Bless (304): Difference between revisions
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[[Undead]] creatures are resistant to many forms of attack, and can shrug off blows that would fell most living creatures. Normal weapons have a -25% damage reduction against undead, and combat maneuvers have a -25 roll penalty. A [[Cleric]] can use the '''Bless''' spell, however, to give an ordinary weapon the ability to harm the undead. |
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'''Bless''' is used to prepare weapons to fight the [[undead]], which are immune to the attacks of normal weapons. Weapons with [[flare|flares]] cannot be blessed, though many special scripts applied to weapons and armor (such as [[ensorcell]]) do not prevent a bless. Weapons with [[critical weighting]] or [[damage weighting]] may be blessed by a sufficiently skilled [[cleric]] with reduced efficiency. Any weapon assessed at heavy or higher weighting will require an extremely skilled [[cleric]] to bless, if it is possible at all. A [[cleric]] with 25 [[Cleric Base]] ranks can add holy water flares to a weapon. A cleric with 40 ranks can bless magic metal weapons (such as [[vultite]]) or [[enchant]]ed weapons. |
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This spell works on almost all weapons (including those with flares or weighting), however imperfections or powerful curses can cause a blade to be rendered unstable by this blessing. At 25 [[Cleric Base]] spell ranks, the Cleric may offer holy water criticals with their blessing, which applies in addition to any other inherent flares on the weapon. At 40 Cleric Base spell ranks, a Cleric may bless magical metals or wizard-enchanted armaments. |
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Blesses last for {{boldmono|20 + (3 × [[Cleric Base]] ranks) swings}}. Overtraining in the Cleric Base beyond the caster's level will continue to add to duration. Training in [[Spiritual Lore, Blessings]] will add one swing per rank. An item can be blessed for a maximum of 998 uses. |
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The base number of swings for Bless Item is 20 + 3 swings per Cleric Base spell rank of the caster (including overtrained spell ranks above the caster's level). The number of swings can be increased with [[Spiritual Lore, Blessings]] ranks; +1 swing for each rank. Subsequent casts by the same Cleric will reduce the effective charges granted at a rate of 10% per cast, with a minimum of 10% of the original value, and resets at midnight. |
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<div {{prettydiv|margin-right=35%}}><center>{{boldmono|# of swings <nowiki>=</nowiki> 20 + (3 × [[Cleric Base]] ranks) + Blessings Lore ranks}}</center></div> |
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One blessing is used during each attack against an undead creature (or offensive spell cast while using a blessed runestaff), regardless of outcome. An item can be blessed for a maximum of 998 uses. Bless charges can be refreshed if the new application has more charges than the item currently possesses. Blessing charges are not expended when using the weapon against living creatures. Charges are also not expended while the adventurer using the blessed weapon is in a [[group]] with a Cleric and under effect of [[Benediction (307)]]. |
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Bless may also be used to bless armor and shields so that combat maneuvers involving these implements can be used against the undead without penalty. Additionally, Bless Item can be cast on aquamarine wands to upgrade the spell from Minor Water to Holy Bolt at a cost of a few charges. |
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Weapons with [[weighting]] will receive a bless of shorter duration. The number of swings reduced by weighting is derived from the total number of services (not CER) the item has. If an item has multiple types of WPS services, they are summed for the purposes of the calculation (i.e. 150 crit and 50 damage services would be treated as 200) |
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Weapons with weighting will also have the effectiveness of holy water flares reduced with them ending completely after CER 10. |
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Number of swings used up based on WPS of item: |
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{{#section:Blessing|bless1}} |
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Examples: |
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50 crit service: 50 swing reduction |
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200 damage services: 150 + (1.5 * 50) = 225 swing reduction |
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200 crit services and 500 damage services: 700 combined services = 150 + (150 * 1.5) + (400 * 3) = 1575 swing reduction |
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This spell also opens the gate to the Graveyard near [[Wehnimer's Landing]]. |
This spell also opens the gate to the Graveyard near [[Wehnimer's Landing]]. |
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|1= cast this spell. The target must have a blessable weapon in hand}} |
|1= cast this spell. The target must have a blessable weapon in hand}} |
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At 40 ranks of Spiritual Lore, Blessings, blessed weapons will anchor noncorporeal undead's bodies so they can be searched for 30 seconds after death. This also applies to offensive spells cast from blessed runestaves. (Note that this does not make them corporeal, it only makes them easier to search.) |
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==Use with [[Consecrate (1604)]]== |
==Use with [[Consecrate (1604)]]== |
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If desired, an active bless can be removed using [[Spirit Dispel (119)]], but not [[Elemental Dispel (417)]] or [[Mental Dispel (1218)]]. Blesses must be removed prior to most other modifications of the weapon or armor, such as [[enchanting]] or [[Elemental Blade (411)|eblading]]. |
If desired, an active bless can be removed using [[Spirit Dispel (119)]], but not [[Elemental Dispel (417)]] or [[Mental Dispel (1218)]]. Blesses must be removed prior to most other modifications of the weapon or armor, such as [[enchanting]] or [[Elemental Blade (411)|eblading]]. |
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==Holy and Sanctified Items== |
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Certain items are naturally holy or have been [[sanctified]]. When held by a Cleric or Paladin, these items can damage the undead effectively as if they were blessed, though they can still take a cast of Bless for the same functionality when held by other professions, as well as receiving possible holy water flares. Sanctification can even reduce the undead penalties permanently for other professions; see the [[Sanctify (330)]] documentation for more details. |
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==Messaging== |
==Messaging== |
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<pre{{log2}}> |
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{| class="wikitable" |
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|- |
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</pre> |
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! Cast |
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|} |
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{{AR}} |
{{AR}} |
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== History == |
== History == |
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2019-04-29: Name changed from Bless Item to Bless and graveyard gate functionality added |
*2019-04-29: Name changed from Bless Item to Bless and graveyard gate functionality added |
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*2021-12-15: Bless System 2.0 released |
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== Resources == |
== Resources == |
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*[https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless System Proposal 2.0] |
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*[[Blessing and eblading arrows (guide)]] |
*[[Blessing and eblading arrows (guide)]] |
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*[[Cleric Base (saved posts)#Bless (304)|Saved Posts]] |
*[[Cleric Base (saved posts)#Bless (304)|Saved Posts]] |
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* |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#304 Cleric Base Spells: Bless Item], on Play.net |
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*[[Permabless]] |
*[[Permabless]] |
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*[https://discordapp.com/channels/226045346399256576/387271714012135425/707727901356982302 Oscuro discussing weighting swing reduction (discord)] |
*[https://discordapp.com/channels/226045346399256576/387271714012135425/707727901356982302 Oscuro discussing weighting swing reduction (discord)] |
Revision as of 01:19, 2 January 2022
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Undead creatures are resistant to many forms of attack, and can shrug off blows that would fell most living creatures. Normal weapons have a -25% damage reduction against undead, and combat maneuvers have a -25 roll penalty. A Cleric can use the Bless spell, however, to give an ordinary weapon the ability to harm the undead.
This spell works on almost all weapons (including those with flares or weighting), however imperfections or powerful curses can cause a blade to be rendered unstable by this blessing. At 25 Cleric Base spell ranks, the Cleric may offer holy water criticals with their blessing, which applies in addition to any other inherent flares on the weapon. At 40 Cleric Base spell ranks, a Cleric may bless magical metals or wizard-enchanted armaments.
The base number of swings for Bless Item is 20 + 3 swings per Cleric Base spell rank of the caster (including overtrained spell ranks above the caster's level). The number of swings can be increased with Spiritual Lore, Blessings ranks; +1 swing for each rank. Subsequent casts by the same Cleric will reduce the effective charges granted at a rate of 10% per cast, with a minimum of 10% of the original value, and resets at midnight.
One blessing is used during each attack against an undead creature (or offensive spell cast while using a blessed runestaff), regardless of outcome. An item can be blessed for a maximum of 998 uses. Bless charges can be refreshed if the new application has more charges than the item currently possesses. Blessing charges are not expended when using the weapon against living creatures. Charges are also not expended while the adventurer using the blessed weapon is in a group with a Cleric and under effect of Benediction (307).
Bless may also be used to bless armor and shields so that combat maneuvers involving these implements can be used against the undead without penalty. Additionally, Bless Item can be cast on aquamarine wands to upgrade the spell from Minor Water to Holy Bolt at a cost of a few charges.
When casting from a magical item or scroll, every two skill ranks (for the appropriate activation method) count as 1 spell rank.
This spell also opens the gate to the Graveyard near Wehnimer's Landing.
Usage
- PREP 304 | CAST {target} or INCANT 304 to cast this spell. The target must have a blessable weapon in hand
Lore Benefit
Training in Spiritual Lore, Blessings will add one swing per rank.
At 40 ranks of Spiritual Lore, Blessings, blessed weapons will anchor noncorporeal undead's bodies so they can be searched for 30 seconds after death. This also applies to offensive spells cast from blessed runestaves. (Note that this does not make them corporeal, it only makes them easier to search.)
Use with Consecrate (1604)
For weapons, the paladin spell, Consecrate, can increase the duration of Bless or Symbol of Blessing. Consecrate is cast at the weapon first, and then the blessing must be performed within 10 minutes, which is extended by a variable percentage (50% to 100%, based on the lore training of the Consecrate caster).
Removing a Bless
If desired, an active bless can be removed using Spirit Dispel (119), but not Elemental Dispel (417) or Mental Dispel (1218). Blesses must be removed prior to most other modifications of the weapon or armor, such as enchanting or eblading.
Holy and Sanctified Items
Certain items are naturally holy or have been sanctified. When held by a Cleric or Paladin, these items can damage the undead effectively as if they were blessed, though they can still take a cast of Bless for the same functionality when held by other professions, as well as receiving possible holy water flares. Sanctification can even reduce the undead penalties permanently for other professions; see the Sanctify (330) documentation for more details.
Messaging
Cast | A searing white light enfolds the (weapon) for a moment and then appears to become incorporated into it. |
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Alchemy Recipe
Some minor holy oil |
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History
- 2019-04-29: Name changed from Bless Item to Bless and graveyard gate functionality added
- 2021-12-15: Bless System 2.0 released