerer]]) 234}} |
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{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}} |
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{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}} |
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{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}} |
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{{Creature ability|[[Target Defense]]|([[MjE]]) N/A}} |
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{{Creature ability|[[Target Defense]]|([[MnE]]) N/A}} |
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{{Creature ability|[[Target Defense]]|([[MjS]]) N/A}} |
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{{Creature ability|[[Target Defense]]|([[MnS]]) N/A}} |
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| noability = |
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==Other information== |
==Other information== |
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Black forest ogres come in two varieties. Approximately half of them are rogues while the other half are wizards. The rogue ogres use cheapshots, are armed with dharas, and are capable of throwing weapons at an opponent. The wizard ogres will use [[Hand of Tonis (505)]] in bolt form, [[Minor Acid (904)]], [[Major Cold (907)]], [[Call Wind (912)]], [[Tremors (909)]], and [[Familiar Gate (930)]], in addition to many defensive spells. The ogre mages do not carry any weapons, but otherwise look the same as their rogue counterparts. |
Black forest ogres come in two varieties. Approximately half of them are rogues while the other half are wizards. The rogue ogres use cheapshots, are armed with dharas, and are capable of throwing weapons at an opponent. The wizard ogres will use [[Hand of Tonis (505)]] in bolt form, [[Focused Ice Patch (512)]], [[Minor Acid (904)]], [[Minor Fire (906)]],[[Major Cold (907)]], [[Call Wind (912)]], [[Tremors (909)]], and [[Familiar Gate (930)]], in addition to many defensive spells. The ogre mages do not carry any weapons, but otherwise look the same as their rogue counterparts. Like other creatures, such as shan, they can foam at the mouth for a temporary increase in [[AS]]. |
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== References == |
== References == |
Revision as of 12:05, 16 March 2007
A black forest ogre plods through the countryside, her immense arm and leg muscles rippling with each wide step. An oversized, slavering lower jaw and two long, pointed, lower teeth give the ogre a constant toothy sneer. The thick bones of her protruding forehead shade beady black eyes, and if there is any intelligence in those eyes, it is completely obscured by the black forest ogre's vicious malevolence. Short, coal black hair covers the creature's body and appendages, though in many places the hair is broken by long, deep scars.[1]
Hunting strategies
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Other information
Black forest ogres come in two varieties. Approximately half of them are rogues while the other half are wizards. The rogue ogres use cheapshots, are armed with dharas, and are capable of throwing weapons at an opponent. The wizard ogres will use Hand of Tonis (505) in bolt form, Focused Ice Patch (512), Minor Acid (904), Minor Fire (906),Major Cold (907), Call Wind (912), Tremors (909), and Familiar Gate (930), in addition to many defensive spells. The ogre mages do not carry any weapons, but otherwise look the same as their rogue counterparts. Like other creatures, such as shan, they can foam at the mouth for a temporary increase in AS.
References
Near-level creatures - edit | ||||||||||
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