Behemothic gorefrost golem: Difference between revisions
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(Added golem creature family) |
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| area = Hinterwilds <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Hinterwilds <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 845-950 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Stomp <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 505 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 1 <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = ? |
| Melee = ? |
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| Bolt = ? |
| Bolt = ? |
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| UDF = ? |
| UDF = ? |
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| BarTD = |
| BarTD = 428 |
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| CleTD = ? |
| CleTD = ? |
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| EmpTD = 426 |
| EmpTD = 426 |
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| coins = ? |
| coins = ? |
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| magic items = ? |
| magic items = ? |
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| gems = |
| gems = Yes |
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| boxes = ? |
| boxes = ? |
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| other = ? |
| other = ? |
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| skin = |
| skin = gigas artifact |
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}} |
}} |
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{{Creature end}}<pre{{log2|margin-right=26em}}>The golem stands taller than a two-story building, a crude and blocky humanoid shape of ice that glows with an unsavory sanguine aura. Clouds of frozen blood and bits of viscera are trapped in its frosty depths. All are lifeless and still save for a single preserved organ at the golem's core: a humanoid heart. The heart is shrouded in a swirl of slushy red fluid and, impossibly, it pulses with a sluggish, uneven beat, giving off coruscations of sanguine light.</pre> |
{{Creature end}}<pre{{log2|margin-right=26em}}>The golem stands taller than a two-story building, a crude and blocky humanoid shape of ice that glows with an unsavory sanguine aura. Clouds of frozen blood and bits of viscera are trapped in its frosty depths. All are lifeless and still save for a single preserved organ at the golem's core: a humanoid heart. The heart is shrouded in a swirl of slushy red fluid and, impossibly, it pulses with a sluggish, uneven beat, giving off coruscations of sanguine light.</pre> |
Revision as of 20:48, 14 May 2022
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The golem stands taller than a two-story building, a crude and blocky humanoid shape of ice that glows with an unsavory sanguine aura. Clouds of frozen blood and bits of viscera are trapped in its frosty depths. All are lifeless and still save for a single preserved organ at the golem's core: a humanoid heart. The heart is shrouded in a swirl of slushy red fluid and, impossibly, it pulses with a sluggish, uneven beat, giving off coruscations of sanguine light.
Hunting Strategies
This section has not been added yet; please add to it now!
Other Information
- Arrival Messaging
The frozen earth underfoot shifts precipitously as an arm of blood-flecked ice erupts upward, followed by the towering form of a behemothic gorefrost golem. The golem straightens its massive bulk with a sound like shattering glass.
- Other
The animalistic rage empowering a behemothic gorefrost golem subsides.
[SMR result: 152 (Open d100: 75, Bonus: 2)] A behemothic gorefrost golem raises a colossal fist of enchanted ice overhead and brings it crashing down. A line of jagged ice streaks along the ground, racing toward you! Fragments assail you in a violent, crystalline eruption! ... 10 points of damage! Oh.. but a hot foot would feel good about now! ... 10 points of damage! You're not getting cold feet now, are you? Roundtime: 20 sec.
Near-level creatures - edit | ||||||||||
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